Abilities

List of abilities in Jurassic World Alive.

Last updated date: 2023-03-26

ℹ️ 527 Found.
IconNameTriggerDescription
accelerate_on_escape
Accelerate On EscapeOn Escape
  • Target: Self. Increase Speed By 50.0% for 1 turn(s).
accelerated_invincibility_on_escape
Accelerated Invincibility On EscapeOn Escape
  • Target: Self. Increase Speed By 30.0% for 2 turn(s). Shield By 100.0% for 1 turn(s), 2 attack(s).
accelerating_shielded_distractionprioritytarget
Accelerating Shielded DistractionRegular
  • Priority. Cooldown: 2.
  • Target: Highest HP. Reduce Damage By 50.0% for 2 turn(s), 4 attack(s).
    Target: Self. Shield By 50.0% for 2 turn(s), 4 attack(s). Increase Speed By 50.0% for 2 turn(s), 4 attack(s).
accelerating_team_healtarget
Accelerating Team HealRegular
  • Cooldown: 2.
  • Target: Team. Cleanse All Negative Effects. Heal 1X. Increase Speed By 25.0% for 1 turn(s).
acute_stuntarget
Acute StunRegular
  • Cooldown: 2.
  • Target: Highest Damage. 100.0% chance to Stun for 1 turn(s).
adrenaline_pulsepriority
Adrenaline PulseRegular
  • Priority. Cooldown: 3.
  • Target: Self. Cleanse All Negative Effects. Heal 1X.
afflicting_striketarget
Afflicting StrikeRegular
  • Cooldown: 1.
  • Target: Most Positive Effects. Affliction By 15.0% for 2 turn(s), 4 attack(s). Attack 1X.
alert_arctic_blaston-alerttarget
Alert Arctic BlastRegular
  • Secure:

  • Cooldown: 1.
  • Target: Highest Damage. Attack 1.5X. Reduce Speed By 50.0% for 1 turn(s). Impose Vulnerability By 50.0% for 2 turn(s), 1 attack(s).
  • Threatened: (HP 50% or less)

  • Cooldown: 1.
  • Target: Highest Damage. Attack 1.5X. 67.0% chance to Stun for 1 turn(s). Reduce Speed By 50.0% for 1 turn(s). Impose Vulnerability By 50.0% for 2 turn(s), 1 attack(s). Reduce Armor By 30.0% for 2 turn(s), 4 attack(s).
alert_buff_and_strikeon-alerttarget
Alert Buff And StrikeRegular
  • Secure:

  • Cooldown: 0.
  • Target: Self. Cleanse Speed Decrease. Cleanse Crit Chance Reduction. Increase Crit Chance By 25.0% for 3 turn(s), 2 attack(s).
    Target: Lowest HP. Attack 1X.
  • Threatened: (HP 33% or less)

  • Cooldown: 0.
  • Target: Self. Cleanse Speed Decrease. Cleanse Crit Chance Reduction. Increase Crit Chance By 35.0% for 3 turn(s), 2 attack(s).
    Target: Lowest HP. Attack 1X.
alert_counter_distractionon-alert
Alert Counter DistractionCounter
  • Secure:

  • Target: Attacker. Reduce Damage By 10.0% for 2 turn(s), 4 attack(s).
  • Threatened: (HP 50% or less)

  • Target: Attacker. Reduce Damage By 15.0% for 2 turn(s), 4 attack(s).
alert_decelerating_impacton-alerttarget
Alert Decelerating ImpactRegular
  • Secure:

  • Cooldown: 1.
  • Target: Highest Damage. Attack 1.5X. Reduce Speed By 50.0% for 1 turn(s). Impose Vulnerability By 50.0% for 2 turn(s), 1 attack(s).
  • Threatened: (HP 50% or less)

  • Cooldown: 1.
  • Target: Highest Damage. Attack 1.5X. 75.0% chance to Stun for 1 turn(s). Impose Vulnerability By 50.0% for 2 turn(s), 1 attack(s).
alert_deceptionon-alert
Alert DeceptionCounter
  • Secure:

  • Target: Self. Increase Damage By 15.0% for 2 turn(s), 2 attack(s).
  • Threatened: (HP 50% or less)

  • Target: Self. Increase Damage By 20.0% for 2 turn(s), 2 attack(s).
alert_distracting_impacton-alerttarget
Alert Distracting ImpactRegular
  • Secure:

  • Cooldown: 2.
  • Target: Self. Increase Crit Chance By 100.0% for this turn.
    Target: Highest Damage. Attack 1.5X. Reduce Damage By 50.0% for 1 turn(s), 2 attack(s).
  • Threatened: (HP 33% or less)

  • Cooldown: 2.
  • Target: Self. Increase Crit Chance By 100.0% for this turn.
    Target: Highest Damage. Attack 1.5X. Reduce Damage By 100.0% for 1 turn(s), 2 attack(s).
alert_fatal_strikeon-alerttarget
Alert Fatal StrikeRegular
  • Secure:

  • Cooldown: 0.
  • Target: Self. Cleanse Vulnerable.
    Target: Lowest HP. Break Shields. Bypass Armor. Attack 1X.
  • Threatened: (HP 50% or less)

  • Cooldown: 0.
  • Target: Self. Cleanse Vulnerable.
    Target: Lowest HP. Break Shields. Bypass Armor. Rend 60.0% of target's max HP.
alert_fierce_strikeon-alerttarget
Alert Fierce StrikeRegular
  • Secure:

  • Cooldown: 0.
  • Target: All Opponents. Break Shields. Bypass Armor. Attack 1X. Remove Taunt.
    Target: Self. Cleanse Vulnerable.
  • Threatened: (HP 50% or less)

  • Cooldown: 0.
  • Target: Lowest HP. Break Shields. Bypass Armor. Attack 1X. Remove Taunt.
    Target: Self. Cleanse Vulnerable.
alert_frenzy_on-alerttarget
Alert Frenzy [2]Regular
  • Secure:

  • Delay: 1. Cooldown: 2.
  • Target: Slowest. Attack 1.5X. Attack 1.5X.
    Target: Self. Increase Speed By 10.0% for 2 turn(s).
  • Threatened: (HP 66% or less)

  • Delay: 1. Cooldown: 2.
  • Target: Self. Heal By 33.0%.
    Target: Slowest. Attack 1.5X. Attack 1.5X.
    Target: Self. Increase Speed By 30.0% for 2 turn(s).
alert_instant_healpriorityon-alerttarget
Alert Instant HealRegular
  • Secure:

  • Priority. Delay: 1. Cooldown: 2.
  • Target: Team. Cleanse All Negative Effects. Heal 1.5X.
  • Threatened: (HP 33% or less)

  • Priority. Delay: 1. Cooldown: 2.
  • Target: Team. Cleanse All Negative Effects. Heal 2X.
alert_instant_shielded_strikepriorityon-alerttarget
Alert Instant Shielded StrikeRegular
  • Secure:

  • Priority. Delay: 1. Cooldown: 3.
  • Target: Highest Damage. Attack 1X. 75.0% chance to Stun for 1 turn(s).
    Target: Self. Taunt for 2 turn(s). Shield By 50.0% for 2 turn(s), 4 attack(s).
  • Threatened: (HP 50% or less)

  • Priority. Delay: 1. Cooldown: 3.
  • Target: Highest Damage. Attack 1X. 67.0% chance to Stun for 1 turn(s).
    Target: Self. Taunt for 2 turn(s). Shield By 100.0% for 2 turn(s), 4 attack(s).
alert_nullificationpriorityon-alerttarget
Alert NullificationRegular
  • Secure:

  • Priority. Cooldown: 2.
  • Target: All Opponents. Nullify All Positive Effects. Reduce Damage By 50.0% for 2 turn(s), 4 attack(s).
  • Threatened: (HP 50% or less)

  • Priority. Cooldown: 2.
  • Target: All Opponents. Nullify All Positive Effects. Reduce Damage By 75.0% for 2 turn(s), 4 attack(s).
alert_on_escape_evasion_on-alert
Alert On Escape Evasion [2]On Escape
  • Secure:

  • Target: Self. 100.0% chance to Dodge By 67.0% for 2 turn(s), 4 attack(s).
  • Threatened: (HP 66% or less)

  • Target: Self. Heal By 33.0%. 100.0% chance to Dodge By 67.0% for 2 turn(s), 4 attack(s).
alert_peckon-alerttarget
Alert PeckRegular
  • Secure:

  • Cooldown: 2.
  • Target: Lowest HP. Break Shields. Bypass Armor. Rend 60.0% of target's max HP. Remove Increased Damage. Remove Increased Crit Chance.
  • Threatened: (HP 33% or less)

  • Delay: 1. Cooldown: 2.
  • Target: Lowest HP. Break Shields. Bypass Armor. Rend 40.0% of target's max HP. Remove Increased Damage. Remove Increased Crit Chance.
alert_persistent_group_shieldson-alerttarget
Alert Persistent Group ShieldsRegular
  • Secure:

  • Cooldown: 2.
  • Target: All Opponents. Break Shields.
    Target: Team. Increase Damage By 50.0% for 3 turn(s), 2 attack(s). Shield By 50.0% for 2 turn(s), 4 attack(s).
  • Threatened: (HP 50% or less)

  • Cooldown: 2.
  • Target: All Opponents. Break Shields.
    Target: Team. Increase Damage By 50.0% for 3 turn(s), 2 attack(s). Increase Crit Chance By 100.0% for 2 turn(s), 1 attack(s). Shield By 100.0% for 1 turn(s), 2 attack(s). Taunt for 2 turn(s).
alert_roost_on-alert
Alert Roost [2]On Escape
  • Secure:

  • Target: Self. 75.0% chance to Dodge By 67.0% for 2 turn(s), 2 attack(s). Increase Crit Chance By 100.0% for 2 turn(s), 2 attack(s).
  • Threatened: (HP 66% or less)

  • Target: Self. 100.0% chance to Dodge By 67.0% for 2 turn(s), 2 attack(s). Increase Crit Chance By 65.0% for 2 turn(s), 2 attack(s).
alert_safety_rampageon-alerttarget
Alert Safety RampageRegular
  • Secure:

  • Delay: 1. Cooldown: 2.
  • Target: Self. Cleanse All Negative Effects.
    Target: Highest Damage. Attack 2X.
  • Threatened: (HP 50% or less)

  • Delay: 1. Cooldown: 2.
  • Target: Highest Damage. Attack 1.5X.
    Target: Self. Automatic Swap.
alert_scurry_on-alerttarget
Alert Scurry [2]Regular
  • Secure:

  • Cooldown: 3.
  • Target: Highest Damage. Attack 2X. Reduce Damage By 50.0% for 1 turn(s), 2 attack(s).
  • Threatened: (HP 66% or less)

  • Cooldown: 3.
  • Target: Highest Damage. Attack 1.5X. Reduce Damage By 25.0% for 1 turn(s), 2 attack(s).
    Target: Self. Heal By 33.0%.
alert_shattering_impacton-alerttarget
Alert Shattering ImpactRegular
  • Secure:

  • Cooldown: 2.
  • Target: Lowest HP. Break Shields. Remove Taunt. Reduce Damage By 50.0% for 1 turn(s), 2 attack(s). Bypass Armor. Attack 1.5X.
  • Threatened: (HP 33% or less)

  • Cooldown: 2.
  • Target: Lowest HP. Break Shields. Remove Taunt.
    Target: Self. Heal By 33.0%.
    Target: Lowest HP. Bypass Armor. Attack 1.5X.
alert_showdownswap-inon-alert
Alert ShowdownSwap In
  • Secure:

  • Ability Disabled
  • Threatened: (HP 33% or less)

  • Target: Highest Damage. 100.0% chance to Stun for 1 turn(s).
    Target: Self. Heal By 100.0%.
    Target: Highest Damage. Heal By 100.0%.
    Target: Self. Unable To Swap for 2 turn(s).
    Target: Highest Damage. Unable To Swap for 2 turn(s).
alert_squallon-alerttarget
Alert SquallRegular
  • Secure:

  • Cooldown: 3.
  • Target: Self. Cleanse All Negative Effects. Increase Speed By 50.0% for 2 turn(s). Increase Crit Chance By 100.0% for 2 turn(s), 4 attack(s).
    Target: Lowest HP. Automatic Swap.
  • Threatened: (HP 33% or less)

  • Cooldown: 3.
  • Target: Self. Cleanse All Negative Effects. Increase Speed By 50.0% for 2 turn(s), 4 attack(s). Heal 1X.
    Target: Lowest HP. Automatic Swap.
alert_surgepriorityon-alerttarget
Alert SurgeRegular
  • Secure:

  • Priority. Cooldown: 0.
  • Target: Self. Increase Crit Chance By 100.0% for this turn.
    Target: Lowest HP. Attack 1X.
  • Threatened: (HP 33% or less)

  • Priority. Cooldown: 0.
  • Target: Lowest HP. Attack 1X.
    Target: Self. 50.0% chance to Dodge By 67.0% for 1 turn(s), 2 attack(s).
alert_swap_in_stunswap-inon-alert
Alert Swap In StunSwap In
  • Secure:

  • Target: Highest Damage. 100.0% chance to Stun for 1 turn(s).
    Target: Self. Unable To Swap for 2 turn(s).
  • Threatened: (HP 50% or less)

  • Target: Highest Damage. 33.0% chance to Stun for 1 turn(s).
    Target: Self. Unable To Swap for 2 turn(s).
alert_swarmon-alert
Alert SwarmOn Escape
  • Secure:

  • Target: Escapee. Unable To Swap for 1 turn(s).
  • Threatened: (HP 33% or less)

  • Ability Disabled
alert_the_flockswap-inon-alert
Alert The FlockSwap In
  • Secure:

  • Ability Disabled
  • Threatened: (HP 33% or less)

  • Target: Self. Heal By 33.0%. 67.0% chance to Dodge By 67.0% for this turn. Unable To Swap for 2 turn(s).
alert_the_flock_swap-inon-alert
Alert The Flock [2]Swap In
  • Secure:

  • Ability Disabled
  • Threatened: (HP 66% or less)

  • Target: Self. Heal By 33.0%. 67.0% chance to Dodge By 67.0% for this turn. Unable To Swap for 2 turn(s).
armor_piercing_counter
Armor Piercing CounterCounter
  • Target: Attacker. Bypass Armor. Attack 1X.
armor_piercing_impacttarget
Armor Piercing ImpactRegular
  • Cooldown: 1.
  • Target: Lowest HP. Bypass Armor. Attack 1.5X.
armor_piercing_rampagetarget
Armor Piercing RampageRegular
  • Delay: 1. Cooldown: 1.
  • Target: Highest HP. Bypass Armor. Attack 2X.
armor_piercing_striketarget
Armor Piercing StrikeRegular
  • Cooldown: 0.
  • Target: Lowest HP. Bypass Armor. Attack 1X.
bait
BaitCounter
  • Target: Self. Increase Damage By 25.0% for 1 turn(s), 1 attack(s).
    Target: Highest Damage. Reduce Damage By 25.0% for 1 turn(s), 1 attack(s).
baskprioritytarget
BaskRegular
  • Priority. Cooldown: 2.
  • Target: Fastest. 100.0% chance to Stun for 1 turn(s). Unable To Swap for 2 turn(s).
    Target: Self. Cleanse All Negative Effects. Heal 1.5X. Increase Damage By 50.0% for 2 turn(s), 2 attack(s).
bellowprioritytarget
BellowRegular
  • Priority. Cooldown: 2.
  • Target: Self. Shield By 50.0% for this turn, 4 attack(s).
    Target: Fastest. Reduce Speed By 50.0% for 2 turn(s).
bellowing_impacttarget
Bellowing ImpactRegular
  • Cooldown: 1.
  • Target: Self. Shield By 50.0% for this turn, 4 attack(s). Taunt for 1 turn(s).
    Target: Fastest. Reduce Speed By 50.0% for 2 turn(s). Attack 1.5X.
berserk_alert_decoyon-alertprecisetarget
Berserk Alert DecoyRegular
  • Secure:

  • Delay: 1. Cooldown: 3.
  • Target: Self. Increase Crit Chance By 100.0% for this turn.
    Target: Lowest HP. Attack 2X.
    Target: Self. Bypass Armor. Precise. Sacrifice 33.0% of target's max HP. Automatic Swap.
  • Threatened: (HP 33% or less)

  • Ability Disabled
berserk_biting_revengeon-revengeprecisetarget
Berserk Biting RevengeRegular
  • Cooldown: 2.
  • Target: Highest HP. Break Shields. Bypass Armor. Attack 2.5X.
    Target: Self. Unable To Swap for 1 turn(s). Bypass Armor. Precise. Sacrifice 33.0% of target's max HP.
  • On Revenge:

  • Priority. Cooldown: 2.
  • Target: Lowest HP. Break Shields. Bypass Armor. Attack 2.5X.
berserk_clawed_revengeon-revengeprecisetarget
Berserk Clawed RevengeRegular
  • Cooldown: 2.
  • Target: All Opponents. Precise. Attack 2.5X.
    Target: Self. Unable To Swap for 1 turn(s). Bypass Armor. Precise. Sacrifice 33.0% of target's max HP.
  • On Revenge:

  • Priority. Cooldown: 2.
  • Target: All Opponents. Precise. Attack 2.5X.
berserk_decimating_woundprecisetarget
Berserk Decimating WoundRegular
  • Act Last. Cooldown: 2.
  • Target: Self. Bypass Armor. Precise. Sacrifice 33.0% of target's max HP.
    Target: Highest HP. Damage Over Time 25.0% of target's max HP for 2 turn(s). Break Shields. Bypass Armor. Attack 2.5X.
    Target: Self. Unable To Swap for 1 turn(s).
berserk_decimationprecisetarget
Berserk DecimationRegular
  • Delay: 1. Cooldown: 2.
  • Target: Self. Bypass Armor. Precise. Sacrifice 33.0% of target's max HP. Cleanse Vulnerable.
    Target: Lowest HP. Break Shields. Bypass Armor. Attack 2.5X.
    Target: Self. Unable To Swap for 1 turn(s).
berserk_rampaging_cloakprecisetarget
Berserk Rampaging CloakRegular
  • Delay: 1. Cooldown: 2.
  • Target: Lowest HP. Attack 2X.
    Target: Self. Unable To Swap for 1 turn(s). Bypass Armor. Precise. Sacrifice 33.0% of target's max HP. Cloak. 2X damage on next attack. 75% chance to dodge 67% of damage for 2 turn(s).
berserk_resilient_rampageprecisetarget
Berserk Resilient RampageRegular
  • Cooldown: 2.
  • Target: All Opponents. Remove Dodge. Remove Cloak. Remove Increased Speed. Remove Increased Damage. Attack 2X. Impose Vulnerability By 50.0% for 1 turn(s), 1 attack(s).
    Target: Self. Bypass Armor. Precise. Sacrifice 33.0% of target's max HP. Unable To Swap for 1 turn(s).
binding_impacttarget
Binding ImpactRegular
  • Cooldown: 1.
  • Target: Fastest. Attack 1.5X. Unable To Swap for 2 turn(s).
bracepriority
BraceRegular
  • Priority. Cooldown: 2.
  • Target: Self. Cleanse All Negative Effects. Increase Armor By 50.0% for 1 turn(s), 1 attack(s). Heal 1X.
bristling_stunprioritytarget
Bristling StunRegular
  • Priority. Cooldown: 2.
  • Target: Highest Damage. Remove Increased Damage. Remove Increased Crit Chance. Reduce Damage By 75.0% for 2 turn(s), 4 attack(s). Reduce Speed By 75.0% for 2 turn(s). 100.0% chance to Stun for 1 turn(s). 100.0% chance to Stun for 1 turn(s).
camouflageprioritytarget
CamouflageRegular
  • Priority. Cooldown: 0.
  • Target: Self. Increase Speed By 30.0% for 2 turn(s). 75.0% chance to Dodge By 67.0% for 2 turn(s), 2 attack(s).
    Target: Highest Damage. Reduce Damage By 50.0% for 1 turn(s), 2 attack(s).
camouflage_on_escape
Camouflage On EscapeOn Escape
  • Target: Self. Increase Speed By 30.0% for 2 turn(s). 75.0% chance to Dodge By 67.0% for 1 turn(s), 2 attack(s).
    Target: Highest Damage. Reduce Damage By 50.0% for 1 turn(s), 2 attack(s).
    Target: Self. Increase Crit Chance By 50.0% for 2 turn(s), 2 attack(s).
cautious_cunning_rampageprioritytarget
Cautious Cunning RampageRegular
  • Priority. Cooldown: 2.
  • Target: Self. Cleanse Damage Over Time.
    Target: Highest Damage. Reduce Damage By 50.0% for 1 turn(s), 2 attack(s). Reduce Crit Chance By 100.0% for 1 turn(s), 2 attack(s). Remove Increased Crit Chance. Remove Increased Damage. Attack 2X.
cautious_disarming_strikeprecisetarget
Cautious Disarming StrikeRegular
  • Cooldown: 0.
  • Target: Self. Increase Speed By 10.0% for 1 turn(s), 1 attack(s). 75.0% chance to Dodge By 67.0% for 1 turn(s), 1 attack(s).
    Target: Highest Damage. Reduce Damage By 50.0% for 1 turn(s), 1 attack(s). Precise. Attack 1X.
    Target: Most Positive Effects. Reduce Armor By 30.0% for 2 turn(s), 4 attack(s).
cautious_impactprecisetarget
Cautious ImpactRegular
  • Cooldown: 1.
  • Target: Self. Increase Speed By 10.0% for 1 turn(s). 75.0% chance to Dodge By 67.0% for 1 turn(s), 1 attack(s).
    Target: Highest Damage. Reduce Damage By 50.0% for 2 turn(s), 4 attack(s). Precise. Attack 1.5X.
cautious_on_escape
Cautious On EscapeOn Escape
  • Target: Self. 75.0% chance to Dodge By 67.0% for 1 turn(s), 2 attack(s). Increase Speed By 10.0% for 1 turn(s).
cautious_rampageprecisetarget
Cautious RampageRegular
  • Delay: 1. Cooldown: 2.
  • Target: Self. Increase Speed By 10.0% for 1 turn(s). 75.0% chance to Dodge By 67.0% for 1 turn(s), 1 attack(s).
    Target: Highest Damage. Reduce Damage By 50.0% for 2 turn(s), 4 attack(s). Precise. Attack 2X.
cautious_strikeprecisetarget
Cautious StrikeRegular
  • Cooldown: 0.
  • Target: Self. Increase Speed By 10.0% for 1 turn(s). 75.0% chance to Dodge By 67.0% for 1 turn(s), 1 attack(s).
    Target: Highest Damage. Reduce Damage By 50.0% for 1 turn(s), 2 attack(s). Precise. Attack 1X.
cenozoic_smackprecisetarget
Cenozoic SmackRegular
  • Cooldown: 0.
  • Target: Self. Cleanse Vulnerable. Cleanse Reduced Damage.
    Target: Lowest HP. Break Shields. Remove Dodge. Bypass Armor. Precise. Attack 1X.
    Target: Fastest. Remove Increased Speed.
    Target: Lowest HP. Impose Vulnerability By 50.0% for 1 turn(s), 2 attack(s).
challenging_alert_impacton-alerttarget
Challenging Alert ImpactRegular
  • Secure:

  • Cooldown: 1.
  • Target: Lowest HP. Break Shields. Bypass Armor. Attack 1.5X.
  • Threatened: (HP 33% or less)

  • Cooldown: 1.
  • Target: Highest HP. Bypass Armor. Attack 2X.
challenging_howl_on_escape
Challenging Howl On EscapeOn Escape
  • Target: Escapee. Unable To Swap for 1 turn(s). Attack 1X.
    Target: Self. Increase Speed By 50.0% for 2 turn(s), 4 attack(s). Increase Damage By 50.0% for 2 turn(s), 4 attack(s).
cleansing_decelerating_impacttarget
Cleansing Decelerating ImpactRegular
  • Cooldown: 2.
  • Target: Self. Cleanse All Negative Effects.
    Target: Fastest. Reduce Speed By 50.0% for 2 turn(s). Attack 1.5X.
cleansing_group_destroyertarget
Cleansing Group DestroyerRegular
  • Cooldown: 1.
  • Target: Self. Cleanse All Negative Effects.
    Target: All Opponents. Break Shields. Remove Taunt. Bypass Armor. Attack 1.5X.
cleansing_impacttarget
Cleansing ImpactRegular
  • Cooldown: 2.
  • Target: Self. Cleanse All Negative Effects.
    Target: Lowest HP. Attack 1.5X.
cleansing_rampagetarget
Cleansing RampageRegular
  • Delay: 1. Cooldown: 2.
  • Target: Self. Cleanse All Negative Effects.
    Target: Highest HP. Attack 2X.
cleansing_shattering_striketarget
Cleansing Shattering StrikeRegular
  • Cooldown: 0.
  • Target: Self. Cleanse All Negative Effects.
    Target: Lowest HP. Break Shields. Bypass Armor. Attack 1X.
cleansing_striketarget
Cleansing StrikeRegular
  • Cooldown: 0.
  • Target: Self. Cleanse All Negative Effects.
    Target: Lowest HP. Attack 1X.
cleansing_swooptarget
Cleansing SwoopRegular
  • Cooldown: 2.
  • Target: Highest HP. Damage Over Time 25.0% of target's max HP for 2 turn(s).
    Target: Self. Cleanse All Negative Effects. Automatic Swap.
cloakpriority
CloakRegular
  • Priority. Cooldown: 3.
  • Target: Self. Cloak. 2X damage on next attack. 75% chance to dodge 67% of damage for 2 turn(s).
cloak_of_ragetarget
Cloak Of RageRegular
  • Cooldown: 3.
  • Target: Team. Cleanse All Negative Effects. Increase Damage By 50.0% for 3 turn(s), 2 attack(s). Increase Speed By 10.0% for 2 turn(s), 2 attack(s).
    Target: All Opponents. Increase Damage By 50.0% for 2 turn(s), 1 attack(s).
    Target: Team. Cloak. 2X damage on next attack. 75% chance to dodge 67% of damage for 2 turn(s), 1 attack(s).
    Target: All Opponents. Reduce Armor By 100.0% for 2 turn(s), 4 attack(s).
collision
CollisionOn Escape
  • Target: Self. Increase Crit Chance By 100.0% for this turn.
    Target: Escapee. Attack 1X.
constricting_rampage
Constricting RampageOn Escape
  • Target: Escapee. Attack 2X.
    Target: Self. Heal 1X.
counter_ferocity
Counter FerocityCounter
  • Target: Self. Increase Damage By 20.0% for 2 turn(s), 4 attack(s).
counter_power_heal
Counter Power HealCounter
  • Target: Self. Heal By 6.0%.
counter_power_heal_more
Counter Power HealCounter
  • Target: Self. Heal By 10.0%.
counter_vulnerability
Counter VulnerabilityCounter
  • Target: Attacker. Attack 1X. Impose Vulnerability By 50.0% for 2 turn(s), 1 attack(s).
medium_counter_vulnerability
Counter VulnerabilityCounter
  • Target: Attacker. Attack 0.5X. Impose Vulnerability By 50.0% for 2 turn(s), 1 attack(s).
cowerswap-in
CowerSwap In
  • Target: Self. 75.0% chance to Dodge By 67.0% for 1 turn(s), 2 attack(s).
    Target: Highest Damage. Reduce Damage By 50.0% for 1 turn(s), 1 attack(s).
    Target: Self. Unable To Swap for 2 turn(s).
crafty_strikeprecisetarget
Crafty StrikeRegular
  • Cooldown: 0.
  • Target: Lowest HP. Bypass Armor. Precise. Attack 1X. Remove Increased Crit Chance. Remove Increased Damage.
critical_ambushpriorityswap-in
Critical AmbushSwap In
  • Target: Self. Increase Speed By 30.0% for 2 turn(s). 75.0% chance to Dodge By 67.0% for 2 turn(s), 2 attack(s).
    Target: Highest Damage. Reduce Damage By 50.0% for 1 turn(s), 2 attack(s).
    Target: Self. Increase Crit Chance By 50.0% for 2 turn(s), 2 attack(s). Unable To Swap for 2 turn(s).
critical_impacttarget
Critical ImpactRegular
  • Cooldown: 2.
  • Target: Self. Increase Crit Chance By 100.0% for this turn.
    Target: Lowest HP. Attack 1.5X.
critical_obstruction
Critical ObstructionOn Escape
  • Target: Self. Increase Crit Chance By 30.0% for 2 turn(s), 2 attack(s).
    Target: Escapee. Unable To Swap for 1 turn(s).
critical_on_escape
Critical On EscapeOn Escape
  • Target: Self. Increase Crit Chance By 100.0% for 2 turn(s), 1 attack(s).
critical_rampagetarget
Critical RampageRegular
  • Delay: 1. Cooldown: 2.
  • Target: Self. Increase Crit Chance By 100.0% for this turn.
    Target: Lowest HP. Attack 2X.
critical_sidesteppriority
Critical SidestepRegular
  • Priority. Cooldown: 1.
  • Target: Self. Cleanse All Negative Effects. Increase Speed By 10.0% for 2 turn(s). Increase Crit Chance By 100.0% for 2 turn(s), 1 attack(s). 100.0% chance to Dodge By 67.0% for this turn, 2 attack(s).
critical_striketarget
Critical StrikeRegular
  • Cooldown: 0.
  • Target: Self. Increase Crit Chance By 100.0% for this turn.
    Target: Lowest HP. Attack 1X.
crushing_alert_showdownswap-inon-alert
Crushing Alert ShowdownSwap In
  • Secure:

  • Ability Disabled
  • Threatened: (HP 50% or less)

  • Target: Highest Damage. 100.0% chance to Stun for 1 turn(s).
    Target: Self. Heal By 100.0%.
    Target: Highest Damage. Heal By 100.0%.
    Target: Self. Increase Speed By 10.0% for 2 turn(s). Increase Crit Chance By 20.0% for 2 turn(s), 2 attack(s). Unable To Swap for 2 turn(s).
    Target: Highest Damage. Unable To Swap for 2 turn(s).
crushing_prowlprioritytarget
Crushing ProwlRegular
  • Priority. Cooldown: 2.
  • Target: Self. Cleanse All Negative Effects. Increase Crit Chance By 75.0% for 2 turn(s), 2 attack(s). 75.0% chance to Dodge By 67.0% for 1 turn(s), 2 attack(s).
    Target: Team. Increase Damage By 50.0% for 4 turn(s), 2 attack(s). Cleanse Reduced Damage. Cleanse Crit Chance Reduction.
cunning_ferocious_striketarget
Cunning Ferocious StrikeRegular
  • Cooldown: 3.
  • Target: Self. Increase Damage By 50.0% for 3 turn(s), 6 attack(s). Cleanse Damage Over Time.
    Target: Highest Damage. Reduce Damage By 50.0% for 1 turn(s), 2 attack(s). Reduce Crit Chance By 100.0% for 1 turn(s), 2 attack(s). Remove Increased Crit Chance. Remove Increased Damage.
    Target: Lowest HP. Attack 1X.
cunning_fierce_striketarget
Cunning Fierce StrikeRegular
  • Cooldown: 0.
  • Target: Self. Cleanse Damage Over Time.
    Target: Lowest HP. Break Shields. Remove Taunt. Bypass Armor. Attack 1X. Reduce Damage By 50.0% for 1 turn(s), 2 attack(s). Reduce Crit Chance By 100.0% for 1 turn(s), 2 attack(s). Remove Increased Crit Chance. Remove Increased Damage. Remove Increased Damage.
cunning_impacttarget
Cunning ImpactRegular
  • Cooldown: 1.
  • Target: Self. Cleanse Damage Over Time.
    Target: Highest Damage. Reduce Damage By 50.0% for 1 turn(s), 2 attack(s). Reduce Crit Chance By 100.0% for 1 turn(s), 2 attack(s). Remove Increased Crit Chance. Remove Increased Damage. Attack 1.5X.
cunning_rampagetarget
Cunning RampageRegular
  • Delay: 1. Cooldown: 1.
  • Target: Self. Cleanse Damage Over Time.
    Target: Highest Damage. Reduce Damage By 50.0% for 1 turn(s), 2 attack(s). Reduce Crit Chance By 100.0% for 1 turn(s), 2 attack(s). Remove Increased Crit Chance. Remove Increased Damage. Attack 2X.
cunning_striketarget
Cunning StrikeRegular
  • Cooldown: 0.
  • Target: Self. Cleanse Damage Over Time.
    Target: Lowest HP. Reduce Damage By 50.0% for 1 turn(s), 2 attack(s). Reduce Crit Chance By 100.0% for 1 turn(s), 2 attack(s). Remove Increased Crit Chance. Remove Increased Damage. Attack 1X.
daring_striketarget
Daring StrikeRegular
  • Cooldown: 0.
  • Target: Self. Cleanse Vulnerable. Cleanse Damage Over Time.
    Target: Lowest HP. Bypass Armor. Attack 1X. Reduce Damage By 50.0% for 1 turn(s), 2 attack(s).
darting_counter
Darting CounterCounter
  • Target: Attacker. Attack 1X.
    Target: Self. Increase Speed By 20.0% for 1 turn(s).
death_rolltarget
Death RollRegular
  • Cooldown: 1.
  • Target: Highest HP. Bypass Armor. Attack 1.5X. Damage Over Time 15.0% of target's max HP for 2 turn(s). Reduce Speed By 75.0% for 3 turn(s).
debilitating_distractiontarget
Debilitating DistractionRegular
  • Cooldown: 3.
  • Target: Highest Damage. Reduce Damage By 75.0% for 2 turn(s), 4 attack(s). Attack 1X.
debilitating_rampage_and_runtarget
Debilitating Rampage And RunRegular
  • Delay: 1. Cooldown: 1.
  • Target: Lowest HP. Attack 2X. Reduce Damage By 100.0% for 2 turn(s), 4 attack(s).
    Target: Self. Automatic Swap.
debilitating_striketarget
Debilitating StrikeRegular
  • Cooldown: 0.
  • Target: Highest Damage. Reduce Damage By 75.0% for 1 turn(s), 2 attack(s). Attack 1X.
decelerating_counter
Decelerating CounterCounter
  • Target: Attacker. Reduce Speed By 50.0% for 1 turn(s). Attack 1X.
decelerating_impacttarget
Decelerating ImpactRegular
  • Cooldown: 1.
  • Target: Fastest. Reduce Speed By 50.0% for 2 turn(s). Attack 1.5X.
decelerating_rampagetarget
Decelerating RampageRegular
  • Delay: 1. Cooldown: 1.
  • Target: Fastest. Reduce Speed By 50.0% for 2 turn(s). Attack 2X.
decelerating_rampage_and_runtarget
Decelerating Rampage And RunRegular
  • Delay: 1. Cooldown: 2.
  • Target: Fastest. Reduce Speed By 50.0% for 2 turn(s). Attack 2X.
    Target: Self. Automatic Swap.
decelerating_sideflapprioritytarget
Decelerating SideflapRegular
  • Priority. Cooldown: 1.
  • Target: Self. Cleanse All Negative Effects. 100.0% chance to Dodge By 67.0% for this turn, 2 attack(s). Increase Speed By 10.0% for 2 turn(s). Taunt for 1 turn(s).
    Target: All Opponents. Reduce Speed By 50.0% for 1 turn(s).
decimating_hungertarget
Decimating HungerRegular
  • Delay: 1. Cooldown: 3.
  • Target: Highest HP. Break Shields. Bypass Armor. Attack 2.5X.
    Target: Self. Devour Heal By 50.0% for 2 turn(s).
decimating_telsonprecisetarget
Decimating TelsonRegular
  • Delay: 2. Cooldown: 2.
  • Target: Lowest HP. Break Shields.
    Target: Self. Increase Crit Chance By 100.0% for this turn.
    Target: Lowest HP. Bypass Armor. Precise. Attack 2.5X.
defense_shattering_alerton-alerttarget
Defense Shattering AlertRegular
  • Secure:

  • Cooldown: 0.
  • Target: Lowest HP. Break Shields. Bypass Armor. Attack 1X.
  • Threatened: (HP 50% or less)

  • Cooldown: 0.
  • Target: Most Positive Effects. Remove Taunt.
    Target: Lowest HP. Break Shields. Bypass Armor. Attack 1X.
    Target: Self. Cleanse Vulnerable.
defense_shattering_counter
Defense Shattering CounterCounter
  • Target: Attacker. Break Shields. Bypass Armor. Attack 1X.
defense_shattering_counter_attack
Defense Shattering Counter-AttackCounter
  • Target: Attacker. Break Shields. Bypass Armor. Attack 0.5X.
defense_shattering_impacttarget
Defense Shattering ImpactRegular
  • Cooldown: 1.
  • Target: Lowest HP. Break Shields. Remove Taunt. Bypass Armor. Attack 1.5X.
defense_shattering_rampagetarget
Defense Shattering RampageRegular
  • Delay: 1. Cooldown: 1.
  • Target: Highest HP. Break Shields. Remove Taunt. Bypass Armor. Attack 2X.
defense_shattering_revengeon-revengetarget
Defense Shattering RevengeRegular
  • Cooldown: 1.
  • Target: Lowest HP. Break Shields. Bypass Armor. Attack 1.5X. Remove Taunt.
    Target: Self. Cleanse Vulnerable.
  • On Revenge:

  • Cooldown: 1.
  • Target: All Opponents. Break Shields. Bypass Armor. Attack 1.5X. Remove Taunt.
    Target: Self. Cleanse Vulnerable.
defense_shattering_striketarget
Defense Shattering StrikeRegular
  • Cooldown: 0.
  • Target: Lowest HP. Break Shields. Remove Taunt. Bypass Armor. Attack 1X.
defense_shattering_woundtarget
Defense Shattering WoundRegular
  • Cooldown: 0.
  • Target: Lowest HP. Break Shields. Remove Taunt. Bypass Armor. Attack 1X. Damage Over Time 20.0% of target's max HP for 3 turn(s).
defensive_edgetarget
Defensive EdgeRegular
  • Cooldown: 2.
  • Target: All Opponents. Break Shields.
    Target: Self. Increase Damage By 50.0% for 3 turn(s), 2 attack(s).
defensive_rending_attacktarget
Defensive Rending AttackRegular
  • Delay: 1. Cooldown: 2.
  • Target: Highest HP. Break Shields. Bypass Armor. Rend 40.0% of target's max HP.
    Target: Self. Shield By 50.0% for 1 turn(s), 2 attack(s).
defensive_swap_inpriorityswap-in
Defensive Swap InSwap In
  • Target: Self. Increase Speed By 30.0% for 2 turn(s). 75.0% chance to Dodge By 67.0% for 2 turn(s), 2 attack(s).
    Target: Highest Damage. Reduce Damage By 50.0% for 1 turn(s), 2 attack(s).
    Target: Self. Unable To Swap for 2 turn(s).
definite_alert_frenzy_on-alerttarget
Definite Alert Frenzy [2]Regular
  • Secure:

  • Delay: 1. Cooldown: 2.
  • Target: Slowest. Bypass Armor. Attack 1.5X. Bypass Armor. Attack 1.5X.
    Target: Self. Increase Speed By 10.0% for 2 turn(s).
  • Threatened: (HP 66% or less)

  • Delay: 1. Cooldown: 2.
  • Target: Self. Heal By 33.0%.
    Target: Slowest. Bypass Armor. Attack 1X. Bypass Armor. Attack 1X.
    Target: Self. Increase Speed By 30.0% for 2 turn(s).
definite_impacttarget
Definite ImpactRegular
  • Delay: 1. Cooldown: 1.
  • Target: Most Positive Effects. Remove Cloak. Remove Dodge. Break Shields. Remove Taunt. Bypass Armor. Attack 1.5X.
definite_rampagetarget
Definite RampageRegular
  • Delay: 1. Cooldown: 2.
  • Target: Most Positive Effects. Remove Cloak. Remove Dodge. Break Shields. Remove Taunt. Bypass Armor. Attack 2X.
definite_shield_advantagetarget
Definite Shield AdvantageRegular
  • Cooldown: 2.
  • Target: Most Positive Effects. Remove Cloak. Remove Dodge. Break Shields.
    Target: Self. Shield By 50.0% for 1 turn(s), 4 attack(s).
    Target: Most Positive Effects. Bypass Armor. Attack 2X.
definite_striketarget
Definite StrikeRegular
  • Cooldown: 0.
  • Target: Most Positive Effects. Remove Cloak. Remove Dodge. Break Shields. Remove Taunt. Bypass Armor. Attack 1X.
delayed_cunning_rampagetarget
Delayed Cunning RampageRegular
  • Delay: 2. Cooldown: 1.
  • Target: Self. Cleanse Damage Over Time.
    Target: Highest Damage. Reduce Damage By 50.0% for 1 turn(s), 2 attack(s). Reduce Crit Chance By 100.0% for 1 turn(s), 2 attack(s). Remove Increased Crit Chance. Remove Increased Damage. Attack 2X.
delayed_precise_rampageon-alertprecisetarget
Delayed Precise RampageRegular
  • Secure:

  • Delay: 1. Cooldown: 1.
  • Target: Highest Damage. Precise. Attack 2X.
  • Threatened: (HP 33% or less)

  • Priority. Delay: 1. Cooldown: 1.
  • Target: Highest Damage. Precise. Attack 2X.
delayed_rampage_and_runtarget
Delayed Rampage And RunRegular
  • Delay: 2. Cooldown: 1.
  • Target: Lowest HP. Attack 2X.
    Target: Self. Automatic Swap.
delayed_revenge_distracting_rampageon-revengetarget
Delayed Revenge Distracting RampageRegular
  • Delay: 1. Cooldown: 1.
  • Target: Highest Damage. Attack 2X. Reduce Damage By 50.0% for 2 turn(s), 4 attack(s).
  • On Revenge:

  • Cooldown: 1.
  • Target: Highest Damage. Attack 2X. Reduce Damage By 50.0% for 2 turn(s), 4 attack(s).
deliberate_prowl
Deliberate ProwlRegular
  • Cooldown: 0.
  • Target: Self. Cleanse All Negative Effects. 75.0% chance to Dodge By 67.0% for 1 turn(s), 2 attack(s). Increase Crit Chance By 50.0% for 3 turn(s), 2 attack(s).
determined_strikeprecisetarget
Determined StrikeRegular
  • Cooldown: 0.
  • Target: Self. Cleanse Reduced Damage. Cleanse Damage Over Time.
    Target: Fastest. Remove Increased Speed. Remove Increased Crit Chance. Remove Increased Damage. Precise. Attack 1X. Impose Vulnerability By 50.0% for 2 turn(s), 1 attack(s). Reduce Damage By 50.0% for 1 turn(s), 2 attack(s). Reduce Crit Chance By 100.0% for 1 turn(s), 2 attack(s).
devastationprecisetarget
DevastationRegular
  • Delay: 2. Cooldown: 1.
  • Target: Highest HP. Precise. Attack 3X.
    Target: Self. Taunt for 1 turn(s).
devious_striketarget
Devious StrikeRegular
  • Cooldown: 0.
  • Target: Self. 75.0% chance to Dodge By 67.0% for 1 turn(s), 2 attack(s). Increase Crit Chance By 30.0% for 2 turn(s), 2 attack(s).
    Target: Lowest HP. Attack 1X. Reduce Damage By 25.0% for 2 turn(s), 4 attack(s).
devouring_impacttarget
Devouring ImpactRegular
  • Cooldown: 2.
  • Target: Highest HP. Attack 1.5X.
    Target: Self. Devour Heal By 50.0% for 2 turn(s).
devouring_stingertarget
Devouring StingerRegular
  • Cooldown: 0.
  • Target: Most Positive Effects. Break Shields. Bypass Armor. Attack 0.5X.
    Target: Self. Devour Heal By 50.0% for 1 turn(s).
    Target: Most Positive Effects. Damage Over Time 15.0% of target's max HP for 1 turn(s).
devouring_woundtarget
Devouring WoundRegular
  • Cooldown: 1.
  • Target: Highest HP. Break Shields. Bypass Armor. Attack 1.5X.
    Target: Self. Devour Heal By 60.0% for 4 turn(s).
    Target: Highest HP. Damage Over Time 20.0% of target's max HP for 2 turn(s).
dig_inpriority
Dig InRegular
  • Priority. Cooldown: 2.
  • Target: Self. Cleanse All Negative Effects. Increase Speed By 10.0% for 2 turn(s). Shield By 50.0% for this turn, 8 attack(s). Heal 1X.
dig_in_tauntpriority
Dig In TauntRegular
  • Priority. Cooldown: 2.
  • Target: Self. Cleanse All Negative Effects. Increase Speed By 10.0% for 2 turn(s). Shield By 50.0% for this turn, 8 attack(s). Heal 1X. Taunt for 1 turn(s).
disarming_counter_strike
Disarming Counter StrikeCounter
  • Target: Attacker. Bypass Armor. Attack 1X. Reduce Armor By 25.0% for 2 turn(s), 2 attack(s).
disarming_decimate_and_runprioritytarget
Disarming Decimate And RunRegular
  • Priority. Delay: 2. Cooldown: 1.
  • Target: Highest Damage. Attack 2.5X.
    Target: Highest HP. Reduce Armor By 100.0% for 2 turn(s), 4 attack(s).
    Target: Self. Automatic Swap.
disarming_impact_and_runtarget
Disarming Impact And RunRegular
  • Delay: 1. Cooldown: 1.
  • Target: Highest HP. Attack 1.5X. Reduce Armor By 30.0% for 2 turn(s), 4 attack(s).
    Target: Self. Automatic Swap.
disarming_lockdown_on_escape
Disarming Lockdown On EscapeOn Escape
  • Target: Escapee. Unable To Swap for 1 turn(s). Reduce Armor By 100.0% for 2 turn(s), 4 attack(s).
disarming_striketarget
Disarming StrikeRegular
  • Cooldown: 0.
  • Target: Lowest HP. Attack 1X. Reduce Armor By 50.0% for 1 turn(s), 2 attack(s).
dispersed_cautious_strikeprecisetarget
Dispersed Cautious StrikeRegular
  • Cooldown: 0.
  • Target: Self. Increase Speed By 10.0% for 1 turn(s). 75.0% chance to Dodge By 67.0% for 1 turn(s), 4 attack(s).
    Target: All Opponents. Reduce Damage By 50.0% for 1 turn(s), 2 attack(s). Precise. Attack 1X.
dispersed_ferocious_impacttarget
Dispersed Ferocious ImpactRegular
  • Cooldown: 3.
  • Target: All Opponents. Attack 1.5X.
    Target: Team. Increase Damage By 50.0% for 3 turn(s), 6 attack(s).
dispersed_raking_impacttarget
Dispersed Raking ImpactRegular
  • Cooldown: 2.
  • Target: Self. Cleanse All Negative Effects.
    Target: All Opponents. Remove Cloak. Remove Dodge. Attack 1.5X.
dispersed_superior_vulnerabilityprecisetarget
Dispersed Superior VulnerabilityRegular
  • Cooldown: 0.
  • Target: Self. Cleanse Reduced Damage.
    Target: All Opponents. Reduce Speed By 50.0% for 1 turn(s). Precise. Attack 1X. Impose Vulnerability By 50.0% for 2 turn(s), 1 attack(s).
distracting_counter
Distracting CounterCounter
  • Target: All Opponents. Reduce Damage By 15.0% for 1 turn(s), 1 attack(s).
distracting_devour_impacttarget
Distracting Devour ImpactRegular
  • Cooldown: 3.
  • Target: Highest Damage. Reduce Damage By 50.0% for 2 turn(s), 4 attack(s). Attack 1.5X.
    Target: Self. Devour Heal By 50.0% for 2 turn(s).
distracting_impacttarget
Distracting ImpactRegular
  • Cooldown: 2.
  • Target: Highest Damage. Reduce Damage By 50.0% for 2 turn(s), 4 attack(s). Attack 1.5X.
distracting_impact_and_runtarget
Distracting Impact And RunRegular
  • Delay: 1. Cooldown: 1.
  • Target: Highest Damage. Reduce Damage By 50.0% for 2 turn(s), 4 attack(s). Attack 1.5X.
    Target: Self. Automatic Swap.
distracting_rampagetarget
Distracting RampageRegular
  • Delay: 1. Cooldown: 2.
  • Target: Highest Damage. Reduce Damage By 50.0% for 2 turn(s), 4 attack(s). Attack 2X.
distracting_revenge_blowon-revengetarget
Distracting Revenge BlowRegular
  • Cooldown: 2.
  • Target: Highest Damage. Reduce Damage By 50.0% for 2 turn(s), 4 attack(s). Attack 1.5X.
  • On Revenge:

  • Cooldown: 2.
  • Target: Highest Damage. Reduce Damage By 100.0% for 2 turn(s), 4 attack(s). Attack 2X.
distracting_sidestepprioritytarget
Distracting SidestepRegular
  • Priority. Cooldown: 0.
  • Target: Self. Cleanse All Negative Effects. 100.0% chance to Dodge By 67.0% for this turn, 2 attack(s). Increase Speed By 10.0% for 2 turn(s), 2 attack(s).
    Target: Highest Damage. Reduce Damage By 50.0% for 1 turn(s), 2 attack(s).
distracting_striketarget
Distracting StrikeRegular
  • Cooldown: 2.
  • Target: Highest Damage. Reduce Damage By 50.0% for 2 turn(s), 4 attack(s). Attack 1X.
distracting_team_healprioritytarget
Distracting Team HealRegular
  • Priority. Cooldown: 2.
  • Target: Team. Cleanse All Negative Effects. Heal 2X.
    Target: Highest Damage. Reduce Damage By 25.0% for 2 turn(s), 2 attack(s).
distracting_triple_striketarget
Distracting Triple StrikeRegular
  • Delay: 1. Cooldown: 2.
  • Target: Highest Damage. Reduce Damage By 50.0% for 1 turn(s), 2 attack(s). Attack 1X. Attack 1X. Attack 1X.
distractiontarget
DistractionRegular
  • Cooldown: 0.
  • Target: Highest Damage. Reduce Damage By 50.0% for 1 turn(s), 2 attack(s). Attack 1X.
dominant_roarprioritytarget
Dominant RoarRegular
  • Priority. Cooldown: 2.
  • Target: Team. Increase Damage By 50.0% for 2 turn(s), 2 attack(s).
    Target: All Opponents. Attack 1X.
    Target: Team. Increase Speed By 25.0% for 1 turn(s).
dragons_flighttarget
Dragon's FlightRegular
  • Cooldown: 2.
  • Target: Self. Cleanse All Negative Effects.
    Target: All Opponents. Attack 1X. Damage Over Time 25.0% of target's max HP for 2 turn(s).
    Target: Self. Shield By 75.0% for 2 turn(s), 4 attack(s). Heal 1X.
dual_clawtarget
Dual ClawRegular
  • Cooldown: 1.
  • Target: Self. 50.0% chance to Dodge By 67.0% for 2 turn(s), 4 attack(s).
    Target: Most Positive Effects. Remove Dodge. Attack 0.75X. Attack 0.75X.
emergency_group_healprioritytarget
Emergency Group HealRegular
  • Priority. Delay: 1. Cooldown: 2.
  • Target: Team. Cleanse All Negative Effects. Heal 1.5X.
emergency_healprioritytarget
Emergency HealRegular
  • Priority. Cooldown: 2.
  • Target: Lowest HP Teammate. Cleanse All Negative Effects. Heal 1.5X.
enfeebling_impacttarget
Enfeebling ImpactRegular
  • Cooldown: 2.
  • Target: Most Positive Effects. Attack 1.5X. Nullify All Positive Effects. Damage Over Time 25.0% of target's max HP for 2 turn(s). Unable To Swap for 1 turn(s). 100.0% chance to Stun for 1 turn(s).
enfeebling_rampagetarget
Enfeebling RampageRegular
  • Cooldown: 3.
  • Target: Most Positive Effects. Attack 2X. Nullify All Positive Effects. Damage Over Time 25.0% of target's max HP for 2 turn(s). Unable To Swap for 1 turn(s). 100.0% chance to Stun for 1 turn(s).
enfeebling_stingertarget
Enfeebling StingerRegular
  • Cooldown: 0.
  • Target: Most Positive Effects. Break Shields. Bypass Armor. Attack 0.5X. Damage Over Time 15.0% of target's max HP for 1 turn(s).
ra__2176962d3375be24d8704b23764851c0reactive
Enhancement Track LV5 [Aenocyonyx]Reactive
  • At start of turn: if with effect Reduced Damage

  • Target: Self. Increase Crit Chance By 10.0% for 1 turn(s), 1 attack(s).
ra__3a3a6e0fc87529043ab4b81f147f6dc9reactive
Enhancement Track LV5 [Alankyloceratops]Reactive
  • At end of turn: when receiving critical attack

  • Target: Self. Increase Speed By 10.0% for 1 turn(s), 2 attack(s).
ra__9ed398ca475200d46aa6be2d58aca840reactive
Enhancement Track LV5 [Albertocevia]Reactive
  • At start of turn: if currently fielded opponent HP 50% or less

  • Target: Self. Increase Crit Chance By 25.0% for 2 turn(s), 2 attack(s).
ra__26f4dc0b0891c834199f8cea816b2c65reactive
Enhancement Track LV5 [Albertospinos]Reactive
  • At end of turn: if dealing critical damage

  • Target: Attacker. Damage Over Time 10.0% of target's max HP for 1 turn(s).
ra__ad30b9becb1594a4d9885abe0a5a0477reactive
Enhancement Track LV5 [Allodrigues]Reactive
  • At start of turn: if HP 33% or more

  • Target: Self. Increase Speed By 10.0% for 1 turn(s), 2 attack(s).
ra__f8ba69cc8a00ec745bfbe2dab71d7705reactive
Enhancement Track LV5 [Andrewtops]Reactive
  • During action phase: if with effect Speed Decrease

  • Target: Self. Increase Damage By 10.0% for 1 turn(s), 2 attack(s).
ra__df3aec808149ade4cbdbfbdeba584370reactive
Enhancement Track LV5 [Antarctovenator]Reactive
  • At start of turn: if currently fielded opponent HP 50% or less

  • Target: Self. Increase Speed By 15.0% for 1 turn(s), 2 attack(s).
ra__9fabe805af457c443934301f412b0aa5reactive
Enhancement Track LV5 [Ardentismaxima]Reactive
  • During action phase: if with effect Reduced Damage

  • Target: Self. Increase Armor By 5.0% for 1 turn(s), 2 attack(s).
ra__d1f52bc0cdda6304dade9b3d3b2759bdreactive
Enhancement Track LV5 [Ardontognathus]Reactive
  • At start of turn: if on field for 3 consecutive turns

  • Target: Self. Increase Speed By 50.0% for 1 turn(s), 2 attack(s).
ra__9431e73b18ed44f4388f070bbe1713b0reactive
Enhancement Track LV5 [Atrocodistis]Reactive
  • At start of turn: if HP 50% or less

  • Target: Self. Increase Damage By 15.0% for 2 turn(s), 2 attack(s).
ra__e8ff14374e6050e41aa904ab2119ce74reactive
Enhancement Track LV5 [Compsocaulus]Reactive
  • At start of turn: if HP 33% or less

  • Target: All Opponents. Reduce Damage By 25.0% for 1 turn(s), 2 attack(s).
ra__274fe9cb60b238e439e2ff5e43887ddereactive
Enhancement Track LV5 [Compsoraptor]Reactive
  • At end of turn: if with effect Stun

  • Target: Self. Increase Crit Chance By 100.0% for 2 turn(s), 1 attack(s).
ra__944cf473d5922124181a7e2398846be6reactive
Enhancement Track LV5 [Diloracheirus]Reactive
  • At start of turn: if opponent of Resilient Class

  • Target: Self. Increase Crit Chance By 15.0% for 1 turn(s), 1 attack(s).
ra__69740f715716aa2448589280fe13b799reactive
Enhancement Track LV5 [Diorajasaur]Reactive
  • At end of turn: after receiving and surviving direct damage

  • Target: Attacker. Reduce Speed By 25.0% for 1 turn(s), 2 attack(s).
ra__c80f821169db76f489c9040458374ffcreactive
Enhancement Track LV5 [Dracoceratosaurus]Reactive
  • At start of turn: if with effect Vulnerable

  • Target: Self. Increase Speed By 25.0% for 1 turn(s), 1 attack(s).
ra__2191fd7bf032081449a755d28860652dreactive
Enhancement Track LV5 [Dsungascorpios]Reactive
  • At start of turn: if HP 67% or more

  • Target: Attacker. Reduce Speed By 25.0% for 1 turn(s), 2 attack(s).
ra__485d892d11c00794b9f2577b888e906e
Enhancement Track LV5 [Entelolania]Reactive
  • During action phase: if with effect Shield

  • Target: Self. Increase Damage By 15.0% for 2 turn(s), 2 attack(s).
ra__f3560ef224147f14baa81c2bb978b8c7reactive
Enhancement Track LV5 [Erlidominus]Reactive
  • During action phase: if HP 25% or less

  • Target: Self. Increase Crit Chance By 100.0% for 2 turn(s), 2 attack(s).
ra__6e97e294655bbc549bf142a2f495077creactive
Enhancement Track LV5 [Erlikospyx]Reactive
  • At end of turn: when receiving critical attack

  • Target: Self. Increase Speed By 25.0% for 1 turn(s), 2 attack(s).
ra__1254bab7d1dd2bc4a9cb51e21d89526dreactive
Enhancement Track LV5 [Geminititan]Reactive
  • At start of turn: if HP 50% or more

  • Target: Self. Increase Armor By 15.0% for 1 turn(s), 2 attack(s).
ra__946773958240e7a40a2a51e582509868reactive
Enhancement Track LV5 [Giganyx]Reactive
  • At end of turn: if with effect Crit Reduction

  • Target: Self. Increase Damage By 15.0% for 2 turn(s), 2 attack(s).
ra__22b42e025d9e4994092ab26f1a6ce7a3reactive
Enhancement Track LV5 [Grypolyth]Reactive
  • At end of turn: if HP 50% or less

  • Target: Self. Increase Armor By 15.0% for 1 turn(s), 2 attack(s). Increase Damage By 15.0% for 2 turn(s), 2 attack(s).
ra__64a65aca4028312458849d4b9746ba50reactive
Enhancement Track LV5 [Indoraptor]Reactive
  • At start of turn: if with effect Speed Decrease

  • Target: Self. Increase Crit Chance By 25.0% for 2 turn(s), 2 attack(s).
ra__1dc7606f736923f4a8d0db3596ff52a2reactive
Enhancement Track LV5 [Indotaurus]Reactive
  • At end of turn: if dealing critical damage

  • Target: Self. Heal By 15.0%.
ra__31e783a4924fcf349b7072b5ba297275reactive
Enhancement Track LV5 [Lystrosavis]Reactive
  • During action phase: if with effect Speed Decrease

  • Target: Self. Increase Armor By 10.0% for 2 turn(s), 2 attack(s).
ra__a85c4a9c3cfbad24a823ae8dee482916reactive
Enhancement Track LV5 [Magnapyritor]Reactive
  • At start of turn: if on field for 1 consecutive turns

  • Target: Self. Increase Speed By 50.0% for 1 turn(s), 2 attack(s).
ra__df30a8e9be5e11c42b88d61eb47841f8reactive
Enhancement Track LV5 [Mammolania]Reactive
  • At end of turn: if with effect Reduced Damage

  • Target: Self. Increase Armor By 20.0% for 1 turn(s), 2 attack(s).
ra__2c012f4982451c84eb5060666df35420reactive
Enhancement Track LV5 [Monolorhino]Reactive
  • At end of turn: if with effect Speed Decrease

  • Target: Self. Increase Damage By 15.0% for 2 turn(s), 2 attack(s).
ra__df4453a7ffcfb334daf45d51b5062c34reactive
Enhancement Track LV5 [Parasauthops]Reactive
  • At end of turn: if HP 33% or less

  • Target: Self. Increase Crit Chance By 25.0% for 2 turn(s), 2 attack(s).
ra__8411740f0be66ed41a52fcbcbe634239reactive
Enhancement Track LV5 [Phorurex]Reactive
  • At end of turn: after receiving and surviving direct damage

  • Target: Self. Increase Crit Chance By 50.0% for 2 turn(s).
ra__a129261c40b2f3749989f395ac4f21a5reactive
Enhancement Track LV5 [Poukandactylus]Reactive
  • At start of turn: if HP 25% or less

  • Target: Self. Increase Damage By 50.0% for 1 turn(s), 2 attack(s).
ra__1442988bac5344b4fae9081039a268b9reactive
Enhancement Track LV5 [Pterovexus]Reactive
  • At start of turn: if opponent of Wild Card Class

  • Target: Self. Increase Damage By 10.0% for 1 turn(s). Increase Speed By 10.0% for 1 turn(s).
ra__febe19ad1a2856a44b72e52b974859b5reactive
Enhancement Track LV5 [Pyrorixis]Reactive
  • During action phase: if with effect Swap Prevention

  • Target: Self. Increase Crit Chance By 25.0% for 2 turn(s), 2 attack(s).
ra__042fcf3de2f7b2747a77358d9125e624reactive
Enhancement Track LV5 [Quetzorion]Reactive
  • During action phase: if with effect Vulnerable

  • Target: Self. Increase Damage By 15.0% for 1 turn(s), 2 attack(s). Increase Speed By 25.0% for 1 turn(s), 2 attack(s).
ra__03487ee5d059bc84e8699359f9053631reactive
Enhancement Track LV5 [Scorpios Rex Gen 3]Reactive
  • At start of turn: if with effect Damage Over Time

  • Target: Self. Increase Speed By 25.0% for 1 turn(s), 2 attack(s).
ra__92a701b9929351a46902bc64d1e91ab6reactive
Enhancement Track LV5 [Skoonasaurus]Reactive
  • During action phase: if with effect Damage Over Time

  • Target: Self. Increase Crit Chance By 100.0% for 2 turn(s), 2 attack(s).
ra__9ebd399a150756e47bd232250b7dfa1freactive
Enhancement Track LV5 [Smilonemys]Reactive
  • At end of turn: if HP 25% or less

  • Target: Self. Increase Speed By 50.0% for 1 turn(s), 2 attack(s).
ra__20fca857597186c46924b4bda2513e70reactive
Enhancement Track LV5 [Spinoconstrictor]Reactive
  • At end of turn: if opponent of Fierce Class

  • Target: Self. Increase Speed By 25.0% for 1 turn(s), 2 attack(s).
ra__bfeb61f9cdf59f44bb587877ce28a3d8reactive
Enhancement Track LV5 [Stygidaryx]Reactive
  • At end of turn: if with effect Reduced Damage

  • Target: Self. Cleanse All Negative Effects.
ra__1ded9b329b9b99649bb495498e0eefdareactive
Enhancement Track LV5 [Tenontorex]Reactive
  • At start of turn: if HP 50% or more

  • Target: Self. Increase Damage By 10.0% for 1 turn(s).
ra__6c5426266b7cc3341a46f5a32d80d111reactive
Enhancement Track LV5 [Testacornibus]Reactive
  • At end of turn: if with effect Damage Over Time

  • Target: Self. Increase Damage By 25.0% for 2 turn(s), 4 attack(s).
ra__15f0276dfc04f4b43beaed437073fb43reactive
Enhancement Track LV5 [Thoradolosaur]Reactive
  • At end of turn: if currently fielded opponent HP 90% or more

  • Target: Self. Increase Damage By 15.0% for 2 turn(s), 2 attack(s).
ra__0becde614c63837479cf750025e7bc7ereactive
Enhancement Track LV5 [Thylos Intrepidus]Reactive
  • At end of turn: if with effect Reduced Damage

  • Target: Fastest. Attack 0.5X.
ra__b84cd81700533204297bf7100d676c60reactive
Enhancement Track LV5 [Troodoboa]Reactive
  • During action phase: if with effect Crit Reduction

  • Target: Self. Increase Speed By 10.0% for 1 turn(s), 2 attack(s). Increase Damage By 10.0% for 1 turn(s), 2 attack(s). Shield By 25.0% for 1 turn(s), 2 attack(s).
ra__55928b977d6c6f243832ea7906158233reactive
Enhancement Track LV5 [Trykosaurus]Reactive
  • During action phase: when receiving critical attack

  • Target: Self. Increase Armor By 10.0% for 2 turn(s), 2 attack(s).
ra__b1fe36ed7cb68d14e9cdcf544aaacc72reactive
Enhancement Track LV5 [Tuoramoloch]Reactive
  • At start of turn: if HP 33% or less

  • Target: Self. Increase Speed By 25.0% for 1 turn(s), 2 attack(s).
ra__7c152a107718ee24bbfeb3e1ed90b954reactive
Enhancement Track LV5 [Tyrannometrodon]Reactive
  • During action phase: if dealing critical damage

  • Target: Self. Increase Speed By 10.0% for 1 turn(s), 2 attack(s).
ra__fb7d3aada06db734cb3be14d8c424c9creactive
Enhancement Track LV5 [Utarinex]Reactive
  • At end of turn: if with effect Speed Decrease

  • Target: Highest Damage. Reduce Damage By 50.0% for 1 turn(s), 2 attack(s).
evasive_alert_rampageon-alerttarget
Evasive Alert RampageRegular
  • Secure:

  • Delay: 1. Cooldown: 2.
  • Target: Highest Damage. Attack 2X.
    Target: Self. 100.0% chance to Dodge By 67.0% for 1 turn(s), 2 attack(s).
  • Threatened: (HP 33% or less)

  • Delay: 1. Cooldown: 2.
  • Target: Highest Damage. Attack 2X. 67.0% chance to Stun for 1 turn(s).
    Target: Self. Automatic Swap.
evasive_cunning_impactprioritytarget
Evasive Cunning ImpactRegular
  • Priority. Cooldown: 1.
  • Target: Self. Cleanse Damage Over Time.
    Target: Highest Damage. Attack 1.5X. Reduce Damage By 50.0% for 1 turn(s), 2 attack(s). Reduce Crit Chance By 100.0% for 1 turn(s), 2 attack(s). Remove Increased Crit Chance. Remove Increased Damage.
    Target: Self. 75.0% chance to Dodge By 67.0% for this turn, 2 attack(s).
evasive_ferocious_rampagetarget
Evasive Ferocious RampageRegular
  • Delay: 1. Cooldown: 2.
  • Target: Highest HP. Attack 2X.
    Target: Self. Increase Damage By 50.0% for 2 turn(s), 4 attack(s). 100.0% chance to Dodge By 67.0% for 2 turn(s), 4 attack(s).
evasive_healswap-in
Evasive HealSwap In
  • Target: Self. Heal By 33.0%. 100.0% chance to Dodge By 67.0% for this turn, 2 attack(s). Unable To Swap for 2 turn(s).
evasive_huntpriority
Evasive HuntRegular
  • Priority. Cooldown: 2.
  • Target: Self. Increase Speed By 25.0% for 1 turn(s), 2 attack(s). Increase Damage By 50.0% for 2 turn(s), 4 attack(s). 100.0% chance to Dodge By 100.0% for 1 turn(s), 2 attack(s).
evasive_impacttarget
Evasive ImpactRegular
  • Cooldown: 2.
  • Target: Self. 75.0% chance to Dodge By 67.0% for 2 turn(s), 4 attack(s).
    Target: Lowest HP. Attack 1.5X.
evasive_rampagetarget
Evasive RampageRegular
  • Delay: 1. Cooldown: 2.
  • Target: Self. 75.0% chance to Dodge By 67.0% for 2 turn(s), 4 attack(s).
    Target: Lowest HP. Attack 2X.
evasive_resilient_impacttarget
Evasive Resilient ImpactRegular
  • Cooldown: 1.
  • Target: Self. Cleanse Reduced Damage.
    Target: Lowest HP. Remove Dodge. Remove Increased Speed. Remove Cloak. Attack 1.5X. Impose Vulnerability By 50.0% for 1 turn(s), 2 attack(s).
    Target: Self. 75.0% chance to Dodge By 67.0% for 1 turn(s), 2 attack(s).
evasive_restorepriority
Evasive RestoreRegular
  • Priority. Delay: 1. Cooldown: 3.
  • Target: Self. Cleanse All Negative Effects. Increase Speed By 10.0% for 2 turn(s). 75.0% chance to Dodge By 67.0% for this turn, 2 attack(s). Heal By 33.0%.
evasive_stancepriority
Evasive StanceRegular
  • Priority. Cooldown: 3.
  • Target: Self. 75.0% chance to Dodge By 67.0% for 3 turn(s), 4 attack(s).
evasive_striketarget
Evasive StrikeRegular
  • Cooldown: 0.
  • Target: Self. 75.0% chance to Dodge By 67.0% for 1 turn(s), 1 attack(s).
    Target: Lowest HP. Attack 1X.
evasive_wounding_striketarget
Evasive Wounding StrikeRegular
  • Cooldown: 2.
  • Target: Lowest HP. Attack 1X.
    Target: Highest HP. Damage Over Time 20.0% of target's max HP for 2 turn(s).
    Target: Self. 50.0% chance to Dodge By 67.0% for 2 turn(s), 4 attack(s).
expose_weak_spottarget
Expose Weak SpotRegular
  • Cooldown: 2.
  • Target: Lowest HP. Attack 1X. Impose Vulnerability By 50.0% for 3 turn(s), 4 attack(s).
exposing_counter
Exposing CounterCounter
  • Target: Attacker. Impose Vulnerability By 50.0% for 1 turn(s), 2 attack(s).
extended_critical_striketarget
Extended Critical StrikeRegular
  • Cooldown: 3.
  • Target: Team. Increase Crit Chance By 60.0% for 2 turn(s), 2 attack(s).
    Target: Lowest HP. Attack 1X.
fabled_fangspriorityprecisetarget
Fabled FangsRegular
  • Priority. Delay: 1. Cooldown: 3.
  • Target: Highest Damage. Precise. Attack 1.5X. Damage Over Time 40.0% of target's max HP for 2 turn(s).
fearless_alerton-alertprecisetarget
Fearless AlertRegular
  • Secure:

  • Cooldown: 2.
  • Target: Self. Cleanse All Negative Effects. 75.0% chance to Dodge By 67.0% for 2 turn(s), 2 attack(s). Increase Speed By 10.0% for 2 turn(s).
    Target: All Opponents. Precise. Attack 1X. Reduce Damage By 50.0% for 2 turn(s), 2 attack(s).
  • Threatened: (HP 33% or less)

  • Cooldown: 2.
  • Target: Self. Cleanse All Negative Effects. Heal By 33.0%. 75.0% chance to Dodge By 67.0% for 2 turn(s), 2 attack(s). Increase Speed By 10.0% for 2 turn(s).
    Target: All Opponents. Precise. Attack 1X.
fearless_flaptarget
Fearless FlapRegular
  • Cooldown: 2.
  • Target: Self. Cleanse All Negative Effects. 100.0% chance to Dodge By 67.0% for 2 turn(s), 2 attack(s). Increase Speed By 10.0% for 2 turn(s).
    Target: All Opponents. Reduce Damage By 50.0% for 2 turn(s), 2 attack(s). Attack 1X.
feasttarget
FeastRegular
  • Delay: 1. Cooldown: 2.
  • Target: All Opponents. Attack 1.75X.
    Target: Self. Heal By 33.0%.
ferocious_cleansing_striketarget
Ferocious Cleansing StrikeRegular
  • Cooldown: 0.
  • Target: Highest HP. Break Shields. Bypass Armor. Attack 1X. Remove Taunt.
    Target: Self. Increase Damage By 20.0% for 2 turn(s), 4 attack(s). Cleanse All Negative Effects.
ferocious_counter_stun
Ferocious Counter StunCounter
  • Target: Self. Increase Damage By 25.0% for 1 turn(s), 1 attack(s).
    Target: Attacker. 66.0% chance to Stun for 1 turn(s).
ferocious_cunning_impacttarget
Ferocious Cunning ImpactRegular
  • Cooldown: 3.
  • Target: Self. Increase Damage By 50.0% for 3 turn(s), 6 attack(s). Cleanse Damage Over Time.
    Target: Lowest HP. Reduce Damage By 50.0% for 1 turn(s), 2 attack(s). Reduce Crit Chance By 100.0% for 1 turn(s), 2 attack(s). Remove Increased Crit Chance. Remove Increased Damage. Attack 1.5X.
ferocious_defense
Ferocious DefenseRegular
  • Cooldown: 3.
  • Target: Self. Increase Damage By 50.0% for 3 turn(s), 6 attack(s). Shield By 50.0% for 2 turn(s), 4 attack(s).
ferocious_impacttarget
Ferocious ImpactRegular
  • Cooldown: 3.
  • Target: Self. Increase Damage By 50.0% for 3 turn(s), 6 attack(s).
    Target: Highest HP. Attack 1.5X.
ferocious_rampagetarget
Ferocious RampageRegular
  • Delay: 1. Cooldown: 2.
  • Target: Highest HP. Attack 2X.
    Target: Self. Increase Damage By 50.0% for 2 turn(s), 4 attack(s).
ferocious_restoretarget
Ferocious RestoreRegular
  • Cooldown: 3.
  • Target: Self. Cleanse All Negative Effects. Increase Speed By 10.0% for 2 turn(s).
    Target: Team. Increase Crit Chance By 30.0% for 4 turn(s), 2 attack(s). Increase Damage By 50.0% for 4 turn(s), 2 attack(s).
    Target: Self. Heal 1X.
ferocious_shield_on_escape
Ferocious Shield On EscapeOn Escape
  • Target: Self. Cleanse All Negative Effects. Shield By 100.0% for 1 turn(s), 2 attack(s). Increase Damage By 50.0% for 2 turn(s), 2 attack(s).
ferocious_shielded_heal
Ferocious Shielded HealRegular
  • Cooldown: 0.
  • Target: Self. Increase Damage By 50.0% for 2 turn(s), 2 attack(s). Shield By 50.0% for 1 turn(s), 2 attack(s). Heal 0.5X.
ferocious_striketarget
Ferocious StrikeRegular
  • Cooldown: 3.
  • Target: Self. Increase Damage By 50.0% for 3 turn(s), 6 attack(s).
    Target: Lowest HP. Attack 1X.
swap_in_ferocious_strikeswap-in
Ferocious StrikeSwap In
  • Target: Self. Increase Damage By 50.0% for 3 turn(s), 6 attack(s).
    Target: Highest HP. Attack 1X.
ferocity_on_escape
Ferocity On EscapeOn Escape
  • Target: Self. Increase Damage By 50.0% for 2 turn(s), 4 attack(s).
fierce_counter
Fierce CounterCounter
  • Target: Attacker. Break Shields. Bypass Armor. Attack 0.25X.
    Target: Self. Cleanse Vulnerable.
    Target: Attacker. Remove Taunt.
fierce_critical_impacttarget
Fierce Critical ImpactRegular
  • Cooldown: 2.
  • Target: Lowest HP. Break Shields. Remove Taunt.
    Target: Self. Increase Crit Chance By 100.0% for this turn.
    Target: Lowest HP. Bypass Armor. Attack 1.5X.
fierce_decelerating_striketarget
Fierce Decelerating StrikeRegular
  • Cooldown: 0.
  • Target: Self. Cleanse Vulnerable.
    Target: Lowest HP. Break Shields. Remove Taunt. Bypass Armor. Attack 1X. Reduce Speed By 50.0% for 2 turn(s).
fierce_devouring_cleansetarget
Fierce Devouring CleanseRegular
  • Cooldown: 0.
  • Target: Lowest HP. Break Shields. Bypass Armor. Attack 1X.
    Target: Self. Devour Heal By 20.0% for 1 turn(s).
    Target: Lowest HP. Remove Taunt.
    Target: Self. Cleanse All Negative Effects.
fierce_devouring_impacttarget
Fierce Devouring ImpactRegular
  • Cooldown: 2.
  • Target: Lowest HP. Break Shields. Bypass Armor. Attack 1.5X.
    Target: Self. Devour Heal By 60.0% for 2 turn(s).
    Target: Lowest HP. Remove Taunt.
    Target: Self. Cleanse Vulnerable.
fierce_devouring_rampagetarget
Fierce Devouring RampageRegular
  • Delay: 1. Cooldown: 1.
  • Target: Lowest HP. Break Shields. Bypass Armor. Attack 2X.
    Target: Self. Devour Heal By 60.0% for 4 turn(s).
    Target: Lowest HP. Remove Taunt.
    Target: Self. Cleanse Vulnerable.
fierce_impacttarget
Fierce ImpactRegular
  • Cooldown: 1.
  • Target: Self. Cleanse Vulnerable.
    Target: Lowest HP. Break Shields. Remove Taunt. Bypass Armor. Attack 1.5X.
fierce_rampagetarget
Fierce RampageRegular
  • Delay: 1. Cooldown: 1.
  • Target: Self. Cleanse Vulnerable.
    Target: Highest HP. Break Shields. Remove Taunt. Bypass Armor. Attack 2X.
fierce_striketarget
Fierce StrikeRegular
  • Cooldown: 0.
  • Target: Self. Cleanse Vulnerable.
    Target: Lowest HP. Break Shields. Remove Taunt. Bypass Armor. Attack 1X.
fierce_strike_on_escape
Fierce Strike On EscapeOn Escape
  • Target: Self. Cleanse Vulnerable.
    Target: Lowest HP. Break Shields. Bypass Armor. Attack 1X.
fierce_swap_in_strikeswap-in
Fierce Swap In StrikeSwap In
  • Target: Self. Cleanse Vulnerable.
    Target: Lowest HP. Break Shields. Remove Taunt. Bypass Armor. Attack 1X.
    Target: Self. Unable To Swap for 2 turn(s).
flightless_striketarget
Flightless StrikeRegular
  • Cooldown: 0.
  • Target: Lowest HP. Bypass Armor. Attack 1X. Remove Increased Damage. Reduce Crit Chance By 100.0% for 1 turn(s), 2 attack(s).
gashing_woundtarget
Gashing WoundRegular
  • Cooldown: 1.
  • Target: Highest HP. Attack 1X. Damage Over Time 30.0% of target's max HP for 2 turn(s).
greater_emergency_healprioritytarget
Greater Emergency HealRegular
  • Priority. Cooldown: 2.
  • Target: Lowest HP Teammate. Cleanse All Negative Effects. Heal 2X.
greater_group_healtarget
Greater Group HealRegular
  • Cooldown: 2.
  • Target: Team. Cleanse All Negative Effects. Heal 2X.
greater_nullificationprioritytarget
Greater NullificationRegular
  • Priority. Cooldown: 1.
  • Target: Most Positive Effects. Nullify All Positive Effects. Reduce Damage By 50.0% for 2 turn(s), 4 attack(s).
greater_rending_counter_attack
Greater Rending Counter-AttackCounter
  • Target: Attacker. Break Shields. Bypass Armor. Rend 33.0% of target's max HP.
greater_stunning_impacttarget
Greater Stunning ImpactRegular
  • Delay: 1. Cooldown: 2.
  • Target: Highest HP. Attack 1.5X. 75.0% chance to Stun for 1 turn(s).
greater_stunning_striketarget
Greater Stunning StrikeRegular
  • Delay: 1. Cooldown: 2.
  • Target: Highest Damage. Attack 1X. 75.0% chance to Stun for 1 turn(s).
group_accelerate_cunning_striketarget
Group Accelerate Cunning StrikeRegular
  • Cooldown: 0.
  • Target: Team. Increase Speed By 10.0% for 2 turn(s).
    Target: Self. Cleanse Damage Over Time.
    Target: Highest Damage. Remove Increased Damage. Remove Increased Crit Chance. Reduce Damage By 50.0% for 1 turn(s), 2 attack(s). Reduce Crit Chance By 100.0% for 1 turn(s), 2 attack(s). Attack 1X.
group_accelerationprioritytarget
Group AccelerationRegular
  • Priority. Cooldown: 1.
  • Target: Team. Cleanse Speed Decrease. Increase Speed By 50.0% for 3 turn(s).
    Target: Lowest HP. Attack 1X.
group_cleansing_fatal_striketarget
Group Cleansing Fatal StrikeRegular
  • Cooldown: 3.
  • Target: Team. Cleanse All Negative Effects. Increase Damage By 50.0% for 3 turn(s), 6 attack(s).
    Target: Lowest HP. Attack 1X.
group_cleansing_striketarget
Group Cleansing StrikeRegular
  • Cooldown: 0.
  • Target: Team. Cleanse All Negative Effects.
    Target: Lowest HP. Attack 1X.
group_critical_alertpriorityon-alerttarget
Group Critical AlertRegular
  • Secure:

  • Priority. Cooldown: 2.
  • Target: Team. Increase Crit Chance By 100.0% for 2 turn(s), 4 attack(s).
    Target: All Opponents. Reduce Damage By 50.0% for 2 turn(s), 4 attack(s).
  • Threatened: (HP 50% or less)

  • Priority. Cooldown: 2.
  • Target: Team. Increase Crit Chance By 50.0% for 2 turn(s), 4 attack(s).
    Target: All Opponents. Reduce Damage By 100.0% for 1 turn(s), 2 attack(s).
group_cunning_impacttarget
Group Cunning ImpactRegular
  • Cooldown: 1.
  • Target: Self. Cleanse Damage Over Time.
    Target: All Opponents. Reduce Damage By 50.0% for 1 turn(s), 2 attack(s). Reduce Crit Chance By 100.0% for 1 turn(s), 2 attack(s). Remove Increased Crit Chance. Remove Increased Damage. Attack 1.5X.
group_cunning_rampagetarget
Group Cunning RampageRegular
  • Delay: 2. Cooldown: 1.
  • Target: Self. Cleanse Damage Over Time.
    Target: All Opponents. Reduce Damage By 50.0% for 1 turn(s), 2 attack(s). Reduce Crit Chance By 100.0% for 1 turn(s), 2 attack(s). Remove Increased Crit Chance. Remove Increased Damage. Attack 2X.
group_decelerating_impacttarget
Group Decelerating ImpactRegular
  • Cooldown: 1.
  • Target: All Opponents. Reduce Speed By 50.0% for 2 turn(s). Attack 1.5X.
group_decelerating_rampagetarget
Group Decelerating RampageRegular
  • Cooldown: 2.
  • Target: All Opponents. Reduce Speed By 50.0% for 2 turn(s). Attack 2X.
group_decelerating_striketarget
Group Decelerating StrikeRegular
  • Cooldown: 0.
  • Target: All Opponents. Reduce Speed By 50.0% for 2 turn(s). Attack 1X.
group_defense_shattering_impacttarget
Group Defense Shattering ImpactRegular
  • Cooldown: 2.
  • Target: All Opponents. Break Shields. Bypass Armor. Attack 1.5X.
group_defense_shattering_striketarget
Group Defense Shattering StrikeRegular
  • Cooldown: 0.
  • Target: All Opponents. Break Shields. Bypass Armor. Attack 1X.
group_defensive_edgetarget
Group Defensive EdgeRegular
  • Cooldown: 2.
  • Target: All Opponents. Break Shields.
    Target: Self. Increase Damage By 50.0% for 3 turn(s), 2 attack(s).
    Target: Team. Shield By 50.0% for 2 turn(s), 2 attack(s).
group_devouring_impacttarget
Group Devouring ImpactRegular
  • Cooldown: 2.
  • Target: All Opponents. Break Shields. Bypass Armor. Attack 1.5X.
    Target: Self. Devour Heal By 60.0% for 2 turn(s).
    Target: All Opponents. Remove Taunt.
    Target: Self. Cleanse Vulnerable.
group_disarming_rampagetarget
Group Disarming RampageRegular
  • Cooldown: 2.
  • Target: All Opponents. Attack 2X. Reduce Armor By 15.0% for 1 turn(s), 2 attack(s). Reduce Damage By 33.0% for 2 turn(s), 4 attack(s). Reduce Speed By 33.0% for 2 turn(s), 4 attack(s).
group_distractionprioritytarget
Group DistractionRegular
  • Priority. Cooldown: 2.
  • Target: All Opponents. Reduce Damage By 50.0% for 2 turn(s), 3 attack(s).
group_ferocityprioritytarget
Group FerocityRegular
  • Priority. Cooldown: 2.
  • Target: Team. Cleanse Reduced Damage. Cleanse Crit Chance Reduction. Increase Damage By 50.0% for 2 turn(s), 2 attack(s).
group_ferocity_striketarget
Group Ferocity StrikeRegular
  • Cooldown: 3.
  • Target: Team. Increase Damage By 50.0% for 2 turn(s), 2 attack(s).
    Target: Lowest HP. Attack 1X.
group_fierce_impacttarget
Group Fierce ImpactRegular
  • Cooldown: 1.
  • Target: Self. Cleanse Vulnerable.
    Target: All Opponents. Break Shields. Remove Taunt. Bypass Armor. Attack 1.5X.
group_fortifying_impacttarget
Group Fortifying ImpactRegular
  • Cooldown: 2.
  • Target: Team. Cleanse All Negative Effects. Heal 0.5X.
    Target: Highest HP. Attack 1.5X.
group_healtarget
Group HealRegular
  • Cooldown: 2.
  • Target: Team. Cleanse All Negative Effects. Heal 1.5X.
group_instant_distractionprioritytarget
Group Instant DistractionRegular
  • Priority. Cooldown: 2.
  • Target: All Opponents. Reduce Damage By 100.0% for 1 turn(s), 2 attack(s).
group_instant_invincibilityprioritytarget
Group Instant InvincibilityRegular
  • Priority. Delay: 1. Cooldown: 3.
  • Target: Team. Shield By 100.0% for 2 turn(s), 1 attack(s).
group_persistence_striketarget
Group Persistence StrikeRegular
  • Cooldown: 0.
  • Target: Team. Increase Damage By 25.0% for 2 turn(s), 2 attack(s).
    Target: Highest HP. Attack 1X.
group_rampagetarget
Group RampageRegular
  • Delay: 1. Cooldown: 2.
  • Target: All Opponents. Attack 2X.
group_resilient_impacttarget
Group Resilient ImpactRegular
  • Cooldown: 1.
  • Target: Self. Cleanse Reduced Damage.
    Target: All Opponents. Remove Dodge. Remove Cloak. Remove Increased Speed. Attack 1.5X. Impose Vulnerability By 50.0% for 2 turn(s), 1 attack(s).
group_resilient_striketarget
Group Resilient StrikeRegular
  • Cooldown: 0.
  • Target: Self. Cleanse Reduced Damage.
    Target: All Opponents. Remove Dodge. Remove Cloak. Remove Increased Speed. Attack 1X. Impose Vulnerability By 50.0% for 2 turn(s), 2 attack(s).
group_revenge_shattering_rampageon-revengetarget
Group Revenge Shattering RampageRegular
  • Delay: 1. Cooldown: 2.
  • Target: Highest HP. Break Shields. Bypass Armor. Attack 2X.
  • On Revenge:

  • Cooldown: 2.
  • Target: All Opponents. Break Shields. Bypass Armor. Attack 2X.
group_shattering_impacttarget
Group Shattering ImpactRegular
  • Cooldown: 1.
  • Target: All Opponents. Break Shields. Remove Taunt. Bypass Armor. Attack 1.5X.
group_shieldprioritytarget
Group ShieldRegular
  • Priority. Cooldown: 1.
  • Target: Team. Shield By 50.0% for 2 turn(s), 2 attack(s).
group_superiorityprecisetarget
Group SuperiorityRegular
  • Cooldown: 0.
  • Target: Team. Cleanse Reduced Damage.
    Target: Fastest. Reduce Speed By 50.0% for 1 turn(s). Precise. Attack 1X.
group_takedownprioritytarget
Group TakedownRegular
  • Priority. Delay: 1. Cooldown: 2.
  • Target: Team. Cleanse Reduced Damage. Cleanse Crit Chance Reduction. Increase Damage By 50.0% for 2 turn(s), 1 attack(s).
group_taunting_shieldsprioritytarget
Group Taunting ShieldsRegular
  • Priority. Cooldown: 1.
  • Target: Team. Shield By 50.0% for 2 turn(s), 2 attack(s).
    Target: Self. Taunt for 1 turn(s).
group_taunting_shields_striketarget
Group Taunting Shields StrikeRegular
  • Cooldown: 1.
  • Target: Team. Shield By 50.0% for 2 turn(s), 2 attack(s).
    Target: Self. Taunt for 1 turn(s).
    Target: Lowest HP. Attack 1X.
group_warning_squealprioritytarget
Group Warning SquealRegular
  • Priority. Cooldown: 3.
  • Target: Team. Shield By 50.0% for 2 turn(s), 4 attack(s). Increase Crit Chance By 20.0% for 2 turn(s), 2 attack(s). Increase Damage By 25.0% for 2 turn(s), 4 attack(s).
    Target: Fastest. Reduce Speed By 50.0% for 2 turn(s).
hardentarget
HardenRegular
  • Cooldown: 2.
  • Target: Highest HP. Attack 1.5X.
    Target: Team. Increase Armor By 50.0% for 2 turn(s), 4 attack(s).
    Target: Self. Cleanse All Negative Effects.
healpriority
HealRegular
  • Priority. Cooldown: 3.
  • Target: Self. Cleanse All Negative Effects. Heal 1.5X.
healing_accelerate_on_escape
Healing Accelerate On EscapeOn Escape
  • Target: Self. Cleanse All Negative Effects. Heal 1X. Increase Speed By 10.0% for 1 turn(s).
healing_bellowprioritytarget
Healing BellowRegular
  • Priority. Cooldown: 2.
  • Target: Team. Cleanse Speed Decrease. Heal 0.5X. Shield By 50.0% for 2 turn(s), 4 attack(s).
    Target: Self. Taunt for 1 turn(s).
    Target: Fastest. Reduce Speed By 50.0% for 2 turn(s).
heavy_strikeprecisetarget
Heavy StrikeRegular
  • Cooldown: 0.
  • Target: Self. Cleanse Vulnerable. Cleanse Reduced Damage.
    Target: Lowest HP. Bypass Armor. Precise. Attack 1X.
    Target: Fastest. Remove Increased Speed.
high_pouncetarget
High PounceRegular
  • Cooldown: 1.
  • Target: Highest Damage. Attack 2X. Reduce Damage By 50.0% for 1 turn(s), 2 attack(s).
hop_and_mockprioritytarget
Hop And MockRegular
  • Priority. Cooldown: 1.
  • Target: Self. Cleanse All Negative Effects. 75.0% chance to Dodge By 67.0% for this turn, 2 attack(s).
    Target: Most Positive Effects. Nullify All Positive Effects.
    Target: Self. Taunt for 1 turn(s).
hostile_glowtarget
Hostile GlowRegular
  • Cooldown: 2.
  • Target: Self. Cleanse Reduced Damage.
    Target: Fastest. Remove Dodge. Remove Cloak. Remove Increased Speed. Impose Vulnerability By 50.0% for 2 turn(s), 1 attack(s). Attack 1.5X.
    Target: Team. Shield By 50.0% for 2 turn(s), 2 attack(s).
    Target: Self. Taunt for 2 turn(s).
howlprioritytarget
HowlRegular
  • Priority. Cooldown: 3.
  • Target: Team. Increase Damage By 30.0% for 3 turn(s), 6 attack(s). Increase Speed By 20.0% for 3 turn(s), 6 attack(s).
imminent_stampedeprioritytarget
Imminent StampedeRegular
  • Priority. Cooldown: 2.
  • Target: Team. Cleanse Speed Decrease. Increase Speed By 50.0% for 2 turn(s).
    Target: Self. Increase Damage By 50.0% for 2 turn(s), 2 attack(s).
immobilizeprioritytarget
ImmobilizeRegular
  • Priority. Cooldown: 2.
  • Target: Fastest. 100.0% chance to Stun for 1 turn(s). Unable To Swap for 2 turn(s).
immobilizing_strike
Immobilizing StrikeOn Escape
  • Target: Escapee. Attack 1X. Reduce Speed By 100.0% for 1 turn(s). Unable To Swap for 2 turn(s).
impacttarget
ImpactRegular
  • Cooldown: 1.
  • Target: Lowest HP. Attack 1.5X.
impact_and_runtarget
Impact And RunRegular
  • Delay: 1. Cooldown: 1.
  • Target: Lowest HP. Attack 1.5X.
    Target: Self. Automatic Swap.
impact_on_escape
Impact On EscapeOn Escape
  • Target: Escapee. Unable To Swap for 1 turn(s). Bypass Armor. Attack 1.5X.
instant_ambushprioritytarget
Instant AmbushRegular
  • Priority. Cooldown: 2.
  • Target: Self. Increase Speed By 30.0% for 2 turn(s). 75.0% chance to Dodge By 67.0% for 1 turn(s), 2 attack(s).
    Target: Highest Damage. Reduce Damage By 50.0% for 1 turn(s), 2 attack(s).
    Target: Self. Increase Crit Chance By 50.0% for 2 turn(s), 2 attack(s).
instant_buffpriority
Instant BuffRegular
  • Priority. Cooldown: 1.
  • Target: Self. Cleanse All Negative Effects. Increase Speed By 10.0% for 2 turn(s). Increase Damage By 50.0% for 2 turn(s), 1 attack(s). 100.0% chance to Dodge By 67.0% for this turn, 2 attack(s).
instant_chargeprioritytarget
Instant ChargeRegular
  • Priority. Delay: 1. Cooldown: 2.
  • Target: Highest Damage. Attack 1X. 75.0% chance to Stun for 1 turn(s).
instant_charging_impactprioritytarget
Instant Charging ImpactRegular
  • Priority. Delay: 1. Cooldown: 2.
  • Target: Highest Damage. Attack 1.5X. 75.0% chance to Stun for 1 turn(s).
instant_cunning_strikeprioritytarget
Instant Cunning StrikeRegular
  • Priority. Cooldown: 1.
  • Target: Self. Cleanse Damage Over Time.
    Target: Highest Damage. Reduce Damage By 50.0% for 1 turn(s), 2 attack(s). Reduce Crit Chance By 100.0% for 1 turn(s), 2 attack(s). Remove Increased Crit Chance. Remove Increased Damage. Attack 1X.
    Target: Self. 75.0% chance to Dodge By 67.0% for 1 turn(s), 2 attack(s).
instant_decelerating_distractionprioritytarget
Instant Decelerating DistractionRegular
  • Priority. Cooldown: 1.
  • Target: Highest Damage. Reduce Damage By 100.0% for 1 turn(s), 2 attack(s). Reduce Speed By 50.0% for 1 turn(s).
instant_decelerating_precisionpriorityprecisetarget
Instant Decelerating PrecisionRegular
  • Priority. Cooldown: 0.
  • Target: Self. Shield By 50.0% for 1 turn(s), 4 attack(s).
    Target: Fastest. Reduce Speed By 50.0% for 3 turn(s). Precise. Attack 1X.
instant_defense_shattering_strikeprioritytarget
Instant Defense Shattering StrikeRegular
  • Priority. Cooldown: 0.
  • Target: Highest HP. Break Shields. Attack 1X.
instant_distracting_strikeprioritytarget
Instant Distracting StrikeRegular
  • Priority. Cooldown: 0.
  • Target: Highest Damage. Reduce Damage By 33.0% for 1 turn(s), 2 attack(s). Attack 1X.
instant_distractionprioritytarget
Instant DistractionRegular
  • Priority. Cooldown: 1.
  • Target: Highest Damage. Reduce Damage By 100.0% for 1 turn(s), 2 attack(s).
instant_ferocious_revengepriorityon-revengetarget
Instant Ferocious RevengeRegular
  • Priority. Delay: 1. Cooldown: 2.
  • Target: Self. Increase Damage By 50.0% for 2 turn(s), 2 attack(s).
    Target: Lowest HP. Attack 1.5X.
  • On Revenge:

  • Priority. Cooldown: 2.
  • Target: Self. Increase Damage By 50.0% for 2 turn(s), 2 attack(s).
    Target: Lowest HP. Attack 1.5X.
instant_invincibilitypriority
Instant InvincibilityRegular
  • Priority. Delay: 1. Cooldown: 3.
  • Target: Self. Shield By 100.0% for this turn, 2 attack(s).
instant_invincibility_tauntpriority
Instant Invincibility TauntRegular
  • Priority. Delay: 1. Cooldown: 2.
  • Target: Self. Shield By 100.0% for this turn, 2 attack(s). Taunt for 1 turn(s).
instant_nullifying_strikeprioritytarget
Instant Nullifying StrikeRegular
  • Priority. Cooldown: 0.
  • Target: Most Positive Effects. Nullify All Positive Effects. Attack 1X.
instant_precise_impactpriorityprecisetarget
Instant Precise ImpactRegular
  • Priority. Cooldown: 1.
  • Target: Fastest. Bypass Armor. Precise. Attack 1.5X.
instant_rampageprioritytarget
Instant RampageRegular
  • Priority. Cooldown: 2.
  • Target: Lowest HP. Attack 2X.
instant_rendprioritytarget
Instant RendRegular
  • Priority. Delay: 1. Cooldown: 1.
  • Target: Most Positive Effects. Break Shields. Bypass Armor. Rend 60.0% of target's max HP.
instant_rumbleprioritytarget
Instant RumbleRegular
  • Priority. Cooldown: 3.
  • Target: Self. Shield By 50.0% for this turn, 4 attack(s). Increase Crit Chance By 20.0% for 2 turn(s), 2 attack(s). Increase Damage By 25.0% for 2 turn(s), 4 attack(s).
    Target: Fastest. Reduce Speed By 50.0% for 2 turn(s).
instant_stunning_strikeprioritytarget
Instant Stunning StrikeRegular
  • Priority. Cooldown: 3.
  • Target: Highest Damage. Attack 1X. 75.0% chance to Stun for 1 turn(s).
intimidating_impacttarget
Intimidating ImpactRegular
  • Cooldown: 1.
  • Target: Lowest HP. Break Shields. Bypass Armor. Attack 1.5X. Impose Vulnerability By 50.0% for 1 turn(s), 2 attack(s).
invincibility_on_escape
Invincibility On EscapeOn Escape
  • Target: Self. Shield By 100.0% for 1 turn(s), 2 attack(s).
invincible_alerton-alerttarget
Invincible AlertRegular
  • Secure:

  • Cooldown: 2.
  • Target: Self. Shield By 100.0% for 1 turn(s), 8 attack(s).
    Target: Fastest. Remove Dodge. Remove Increased Speed. Remove Cloak.
    Target: Self. Cleanse Reduced Damage.
  • Threatened: (HP 50% or less)

  • Cooldown: 3.
  • Target: Self. Shield By 100.0% for 2 turn(s), 8 attack(s).
    Target: Fastest. Reduce Speed By 50.0% for 1 turn(s), 2 attack(s). Impose Vulnerability By 50.0% for 1 turn(s), 2 attack(s).
invincible_healswap-in
Invincible HealSwap In
  • Target: Self. Shield By 100.0% for this turn, 8 attack(s). Taunt for 1 turn(s). Unable To Swap for 2 turn(s). Heal By 33.0%.
killer_instinctprioritytarget
Killer InstinctRegular
  • Priority. Delay: 1. Cooldown: 1.
  • Target: Lowest HP. Break Shields. Remove Taunt. Bypass Armor. Attack 1.5X.
lesser_emergency_healprioritytarget
Lesser Emergency HealRegular
  • Priority. Cooldown: 2.
  • Target: Lowest HP Teammate. Cleanse All Negative Effects. Heal 1X.
lesser_fierce_decelerating_striketarget
Lesser Fierce Decelerating StrikeRegular
  • Cooldown: 0.
  • Target: Self. Cleanse Vulnerable.
    Target: Lowest HP. Break Shields. Remove Taunt. Bypass Armor. Attack 1X. Reduce Speed By 50.0% for 1 turn(s), 2 attack(s).
lesser_group_healtarget
Lesser Group HealRegular
  • Cooldown: 2.
  • Target: Team. Cleanse All Negative Effects. Heal 1X.
lesser_rending_attacktarget
Lesser Rending AttackRegular
  • Cooldown: 0.
  • Target: Highest HP. Break Shields. Bypass Armor. Rend 25.0% of target's max HP.
lethal_quill_shottarget
Lethal Quill ShotRegular
  • Delay: 1. Cooldown: 2.
  • Target: Highest Damage. Attack 1.5X. Reduce Damage By 50.0% for 2 turn(s), 4 attack(s). Damage Over Time 25.0% of target's max HP for 2 turn(s).
lethal_rampage_and_runtarget
Lethal Rampage And RunRegular
  • Delay: 2. Cooldown: 2.
  • Target: Highest Damage. Break Shields. Bypass Armor. Attack 2X. Damage Over Time 33.0% of target's max HP for 2 turn(s).
    Target: Self. Automatic Swap.
lethal_woundtarget
Lethal WoundRegular
  • Cooldown: 2.
  • Target: Highest HP. Attack 1X. Damage Over Time 33.0% of target's max HP for 3 turn(s).
limited_evasive_striketarget
Limited Evasive StrikeRegular
  • Cooldown: 1.
  • Target: Lowest HP. Attack 1X.
    Target: Self. 75.0% chance to Dodge By 67.0% for 2 turn(s), 4 attack(s).
long_decelerating_striketarget
Long Decelerating StrikeRegular
  • Cooldown: 0.
  • Target: Fastest. Reduce Speed By 50.0% for 2 turn(s). Attack 1X.
long_defense_striketarget
Long Defense StrikeRegular
  • Cooldown: 0.
  • Target: Lowest HP. Attack 1X.
    Target: Self. Shield By 50.0% for 2 turn(s), 2 attack(s).
long_invincibility
Long InvincibilityRegular
  • Cooldown: 3.
  • Target: Self. Shield By 100.0% for 3 turn(s), 2 attack(s).
long_protectiontarget
Long ProtectionRegular
  • Cooldown: 3.
  • Target: Lowest HP. Attack 1X.
    Target: Self. Shield By 50.0% for 4 turn(s), 4 attack(s).
low_tide
Low TideOn Escape
  • Target: Self. 100.0% chance to Dodge By 67.0% for this turn, 2 attack(s). Increase Speed By 10.0% for 1 turn(s).
maiming_woundtarget
Maiming WoundRegular
  • Cooldown: 2.
  • Target: Highest HP. Attack 1X. Damage Over Time 40.0% of target's max HP for 2 turn(s).
maximal_counter_attack
Maximal Counter-AttackCounter
  • Target: Attacker. Attack 1X.
medium_counter_attack
Medium Counter-AttackCounter
  • Target: Attacker. Attack 0.5X.
medium_nullifying_counter
Medium Nullifying CounterCounter
  • Target: Attacker. Nullify All Positive Effects. Attack 0.5X.
medium_resilient_counter_attack
Medium Resilient Counter-AttackCounter
  • Target: Attacker. Remove Cloak. Remove Dodge. Remove Increased Speed. Attack 0.5X. Impose Vulnerability By 50.0% for 2 turn(s), 1 attack(s).
merciless_alerton-alerttarget
Merciless AlertRegular
  • Secure:

  • Cooldown: 1.
  • Target: Highest HP. Bypass Armor. Attack 1.5X. Damage Over Time 15.0% of target's max HP for 3 turn(s).
  • Threatened: (HP 50% or less)

  • Cooldown: 1.
  • Target: Lowest HP. Bypass Armor. Attack 1X. Damage Over Time 30.0% of target's max HP for 3 turn(s).
    Target: Self. Automatic Swap.
minimal_critical_counter
Minimal Critical CounterCounter
  • Target: Self. Increase Crit Chance By 5.0% for 3 turn(s), 3 attack(s).
minimal_speedup_striketarget
Minimal Speedup StrikeRegular
  • Cooldown: 0.
  • Target: Lowest HP. Attack 1X.
    Target: Self. Increase Speed By 10.0% for 3 turn(s).
minor_critical_counter
Minor Critical CounterCounter
  • Target: Self. Increase Crit Chance By 10.0% for 3 turn(s), 3 attack(s).
minor_decelerating_counter
Minor Decelerating CounterCounter
  • Target: Attacker. Attack 0.25X. Reduce Speed By 50.0% for 1 turn(s), 2 attack(s).
minor_heal_on_escape
Minor Heal On EscapeOn Escape
  • Target: Self. Cleanse All Negative Effects. Heal 1X.
minor_precise_counterprecise
Minor Precise CounterCounter
  • Target: Attacker. Precise. Attack 0.25X.
minor_rending_attacktarget
Minor Rending AttackRegular
  • Cooldown: 0.
  • Target: Lowest HP. Break Shields. Bypass Armor. Rend 34.0% of target's max HP.
minor_rending_lockdowntarget
Minor Rending LockdownRegular
  • Cooldown: 0.
  • Target: Highest HP. Break Shields. Bypass Armor. Rend 34.0% of target's max HP. Unable To Swap for 1 turn(s).
minor_swooptarget
Minor SwoopRegular
  • Delay: 1. Cooldown: 2.
  • Target: Highest HP. Damage Over Time 20.0% of target's max HP for 3 turn(s).
    Target: Self. Automatic Swap.
mutual_furytarget
Mutual FuryRegular
  • Cooldown: 1.
  • Target: Team. Cleanse All Negative Effects. Increase Damage By 50.0% for 3 turn(s), 2 attack(s). Increase Speed By 10.0% for 2 turn(s).
    Target: All Opponents. Increase Damage By 50.0% for 2 turn(s), 1 attack(s).
necrotic_impacttarget
Necrotic ImpactRegular
  • Cooldown: 2.
  • Target: Lowest HP. Nullify All Positive Effects. Bypass Armor. Attack 1.5X.
    Target: Self. Devour Heal By 50.0% for 2 turn(s).
no_escape
No EscapeOn Escape
  • Target: Escapee. Unable To Swap for 1 turn(s).
no_escape_strike
No Escape StrikeOn Escape
  • Target: Escapee. Unable To Swap for 1 turn(s).
    Target: Self. Increase Damage By 50.0% for 2 turn(s), 2 attack(s).
    Target: Escapee. Attack 1X.
nullifying_counter
Nullifying CounterCounter
  • Target: Attacker. Nullify All Positive Effects.
nullifying_impacttarget
Nullifying ImpactRegular
  • Cooldown: 2.
  • Target: Most Positive Effects. Nullify All Positive Effects. Attack 1.5X.
nullifying_rampagetarget
Nullifying RampageRegular
  • Delay: 1. Cooldown: 2.
  • Target: Most Positive Effects. Nullify All Positive Effects. Attack 2X.
nullifying_striketarget
Nullifying StrikeRegular
  • Cooldown: 0.
  • Target: Most Positive Effects. Nullify All Positive Effects. Attack 1X.
obstructing_fierce_impacttarget
Obstructing Fierce ImpactRegular
  • Cooldown: 1.
  • Target: Self. Cleanse Vulnerable.
    Target: Lowest HP. Break Shields. Bypass Armor. Attack 1.5X. Remove Taunt. Unable To Swap for 1 turn(s).
obstruction_to_flight
Obstruction To FlightOn Escape
  • Target: Escapee. Unable To Swap for 1 turn(s).
    Target: Self. Cleanse All Negative Effects. Increase Speed By 10.0% for 1 turn(s). Increase Crit Chance By 25.0% for 2 turn(s), 1 attack(s).
on_escape_dust_cloud
On Escape Dust CloudOn Escape
  • Target: Self. Shield By 100.0% for 1 turn(s), 2 attack(s). Increase Damage By 50.0% for 2 turn(s), 2 attack(s).
on_escape_evasive_strike
On Escape Evasive StrikeOn Escape
  • Target: Self. 75.0% chance to Dodge By 67.0% for 1 turn(s), 1 attack(s).
    Target: Escapee. Attack 1X.
on_escape_rampage
On Escape RampageOn Escape
  • Target: Escapee. Attack 2X.
persistent_counter
Persistent CounterCounter
  • Target: Team. Increase Damage By 10.0% for 2 turn(s), 2 attack(s).
persistent_ferocious_striketarget
Persistent Ferocious StrikeRegular
  • Cooldown: 0.
  • Target: Self. Increase Damage By 50.0% for 2 turn(s), 2 attack(s).
    Target: Lowest HP. Attack 1X.
pesky_alerton-alert
Pesky AlertOn Escape
  • Secure:

  • Target: Self. Cloak. 2X damage on next attack. 75% chance to dodge 67% of damage for 2 turn(s).
  • Threatened: (HP 50% or less)

  • Target: Self. Cloak. 2.5X damage on next attack. 75% chance to dodge 67% of damage for 2 turn(s).
piercing_revengeon-revengetarget
Piercing RevengeRegular
  • Delay: 1. Cooldown: 1.
  • Target: Highest HP. Break Shields. Bypass Armor. Rend 40.0% of target's max HP. Unable To Swap for 2 turn(s).
  • On Revenge:

  • Priority. Cooldown: 1.
  • Target: Highest HP. Break Shields. Bypass Armor. Rend 40.0% of target's max HP. Unable To Swap for 2 turn(s).
piercing_screechprioritytarget
Piercing ScreechRegular
  • Priority. Cooldown: 3.
  • Target: Team. Cleanse All Negative Effects. Increase Speed By 10.0% for 1 turn(s). Increase Crit Chance By 20.0% for 2 turn(s), 2 attack(s).
    Target: All Opponents. Reduce Damage By 50.0% for 2 turn(s), 4 attack(s).
pinning_striketarget
Pinning StrikeRegular
  • Cooldown: 0.
  • Target: Lowest HP. Attack 1X. Unable To Swap for 2 turn(s).
playful_pouncetarget
Playful PounceRegular
  • Cooldown: 2.
  • Target: Self. Increase Speed By 20.0% for 2 turn(s). 50.0% chance to Dodge By 67.0% for 1 turn(s), 2 attack(s). Cleanse All Negative Effects.
    Target: Lowest HP. Attack 2X. Reduce Damage By 50.0% for 1 turn(s), 2 attack(s).
poison_counter
Poison CounterCounter
  • Target: Attacker. Damage Over Time 20.0% of target's max HP for 1 turn(s).
precise_counterprecise
Precise CounterCounter
  • Target: Attacker. Precise. Attack 1X.
precise_decelerating_rampageprecisetarget
Precise Decelerating RampageRegular
  • Cooldown: 1.
  • Target: Lowest HP. Reduce Speed By 50.0% for 2 turn(s), 4 attack(s). Precise. Attack 2X.
precise_distracting_impactprecisetarget
Precise Distracting ImpactRegular
  • Cooldown: 1.
  • Target: Lowest HP. Precise. Attack 1.5X. Reduce Damage By 50.0% for 1 turn(s), 2 attack(s).
precise_double_strikeprecisetarget
Precise Double StrikeRegular
  • Cooldown: 1.
  • Target: Most Positive Effects. Precise. Attack 1X. Precise. Attack 1X.
precise_group_counterprecise
Precise Group CounterCounter
  • Target: All Opponents. Precise. Attack 1X.
    Target: Self. Increase Armor By 10.0% for 2 turn(s), 4 attack(s).
precise_impactprecisetarget
Precise ImpactRegular
  • Cooldown: 1.
  • Target: Lowest HP. Precise. Attack 1.5X.
precise_impact_and_runprecisetarget
Precise Impact And RunRegular
  • Delay: 1. Cooldown: 1.
  • Target: Lowest HP. Precise. Attack 1.5X.
    Target: Self. Automatic Swap.
precise_piercing_strikeprecisetarget
Precise Piercing StrikeRegular
  • Cooldown: 0.
  • Target: Lowest HP. Bypass Armor. Precise. Attack 1X.
precise_piercing_counterprecise
Precise Piercing StrikeCounter
  • Target: Attacker. Bypass Armor. Precise. Attack 1X.
precise_pounceprecisetarget
Precise PounceRegular
  • Cooldown: 1.
  • Target: Lowest HP. Precise. Attack 2X. Reduce Damage By 50.0% for 1 turn(s), 2 attack(s).
precise_rampageprecisetarget
Precise RampageRegular
  • Cooldown: 1.
  • Target: Lowest HP. Precise. Attack 2X.
precise_revengeon-revengeprecisetarget
Precise RevengeRegular
  • Cooldown: 1.
  • Target: Lowest HP. Precise. Attack 2X.
  • On Revenge:

  • Cooldown: 1.
  • Target: All Opponents. Precise. Attack 2X.
precise_shattering_counterprecise
Precise Shattering CounterCounter
  • Target: Attacker. Break Shields. Bypass Armor. Precise. Attack 1X.
predatory_pecktarget
Predatory PeckRegular
  • Cooldown: 0.
  • Target: Self. Increase Speed By 10.0% for 2 turn(s).
    Target: Lowest HP. Attack 1X.
    Target: Self. 75.0% chance to Dodge By 67.0% for 1 turn(s), 1 attack(s).
protective_alert_on-alerttarget
Protective Alert [2]Regular
  • Secure:

  • Cooldown: 3.
  • Target: Self. Cleanse All Negative Effects.
    Target: All Opponents. Impose Vulnerability By 50.0% for 2 turn(s), 4 attack(s). Reduce Damage By 50.0% for 2 turn(s), 4 attack(s).
  • Threatened: (HP 66% or less)

  • Cooldown: 3.
  • Target: Self. Cleanse All Negative Effects. Heal By 33.0%.
    Target: All Opponents. Reduce Damage By 50.0% for 2 turn(s), 4 attack(s).
prowlpriority
ProwlRegular
  • Priority. Cooldown: 0.
  • Target: Self. Cleanse All Negative Effects. 75.0% chance to Dodge By 67.0% for this turn, 2 attack(s). Increase Crit Chance By 50.0% for 3 turn(s), 2 attack(s).
prowl_on_escape
Prowl On EscapeOn Escape
  • Target: Self. Cleanse All Negative Effects. 75.0% chance to Dodge By 67.0% for 1 turn(s), 2 attack(s). Increase Crit Chance By 50.0% for 3 turn(s), 2 attack(s).
prowling_revenge_cloakpriorityon-revengetarget
Prowling Revenge CloakRegular
  • Priority. Cooldown: 3.
  • Target: Self. Cleanse All Negative Effects. Cloak. 2X damage on next attack. 75% chance to dodge 67% of damage for 2 turn(s).
    Target: Fastest. Reduce Speed By 50.0% for 2 turn(s).
  • On Revenge:

  • Priority. Cooldown: 1.
  • Target: Self. Cleanse All Negative Effects. Cloak. 3X damage on next attack. 75% chance to dodge 67% of damage for 2 turn(s). Increase Crit Chance By 100.0% for 2 turn(s), 1 attack(s).
    Target: Fastest. Reduce Speed By 50.0% for 2 turn(s).
quill_impacttarget
Quill ImpactRegular
  • Cooldown: 2.
  • Target: Highest Damage. Attack 1.5X. 75.0% chance to Stun for 1 turn(s). Reduce Damage By 50.0% for 2 turn(s), 4 attack(s).
raking_clawstarget
Raking ClawsRegular
  • Delay: 1. Cooldown: 1.
  • Target: Most Positive Effects. Remove Cloak. Remove Dodge. Attack 2X.
raking_counter_attack
Raking Counter-AttackCounter
  • Target: Attacker. Remove Cloak. Remove Dodge. Bypass Armor. Attack 1X.
rampagetarget
RampageRegular
  • Cooldown: 1.
  • Target: Lowest HP. Attack 2X.
rampage_and_runtarget
Rampage And RunRegular
  • Delay: 1. Cooldown: 1.
  • Target: Lowest HP. Attack 2X.
    Target: Self. Automatic Swap.
ravenous_rampageprioritytarget
Ravenous RampageRegular
  • Priority. Delay: 1. Cooldown: 2.
  • Target: Highest Damage. Remove Dodge. Remove Cloak. Attack 2X.
ready_to_crushtarget
Ready To CrushRegular
  • Cooldown: 2.
  • Target: Team. Cleanse Crit Chance Reduction. Cleanse Reduced Damage. Increase Crit Chance By 30.0% for 4 turn(s), 2 attack(s). Increase Damage By 50.0% for 4 turn(s), 2 attack(s).
refresh
RefreshRegular
  • Cooldown: 2.
  • Target: Self. Cleanse All Negative Effects. Heal 1X. Increase Speed By 10.0% for 2 turn(s).
reinforcing_cowerswap-in
Reinforcing CowerSwap In
  • Target: Self. 75.0% chance to Dodge By 67.0% for 1 turn(s), 2 attack(s).
    Target: Highest Damage. Reduce Damage By 50.0% for 1 turn(s), 1 attack(s).
    Target: Self. Heal By 33.0%. Unable To Swap for 2 turn(s).
remedyprioritytarget
RemedyRegular
  • Priority. Cooldown: 2.
  • Target: Team. Cleanse All Negative Effects. Heal 1.5X.
    Target: Self. 100.0% chance to Dodge By 67.0% for this turn, 2 attack(s).
rending_attacktarget
Rending AttackRegular
  • Cooldown: 1.
  • Target: Highest HP. Break Shields. Bypass Armor. Rend 40.0% of target's max HP.
rending_counter_attack
Rending Counter-AttackCounter
  • Target: Attacker. Break Shields. Bypass Armor. Rend 25.0% of target's max HP.
rending_takedowntarget
Rending TakedownRegular
  • Delay: 1. Cooldown: 1.
  • Target: Highest HP. Break Shields. Bypass Armor. Rend 60.0% of target's max HP.
resilient_devastationtarget
Resilient DevastationRegular
  • Delay: 2. Cooldown: 1.
  • Target: Self. Cleanse Reduced Damage.
    Target: Fastest. Remove Dodge. Remove Cloak. Remove Increased Speed. Attack 3X.
    Target: Self. Taunt for 1 turn(s).
    Target: Fastest. Impose Vulnerability By 50.0% for 2 turn(s), 1 attack(s).
resilient_impacttarget
Resilient ImpactRegular
  • Cooldown: 1.
  • Target: Self. Cleanse Reduced Damage.
    Target: Fastest. Remove Dodge. Remove Cloak. Remove Increased Speed. Attack 1.5X. Impose Vulnerability By 50.0% for 2 turn(s), 2 attack(s).
resilient_rampagetarget
Resilient RampageRegular
  • Delay: 1. Cooldown: 1.
  • Target: Self. Cleanse Reduced Damage.
    Target: Fastest. Remove Dodge. Remove Cloak. Remove Increased Speed. Attack 2X. Impose Vulnerability By 50.0% for 2 turn(s), 2 attack(s).
resilient_rampage_and_runtarget
Resilient Rampage And RunRegular
  • Delay: 1. Cooldown: 2.
  • Target: Self. Cleanse Reduced Damage.
    Target: Fastest. Remove Dodge. Remove Cloak. Remove Increased Speed. Attack 2X. Impose Vulnerability By 50.0% for 2 turn(s), 2 attack(s).
    Target: Self. Automatic Swap.
resilient_rampage_revengeon-revengetarget
Resilient Rampage RevengeRegular
  • Delay: 1. Cooldown: 1.
  • Target: Self. Cleanse Reduced Damage.
    Target: Fastest. Remove Increased Speed. Remove Cloak. Remove Dodge. Attack 2X. Impose Vulnerability By 50.0% for 2 turn(s), 2 attack(s).
  • On Revenge:

  • Cooldown: 1.
  • Target: Self. Cleanse Reduced Damage.
    Target: All Opponents. Remove Increased Speed. Remove Cloak. Remove Dodge. Attack 2X. Impose Vulnerability By 50.0% for 2 turn(s), 1 attack(s).
resilient_shielded_rampage_and_runtarget
Resilient Shielded Rampage And RunRegular
  • Delay: 1. Cooldown: 2.
  • Target: Self. Cleanse Reduced Damage.
    Target: Fastest. Remove Dodge. Remove Cloak. Remove Increased Speed. Attack 2X. Impose Vulnerability By 50.0% for 2 turn(s), 1 attack(s).
    Target: Self. Automatic Swap. Shield By 50.0% for 1 turn(s), 1 attack(s).
resilient_striketarget
Resilient StrikeRegular
  • Cooldown: 0.
  • Target: Self. Cleanse Reduced Damage.
    Target: Fastest. Remove Dodge. Remove Cloak. Remove Increased Speed. Attack 1X. Impose Vulnerability By 50.0% for 2 turn(s), 1 attack(s).
restricted_group_distractiontarget
Restricted Group DistractionRegular
  • Cooldown: 1.
  • Target: All Opponents. Attack 1.5X. Reduce Damage By 50.0% for 1 turn(s), 2 attack(s).
retreatpriority
RetreatRegular
  • Priority. Cooldown: 0.
  • Target: Self. Cleanse All Negative Effects. Automatic Swap.
revenge_cloakpriorityon-revenge
Revenge CloakRegular
  • Priority. Cooldown: 3.
  • Target: Self. Cloak. 2X damage on next attack. 75% chance to dodge 67% of damage for 2 turn(s).
  • On Revenge:

  • Priority. Cooldown: 1.
  • Target: Self. Cloak. 3X damage on next attack. 75% chance to dodge 67% of damage for 2 turn(s).
revenge_cunning_rampageon-revengetarget
Revenge Cunning RampageRegular
  • Delay: 1. Cooldown: 1.
  • Target: Self. Cleanse Damage Over Time.
    Target: Highest Damage. Remove Increased Damage. Remove Increased Crit Chance. Reduce Damage By 50.0% for 1 turn(s), 2 attack(s). Reduce Crit Chance By 100.0% for 1 turn(s), 2 attack(s). Attack 2X.
  • On Revenge:

  • Cooldown: 1.
  • Target: Self. Cleanse Damage Over Time.
    Target: Highest Damage. Remove Increased Damage. Remove Increased Crit Chance. Reduce Damage By 50.0% for 1 turn(s), 2 attack(s). Reduce Crit Chance By 100.0% for 1 turn(s), 2 attack(s). Attack 2X.
revenge_decelerating_impacton-revengetarget
Revenge Decelerating ImpactRegular
  • Cooldown: 1.
  • Target: Fastest. Reduce Speed By 50.0% for 2 turn(s). Attack 1.5X.
  • On Revenge:

  • Cooldown: 1.
  • Target: Fastest. Reduce Speed By 50.0% for 2 turn(s). Attack 2X.
revenge_definite_rampageon-revengetarget
Revenge Definite RampageRegular
  • Delay: 1. Cooldown: 2.
  • Target: Most Positive Effects. Remove Cloak. Remove Dodge. Break Shields. Remove Taunt. Bypass Armor. Attack 2X.
  • On Revenge:

  • Cooldown: 2.
  • Target: Most Positive Effects. Remove Cloak. Remove Dodge. Break Shields. Remove Taunt. Bypass Armor. Attack 2X.
revenge_distracting_impacton-revengetarget
Revenge Distracting ImpactRegular
  • Cooldown: 1.
  • Target: Highest Damage. Reduce Damage By 50.0% for 2 turn(s), 4 attack(s). Attack 1.5X.
  • On Revenge:

  • Cooldown: 1.
  • Target: Highest Damage. Reduce Damage By 50.0% for 2 turn(s), 4 attack(s). Attack 2X.
revenge_distracting_strikeon-revengetarget
Revenge Distracting StrikeRegular
  • Cooldown: 2.
  • Target: Highest Damage. Reduce Damage By 50.0% for 2 turn(s), 4 attack(s). Attack 1X.
  • On Revenge:

  • Cooldown: 2.
  • Target: Highest Damage. Reduce Damage By 75.0% for 2 turn(s), 4 attack(s). Attack 1X.
revenge_fierce_impacton-revengetarget
Revenge Fierce ImpactRegular
  • Cooldown: 1.
  • Target: Self. Cleanse Vulnerable.
    Target: Lowest HP. Break Shields. Remove Taunt. Bypass Armor. Attack 1.5X.
  • On Revenge:

  • Cooldown: 1.
  • Target: Self. Cleanse Vulnerable.
    Target: Highest HP. Break Shields. Remove Taunt. Bypass Armor. Attack 2X.
revenge_impacton-revengetarget
Revenge ImpactRegular
  • Cooldown: 1.
  • Target: Lowest HP. Attack 1.5X.
  • On Revenge:

  • Cooldown: 1.
  • Target: Lowest HP. Attack 2X.
revenge_instant_ferocitypriorityon-revenge
Revenge Instant FerocityRegular
  • Priority. Cooldown: 2.
  • Target: Self. Increase Damage By 50.0% for 2 turn(s), 4 attack(s).
  • On Revenge:

  • Priority. Cooldown: 2.
  • Target: Self. Increase Damage By 50.0% for 3 turn(s), 6 attack(s).
revenge_nullifying_rampageon-revengetarget
Revenge Nullifying RampageRegular
  • Delay: 1. Cooldown: 2.
  • Target: Most Positive Effects. Nullify All Positive Effects. Attack 2X.
  • On Revenge:

  • Cooldown: 2.
  • Target: Most Positive Effects. Nullify All Positive Effects. Attack 2X.
revenge_protectionon-revengetarget
Revenge ProtectionRegular
  • Cooldown: 1.
  • Target: Lowest HP. Attack 1X.
    Target: Self. Shield By 50.0% for 2 turn(s), 2 attack(s).
  • On Revenge:

  • Cooldown: 1.
  • Target: Lowest HP. Attack 1X.
    Target: Self. Shield By 50.0% for 4 turn(s), 4 attack(s).
revenge_rampageon-revengetarget
Revenge RampageRegular
  • Cooldown: 1.
  • Target: Lowest HP. Attack 2X.
  • On Revenge:

  • Cooldown: 0.
  • Target: Lowest HP. Attack 2X.
revenge_shattering_rampageon-revengetarget
Revenge Shattering RampageRegular
  • Delay: 1. Cooldown: 1.
  • Target: Highest HP. Break Shields. Bypass Armor. Attack 2X.
  • On Revenge:

  • Cooldown: 1.
  • Target: Highest HP. Break Shields. Bypass Armor. Attack 2X.
revenge_taunting_cloakpriorityon-revenge
Revenge Taunting CloakRegular
  • Priority. Cooldown: 3.
  • Target: Self. Cloak. 2X damage on next attack. 75% chance to dodge 67% of damage for 2 turn(s). Taunt for 1 turn(s).
  • On Revenge:

  • Priority. Cooldown: 3.
  • Target: Self. Cloak. 2.5X damage on next attack. 75% chance to dodge 67% of damage for 2 turn(s). Taunt for 1 turn(s).
roarprioritytarget
RoarRegular
  • Priority. Cooldown: 2.
  • Target: All Opponents. Break Shields. Bypass Armor. Attack 1X.
    Target: Team. Increase Damage By 50.0% for 3 turn(s), 2 attack(s).
robbing_wing
Robbing WingCounter
  • Target: Self. Increase Speed By 20.0% for 1 turn(s), 2 attack(s). Shield By 50.0% for 1 turn(s), 1 attack(s).
    Target: Attacker. Reduce Speed By 20.0% for 1 turn(s), 2 attack(s). Break Shields.
secure_tauntprioritytarget
Secure TauntRegular
  • Priority. Cooldown: 1.
  • Target: Team. Shield By 50.0% for 2 turn(s), 2 attack(s).
    Target: Self. Increase Armor By 20.0% for 2 turn(s), 2 attack(s). Taunt for 1 turn(s).
shattering_antidote
Shattering AntidoteCounter
  • Target: Attacker. Break Shields. Bypass Armor. Attack 1X. Reduce Speed By 10.0% for 2 turn(s), 2 attack(s).
    Target: Self. Cleanse All Negative Effects.
shattering_swap_in_woundswap-in
Shattering Swap In WoundSwap In
  • Target: Highest HP. Break Shields. Damage Over Time 30.0% of target's max HP for 2 turn(s).
    Target: Self. Unable To Swap for 2 turn(s).
sheltertarget
ShelterRegular
  • Cooldown: 2.
  • Target: Lowest HP Teammate. Cleanse All Negative Effects. Heal 2X. Increase Speed By 30.0% for 2 turn(s).
sheltering_impactprioritytarget
Sheltering ImpactRegular
  • Priority. Cooldown: 2.
  • Target: Self. Cleanse All Negative Effects. Heal 2X. Increase Speed By 10.0% for 2 turn(s), 2 attack(s).
    Target: Highest Damage. Attack 1.5X.
shield_advantagetarget
Shield AdvantageRegular
  • Cooldown: 1.
  • Target: Self. Shield By 50.0% for 1 turn(s), 4 attack(s).
    Target: Highest HP. Break Shields. Bypass Armor. Attack 1X.
shielded_alert_stunswap-inon-alert
Shielded Alert StunSwap In
  • Secure:

  • Target: Highest Damage. 100.0% chance to Stun for 1 turn(s).
    Target: Self. Shield By 50.0% for 1 turn(s), 2 attack(s). Unable To Swap for 2 turn(s).
  • Threatened: (HP 50% or less)

  • Target: Highest Damage. 33.0% chance to Stun for 1 turn(s).
    Target: Self. Shield By 100.0% for 1 turn(s), 2 attack(s). Unable To Swap for 2 turn(s).
shielded_decelerating_impactprecisetarget
Shielded Decelerating ImpactRegular
  • Cooldown: 1.
  • Target: Self. Shield By 50.0% for 1 turn(s), 4 attack(s).
    Target: Highest Damage. Precise. Attack 1.5X. Reduce Speed By 50.0% for 2 turn(s).
shielded_decelerating_strikeprecisetarget
Shielded Decelerating StrikeRegular
  • Cooldown: 0.
  • Target: Self. Shield By 50.0% for 1 turn(s), 4 attack(s).
    Target: Lowest HP. Reduce Speed By 50.0% for 2 turn(s). Precise. Attack 1X.
shielded_devastationprecisetarget
Shielded DevastationRegular
  • Delay: 2. Cooldown: 2.
  • Target: Highest HP. Precise. Attack 3X.
    Target: Self. Shield By 50.0% for 2 turn(s), 4 attack(s). Taunt for 1 turn(s).
shielded_evasive_striketarget
Shielded Evasive StrikeRegular
  • Cooldown: 1.
  • Target: Lowest HP. Attack 1X.
    Target: Self. 75.0% chance to Dodge By 67.0% for 2 turn(s), 4 attack(s). Shield By 50.0% for 1 turn(s), 2 attack(s).
shielded_heavy_strikeprecisetarget
Shielded Heavy StrikeRegular
  • Cooldown: 0.
  • Target: Self. Cleanse Vulnerable. Cleanse Reduced Damage.
    Target: Lowest HP. Bypass Armor. Precise. Attack 1X.
    Target: Fastest. Remove Increased Speed.
    Target: Self. Shield By 50.0% for 2 turn(s), 2 attack(s).
shielded_lockdownprioritytarget
Shielded LockdownRegular
  • Priority. Cooldown: 2.
  • Target: Self. Shield By 75.0% for 1 turn(s), 2 attack(s).
    Target: Random. Unable To Swap for 2 turn(s).
shielded_taunting_striketarget
Shielded Taunting StrikeRegular
  • Cooldown: 0.
  • Target: Self. Shield By 50.0% for 1 turn(s), 4 attack(s).
    Target: Lowest HP. Attack 1X.
    Target: Self. Taunt for 1 turn(s).
shielding_alert_rampageon-alerttarget
Shielding Alert RampageRegular
  • Secure:

  • Cooldown: 2.
  • Target: All Opponents. Remove Cloak. Remove Dodge. Break Shields.
    Target: Self. Shield By 50.0% for 1 turn(s), 4 attack(s).
    Target: All Opponents. Bypass Armor. Attack 2X.
  • Threatened: (HP 50% or less)

  • Priority. Cooldown: 2.
  • Target: All Opponents. Remove Cloak. Remove Dodge. Break Shields.
    Target: Team. Shield By 100.0% for 1 turn(s), 8 attack(s).
    Target: All Opponents. Bypass Armor. Attack 2X.
shielding_striketarget
Shielding StrikeRegular
  • Cooldown: 0.
  • Target: Lowest HP. Attack 1X.
    Target: Self. Shield By 50.0% for 1 turn(s), 2 attack(s).
short_defensetarget
Short DefenseRegular
  • Cooldown: 2.
  • Target: Lowest HP. Attack 1X.
    Target: Self. Shield By 50.0% for 2 turn(s), 2 attack(s).
sideflappriority
SideflapRegular
  • Priority. Cooldown: 0.
  • Target: Self. Cleanse All Negative Effects. 100.0% chance to Dodge By 67.0% for this turn, 2 attack(s). Increase Speed By 10.0% for 2 turn(s). Taunt for 1 turn(s).
sidesteppriority
SidestepRegular
  • Priority. Cooldown: 0.
  • Target: Self. Cleanse All Negative Effects. 100.0% chance to Dodge By 67.0% for this turn, 2 attack(s). Increase Speed By 10.0% for 2 turn(s).
skirmishtarget
SkirmishRegular
  • Delay: 1. Cooldown: 1.
  • Target: Self. Cleanse Vulnerable.
    Target: All Opponents. Break Shields. Remove Taunt. Bypass Armor. Attack 2X.
slippery_alerton-alerttarget
Slippery AlertRegular
  • Secure:

  • Cooldown: 2.
  • Target: Self. Cleanse All Negative Effects. 50.0% chance to Dodge By 67.0% for 2 turn(s), 2 attack(s). Increase Crit Chance By 50.0% for 2 turn(s), 2 attack(s).
    Target: Highest Damage. Reduce Damage By 50.0% for 2 turn(s), 4 attack(s).
  • Threatened: (HP 50% or less)

  • Priority. Cooldown: 2.
  • Target: Self. Cleanse All Negative Effects. 75.0% chance to Dodge By 67.0% for 2 turn(s), 2 attack(s). Increase Crit Chance By 75.0% for 2 turn(s), 2 attack(s).
    Target: Highest Damage. Reduce Damage By 50.0% for 2 turn(s), 4 attack(s).
slowing_impacttarget
Slowing ImpactRegular
  • Cooldown: 1.
  • Target: Fastest. Reduce Speed By 50.0% for 3 turn(s). Attack 1.5X.
slowing_resilient_striketarget
Slowing Resilient StrikeRegular
  • Cooldown: 0.
  • Target: Self. Cleanse Reduced Damage.
    Target: Fastest. Remove Dodge. Remove Cloak. Remove Increased Speed. Attack 1X. Impose Vulnerability By 50.0% for 2 turn(s), 1 attack(s). Reduce Speed By 50.0% for 2 turn(s), 4 attack(s).
slowing_swap_inswap-in
Slowing Swap InSwap In
  • Target: All Opponents. Reduce Speed By 100.0% for 2 turn(s).
sly_rampage_and_runtarget
Sly Rampage And RunRegular
  • Delay: 1. Cooldown: 2.
  • Target: Highest Damage. Attack 2X. Reduce Damage By 50.0% for 2 turn(s), 2 attack(s).
    Target: Self. Automatic Swap. Shield By 50.0% for 2 turn(s), 1 attack(s).
striketarget
StrikeRegular
  • Cooldown: 0.
  • Target: Lowest HP. Attack 1X.
strike_and_runtarget
Strike And RunRegular
  • Delay: 1. Cooldown: 1.
  • Target: Lowest HP. Attack 1X.
    Target: Self. Automatic Swap.
strike_on_escapeprecise
Strike On EscapeOn Escape
  • Target: Escapee. Unable To Swap for 1 turn(s). Precise. Attack 1X.
stuck_landingswap-in
Stuck LandingSwap In
  • Target: Self. 100.0% chance to Dodge By 100.0% for 1 turn(s), 2 attack(s). Unable To Swap for 2 turn(s).
stunning_alertswap-inon-alert
Stunning AlertSwap In
  • Secure:

  • Target: Highest Damage. 100.0% chance to Stun for 1 turn(s).
    Target: Self. Unable To Swap for 2 turn(s).
  • Threatened: (HP 50% or less)

  • Target: Highest Damage. 33.0% chance to Stun for 1 turn(s).
    Target: Self. Unable To Swap for 2 turn(s).
stunning_distractiontarget
Stunning DistractionRegular
  • Cooldown: 2.
  • Target: Fastest. Attack 1X. 50.0% chance to Stun for 1 turn(s). Reduce Damage By 50.0% for 2 turn(s), 4 attack(s).
stunning_dodge_and_strikeswap-in
Stunning Dodge And StrikeSwap In
  • Target: Highest Damage. Bypass Armor. Attack 1X. 50.0% chance to Stun for 1 turn(s).
    Target: Self. Unable To Swap for 2 turn(s). 50.0% chance to Dodge By 67.0% for 1 turn(s), 2 attack(s).
stunning_impact_and_runtarget
Stunning Impact And RunRegular
  • Delay: 1. Cooldown: 1.
  • Target: Lowest HP. Attack 1.5X. 75.0% chance to Stun for 1 turn(s).
    Target: Self. Automatic Swap.
stunning_obstruction
Stunning ObstructionOn Escape
  • Target: Escapee. Unable To Swap for 2 turn(s). 100.0% chance to Stun for 1 turn(s). Attack 1X.
stunning_rampagetarget
Stunning RampageRegular
  • Delay: 1. Cooldown: 2.
  • Target: Highest HP. 75.0% chance to Stun for 1 turn(s). Attack 2X.
stunning_rampage_and_runtarget
Stunning Rampage And RunRegular
  • Delay: 1. Cooldown: 1.
  • Target: Highest Damage. 100.0% chance to Stun for 1 turn(s).
    Target: Lowest HP. Attack 2X.
    Target: Self. Automatic Swap.
super_distractionprioritytarget
Super DistractionRegular
  • Priority. Cooldown: 3.
  • Target: Highest Damage. Remove Dodge.
    Target: All Opponents. Attack 1.5X.
    Target: Highest Damage. Damage Over Time 25.0% of target's max HP for 2 turn(s). Reduce Damage By 50.0% for 1 turn(s), 2 attack(s).
    Target: All Opponents. Reduce Damage By 50.0% for 1 turn(s), 2 attack(s).
superior_vulnerabilityprecisetarget
Superior VulnerabilityRegular
  • Cooldown: 0.
  • Target: Self. Cleanse Reduced Damage.
    Target: Fastest. Reduce Speed By 50.0% for 1 turn(s). Precise. Attack 1X. Impose Vulnerability By 50.0% for 2 turn(s), 1 attack(s).
superiority_impactprecisetarget
Superiority ImpactRegular
  • Cooldown: 1.
  • Target: Self. Cleanse Reduced Damage.
    Target: Fastest. Precise. Attack 1.5X. Reduce Speed By 50.0% for 1 turn(s).
superiority_rampageprecisetarget
Superiority RampageRegular
  • Delay: 1. Cooldown: 1.
  • Target: Self. Cleanse Reduced Damage.
    Target: Fastest. Precise. Attack 2X. Reduce Speed By 50.0% for 1 turn(s).
superiority_strikeprecisetarget
Superiority StrikeRegular
  • Cooldown: 0.
  • Target: Self. Cleanse Reduced Damage.
    Target: Fastest. Reduce Speed By 50.0% for 1 turn(s). Precise. Attack 1X.
swap_in_armored_woundswap-in
Swap In Armored WoundSwap In
  • Target: Highest HP. Damage Over Time 25.0% of target's max HP for 2 turn(s).
    Target: Self. Increase Armor By 50.0% for 2 turn(s), 4 attack(s). Unable To Swap for 2 turn(s).
swap_in_cunning_impactswap-in
Swap In Cunning ImpactSwap In
  • Target: Self. Cleanse Damage Over Time.
    Target: Highest Damage. Reduce Damage By 50.0% for 1 turn(s), 2 attack(s). Reduce Crit Chance By 100.0% for 1 turn(s), 2 attack(s). Remove Increased Crit Chance. Remove Increased Damage. Attack 1.5X.
    Target: Self. Unable To Swap for 2 turn(s).
swap_in_decelerating_strikeswap-in
Swap In Decelerating StrikeSwap In
  • Target: Fastest. Reduce Speed By 50.0% for 2 turn(s). Attack 1X.
    Target: Self. Unable To Swap for 2 turn(s).
swap_in_decelerationswap-in
Swap In DecelerationSwap In
  • Target: Highest HP. Break Shields. Reduce Speed By 50.0% for 1 turn(s).
    Target: Self. Unable To Swap for 2 turn(s).
swap_in_defenseswap-in
Swap In DefenseSwap In
  • Target: Self. Shield By 50.0% for 2 turn(s), 2 attack(s). Taunt for 1 turn(s). Unable To Swap for 2 turn(s).
swap_in_definite_strikeswap-in
Swap In Definite StrikeSwap In
  • Target: Self. Unable To Swap for 2 turn(s).
    Target: Most Positive Effects. Remove Cloak. Remove Dodge. Break Shields. Bypass Armor. Attack 1X.
swap_in_devour_strikeswap-inprecise
Swap In Devour StrikeSwap In
  • Target: All Opponents. Precise. Attack 1X.
    Target: Self. Devour Heal By 60.0% for 4 turn(s). Unable To Swap for 2 turn(s).
swap_in_disarming_strikeswap-in
Swap In Disarming StrikeSwap In
  • Target: Highest HP. Attack 1X. Reduce Armor By 100.0% for 3 turn(s), 6 attack(s).
    Target: Self. Unable To Swap for 2 turn(s).
swap_in_distractionswap-in
Swap In DistractionSwap In
  • Target: Highest Damage. Reduce Damage By 100.0% for 1 turn(s), 2 attack(s).
    Target: Self. Unable To Swap for 2 turn(s).
swap_in_dodgeswap-in
Swap In DodgeSwap In
  • Target: Self. 100.0% chance to Dodge By 67.0% for this turn, 2 attack(s). Unable To Swap for 1 turn(s).
swap_in_ferocityswap-in
Swap In FerocitySwap In
  • Target: Self. Increase Damage By 50.0% for 3 turn(s), 2 attack(s). Unable To Swap for 2 turn(s).
swap_in_head_buttswap-in
Swap In Head ButtSwap In
  • Target: Lowest HP. Bypass Armor. Attack 0.5X. 67.0% chance to Stun for 1 turn(s).
    Target: Self. Unable To Swap for 2 turn(s).
swap_in_healswap-in
Swap In HealSwap In
  • Target: Self. Heal 1X. Unable To Swap for 1 turn(s).
swap_in_invincibilityswap-in
Swap In InvincibilitySwap In
  • Target: Self. Shield By 100.0% for this turn, 4 attack(s). Taunt for 1 turn(s). Unable To Swap for 2 turn(s).
swap_in_lockdownpriorityswap-in
Swap In LockdownSwap In
  • Target: Fastest. Unable To Swap for 2 turn(s).
    Target: Self. Unable To Swap for 2 turn(s).
swap_in_nullificationswap-in
Swap In NullificationSwap In
  • Target: Most Positive Effects. Nullify All Positive Effects.
    Target: Self. Unable To Swap for 2 turn(s).
swap_in_resilient_strikeswap-in
Swap In Resilient StrikeSwap In
  • Target: Self. Cleanse Reduced Damage.
    Target: Fastest. Remove Dodge. Remove Increased Speed. Remove Cloak. Attack 1X. Impose Vulnerability By 50.0% for 2 turn(s), 1 attack(s).
    Target: Self. Unable To Swap for 2 turn(s).
swap_in_savageryswap-in
Swap In SavagerySwap In
  • Target: Self. Unable To Swap for 2 turn(s).
    Target: Highest HP. Rend 40.0% of target's max HP.
swap_in_shattering_strikeswap-in
Swap In Shattering StrikeSwap In
  • Target: Self. Unable To Swap for 2 turn(s).
    Target: Lowest HP. Break Shields. Bypass Armor. Attack 1X.
swap_in_shieldsswap-in
Swap In ShieldsSwap In
  • Target: Self. Shield By 50.0% for 2 turn(s), 2 attack(s). Unable To Swap for 2 turn(s).
swap_in_slowswap-in
Swap In SlowSwap In
  • Target: Fastest. Reduce Speed By 50.0% for 2 turn(s).
    Target: Self. Unable To Swap for 1 turn(s).
swap_in_stunswap-in
Swap In StunSwap In
  • Target: Highest Damage. 67.0% chance to Stun for 1 turn(s).
    Target: Self. Unable To Swap for 2 turn(s).
swap_in_stunning_strikeswap-in
Swap In Stunning StrikeSwap In
  • Target: Highest Damage. Bypass Armor. Attack 1X. 67.0% chance to Stun for 1 turn(s).
    Target: Self. Unable To Swap for 2 turn(s).
swap_in_woundswap-in
Swap In WoundSwap In
  • Target: Highest HP. Damage Over Time 25.0% of target's max HP for 2 turn(s).
    Target: Self. Unable To Swap for 2 turn(s).
swift_wounding_swap_inswap-inprecise
Swift Wounding Swap InSwap In
  • Target: Fastest. Precise. Attack 1X. Reduce Speed By 25.0% for 1 turn(s). Damage Over Time 15.0% of target's max HP for 2 turn(s).
    Target: Self. Unable To Swap for 2 turn(s).
taunt_shattering_rampagetarget
Taunt Shattering RampageRegular
  • Delay: 1. Cooldown: 2.
  • Target: Self. Taunt for 1 turn(s).
    Target: Highest HP. Break Shields. Remove Taunt. Bypass Armor. Attack 2X.
taunting_bellowprioritytarget
Taunting BellowRegular
  • Priority. Cooldown: 2.
  • Target: Self. Shield By 50.0% for this turn, 4 attack(s). Taunt for 1 turn(s).
    Target: Fastest. Reduce Speed By 50.0% for 2 turn(s).
taunting_defensepriority
Taunting DefenseRegular
  • Priority. Cooldown: 2.
  • Target: Self. Shield By 50.0% for 2 turn(s), 4 attack(s). Taunt for 1 turn(s). Increase Armor By 50.0% for 2 turn(s), 4 attack(s).
taunting_heal_bellowprioritytarget
Taunting Heal BellowRegular
  • Priority. Cooldown: 3.
  • Target: Self. Cleanse All Negative Effects. Shield By 50.0% for this turn, 4 attack(s). Taunt for 1 turn(s).
    Target: Fastest. Reduce Speed By 50.0% for 2 turn(s).
    Target: Self. Heal By 20.0%.
taunting_rampagetarget
Taunting RampageRegular
  • Delay: 1. Cooldown: 1.
  • Target: Lowest HP. Attack 2X.
    Target: Self. Taunt for 1 turn(s).
taunting_resilient_group_impacttarget
Taunting Resilient Group ImpactRegular
  • Cooldown: 2.
  • Target: Self. Cleanse Reduced Damage.
    Target: All Opponents. Remove Dodge. Remove Cloak. Remove Increased Speed. Attack 1.5X. Impose Vulnerability By 50.0% for 2 turn(s), 1 attack(s).
    Target: Team. Shield By 50.0% for 2 turn(s), 2 attack(s).
    Target: Self. Taunt for 2 turn(s).
taunting_shield_rampagetarget
Taunting Shield RampageRegular
  • Delay: 1. Cooldown: 1.
  • Target: Self. Shield By 50.0% for 1 turn(s), 4 attack(s). Taunt for 1 turn(s).
    Target: Lowest HP. Attack 2X.
taunting_shieldstarget
Taunting ShieldsRegular
  • Cooldown: 1.
  • Target: Lowest HP. Attack 1X.
    Target: Self. Shield By 50.0% for 2 turn(s), 4 attack(s). Taunt for 1 turn(s).
tip_the_scalesprioritytarget
Tip The ScalesRegular
  • Priority. Cooldown: 1.
  • Target: All Opponents. Nullify All Positive Effects.
    Target: Team. Cleanse All Negative Effects.
total_immunity_on_escape
Total Immunity On EscapeOn Escape
  • Target: Self. Shield By 75.0% for 1 turn(s), 2 attack(s). 100.0% chance to Dodge By 67.0% for 1 turn(s), 1 attack(s).
tough_group_cunning_striketarget
Tough Group Cunning StrikeRegular
  • Cooldown: 0.
  • Target: Self. Cleanse Damage Over Time.
    Target: All Opponents. Reduce Damage By 50.0% for 1 turn(s), 2 attack(s). Reduce Crit Chance By 100.0% for 1 turn(s), 2 attack(s). Remove Increased Crit Chance. Remove Increased Damage. Attack 1X.
toxic_quillstarget
Toxic QuillsRegular
  • Cooldown: 3.
  • Target: Highest Damage. Attack 1.5X. 75.0% chance to Stun for 1 turn(s). Damage Over Time 33.0% of target's max HP for 3 turn(s).
tyrants_roaron-alerttarget
Tyrant's RoarRegular
  • Secure:

  • Cooldown: 2.
  • Target: Highest HP. Bypass Armor. Attack 1X.
    Target: Self. Increase Damage By 50.0% for 2 turn(s), 2 attack(s). Increase Speed By 25.0% for 1 turn(s), 2 attack(s).
  • Threatened: (HP 50% or less)

  • Priority. Cooldown: 2.
  • Target: All Opponents. Bypass Armor. Attack 1.5X.
    Target: Team. Increase Damage By 50.0% for 2 turn(s), 2 attack(s). Increase Speed By 25.0% for 1 turn(s).
    Target: Self. Heal By 25.0%.
venomous_counter
Venomous CounterCounter
  • Target: Attacker. Unable To Swap for 1 turn(s). Reduce Damage By 50.0% for 1 turn(s), 2 attack(s).
vulnerability_impacttarget
Vulnerability ImpactRegular
  • Cooldown: 1.
  • Target: Highest HP. Attack 1.5X. Impose Vulnerability By 50.0% for 2 turn(s), 2 attack(s).
vulnerability_rampagetarget
Vulnerability RampageRegular
  • Delay: 1. Cooldown: 2.
  • Target: Highest HP. Attack 2X. Impose Vulnerability By 50.0% for 2 turn(s), 2 attack(s).
vulnerability_striketarget
Vulnerability StrikeRegular
  • Cooldown: 0.
  • Target: Highest HP. Attack 1X. Impose Vulnerability By 50.0% for 1 turn(s), 2 attack(s).
wingbeat
WingbeatOn Escape
  • Target: Self. Increase Crit Chance By 100.0% for 2 turn(s), 1 attack(s). Increase Speed By 20.0% for 1 turn(s).
wounding_counter
Wounding CounterCounter
  • Target: Attacker. Damage Over Time 33.0% of target's max HP for 1 turn(s).
wounding_devouring_impacttarget
Wounding Devouring ImpactRegular
  • Cooldown: 2.
  • Target: Lowest HP. Break Shields. Bypass Armor. Attack 1.5X.
    Target: Self. Devour Heal By 60.0% for 2 turn(s).
    Target: Lowest HP. Remove Taunt. Damage Over Time 20.0% of target's max HP for 2 turn(s).
    Target: Self. Cleanse Vulnerable.

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