| Accelerate On Escape | On Escape | |
| Accelerated Invincibility On Escape | On Escape | |
| Accelerating Shielded Distraction | Regular | - Priority. Cooldown: 2.
Target: Highest HP. Reduce Damage By 50.0% for 2 turn(s), 4 attack(s). Target: Self. Shield By 50.0% for 2 turn(s), 4 attack(s). Increase Speed By 50.0% for 2 turn(s), 4 attack(s).
|
| Accelerating Team Heal | Regular | |
| Acute Stun | Regular | |
| Adrenaline Pulse | Regular | |
| Afflicting Strike | Regular | |
| Alert Arctic Blast | Regular | Threatened: (HP 50% or less) - Cooldown: 1.
Target: Highest Damage. Attack 1.5X. 67.0% chance to Stun for 1 turn(s). Reduce Speed By 50.0% for 1 turn(s). Impose Vulnerability By 50.0% for 2 turn(s), 1 attack(s). Reduce Armor By 30.0% for 2 turn(s), 4 attack(s).
|
| Alert Buff And Strike | Regular | Secure: - Cooldown: 0.
Target: Self. Cleanse Speed Decrease. Cleanse Crit Chance Reduction. Increase Crit Chance By 25.0% for 3 turn(s), 2 attack(s). Target: Lowest HP. Attack 1X.
Threatened: (HP 33% or less) - Cooldown: 0.
Target: Self. Cleanse Speed Decrease. Cleanse Crit Chance Reduction. Increase Crit Chance By 35.0% for 3 turn(s), 2 attack(s). Target: Lowest HP. Attack 1X.
|
| Alert Counter Distraction | Counter | |
| Alert Decelerating Impact | Regular | Threatened: (HP 50% or less) - Cooldown: 1.
Target: Highest Damage. Attack 1.5X. 75.0% chance to Stun for 1 turn(s). Impose Vulnerability By 50.0% for 2 turn(s), 1 attack(s).
|
| Alert Deception | Counter | |
| Alert Distracting Impact | Regular | Secure: - Cooldown: 2.
Target: Self. Increase Crit Chance By 100.0% for this turn. Target: Highest Damage. Attack 1.5X. Reduce Damage By 50.0% for 1 turn(s), 2 attack(s).
Threatened: (HP 33% or less) - Cooldown: 2.
Target: Self. Increase Crit Chance By 100.0% for this turn. Target: Highest Damage. Attack 1.5X. Reduce Damage By 100.0% for 1 turn(s), 2 attack(s).
|
| Alert Fatal Strike | Regular | Threatened: (HP 50% or less) - Cooldown: 0.
Target: Self. Cleanse Vulnerable. Target: Lowest HP. Break Shields. Bypass Armor. Rend 60.0% of target's max HP.
|
| Alert Fierce Strike | Regular | Threatened: (HP 50% or less) - Cooldown: 0.
Target: Lowest HP. Break Shields. Bypass Armor. Attack 1X. Remove Taunt. Target: Self. Cleanse Vulnerable.
|
| Alert Frenzy [2] | Regular | Threatened: (HP 66% or less) - Delay: 1. Cooldown: 2.
Target: Self. Heal By 33.0%. Target: Slowest. Attack 1.5X. Attack 1.5X. Target: Self. Increase Speed By 30.0% for 2 turn(s).
|
| Alert Instant Heal | Regular | |
| Alert Instant Shielded Strike | Regular | Secure: - Priority. Delay: 1. Cooldown: 3.
Target: Highest Damage. Attack 1X. 75.0% chance to Stun for 1 turn(s). Target: Self. Taunt for 2 turn(s). Shield By 50.0% for 2 turn(s), 4 attack(s).
Threatened: (HP 50% or less) - Priority. Delay: 1. Cooldown: 3.
Target: Highest Damage. Attack 1X. 67.0% chance to Stun for 1 turn(s). Target: Self. Taunt for 2 turn(s). Shield By 100.0% for 2 turn(s), 4 attack(s).
|
| Alert Nullification | Regular | Threatened: (HP 50% or less) - Priority. Cooldown: 2.
Target: All Opponents. Nullify All Positive Effects. Reduce Damage By 75.0% for 2 turn(s), 4 attack(s).
|
| Alert On Escape Evasion [2] | On Escape | Threatened: (HP 66% or less) Target: Self. Heal By 33.0%. 100.0% chance to Dodge By 67.0% for 2 turn(s), 4 attack(s).
|
| Alert Peck | Regular | |
| Alert Persistent Group Shields | Regular | Secure: - Cooldown: 2.
Target: All Opponents. Break Shields. Target: Team. Increase Damage By 50.0% for 3 turn(s), 2 attack(s). Shield By 50.0% for 2 turn(s), 4 attack(s).
Threatened: (HP 50% or less) - Cooldown: 2.
Target: All Opponents. Break Shields. Target: Team. Increase Damage By 50.0% for 3 turn(s), 2 attack(s). Increase Crit Chance By 100.0% for 2 turn(s), 1 attack(s). Shield By 100.0% for 1 turn(s), 2 attack(s). Taunt for 2 turn(s).
|
| Alert Roost [2] | On Escape | Threatened: (HP 66% or less) Target: Self. 100.0% chance to Dodge By 67.0% for 2 turn(s), 2 attack(s). Increase Crit Chance By 65.0% for 2 turn(s), 2 attack(s).
|
| Alert Safety Rampage | Regular | Threatened: (HP 50% or less) - Delay: 1. Cooldown: 2.
Target: Highest Damage. Attack 1.5X. Target: Self. Automatic Swap.
|
| Alert Scurry [2] | Regular | Threatened: (HP 66% or less) - Cooldown: 3.
Target: Highest Damage. Attack 1.5X. Reduce Damage By 25.0% for 1 turn(s), 2 attack(s). Target: Self. Heal By 33.0%.
|
| Alert Shattering Impact | Regular | Threatened: (HP 33% or less) - Cooldown: 2.
Target: Lowest HP. Break Shields. Remove Taunt. Target: Self. Heal By 33.0%. Target: Lowest HP. Bypass Armor. Attack 1.5X.
|
| Alert Showdown | Swap In | Threatened: (HP 33% or less) Target: Highest Damage. 100.0% chance to Stun for 1 turn(s). Target: Self. Heal By 100.0%. Target: Highest Damage. Heal By 100.0%. Target: Self. Unable To Swap for 2 turn(s). Target: Highest Damage. Unable To Swap for 2 turn(s).
|
| Alert Squall | Regular | Secure: - Cooldown: 3.
Target: Self. Cleanse All Negative Effects. Increase Speed By 50.0% for 2 turn(s). Increase Crit Chance By 100.0% for 2 turn(s), 4 attack(s). Target: Lowest HP. Automatic Swap.
Threatened: (HP 33% or less) - Cooldown: 3.
Target: Self. Cleanse All Negative Effects. Increase Speed By 50.0% for 2 turn(s), 4 attack(s). Heal 1X. Target: Lowest HP. Automatic Swap.
|
| Alert Surge | Regular | Threatened: (HP 33% or less) - Priority. Cooldown: 0.
Target: Lowest HP. Attack 1X. Target: Self. 50.0% chance to Dodge By 67.0% for 1 turn(s), 2 attack(s).
|
| Alert Swap In Stun | Swap In | Threatened: (HP 50% or less) Target: Highest Damage. 33.0% chance to Stun for 1 turn(s). Target: Self. Unable To Swap for 2 turn(s).
|
| Alert Swarm | On Escape | |
| Alert The Flock | Swap In | |
| Alert The Flock [2] | Swap In | |
| Armor Piercing Counter | Counter | |
| Armor Piercing Impact | Regular | |
| Armor Piercing Rampage | Regular | |
| Armor Piercing Strike | Regular | |
| Bait | Counter | Target: Self. Increase Damage By 25.0% for 1 turn(s), 1 attack(s). Target: Highest Damage. Reduce Damage By 25.0% for 1 turn(s), 1 attack(s).
|
| Bask | Regular | - Priority. Cooldown: 2.
Target: Fastest. 100.0% chance to Stun for 1 turn(s). Unable To Swap for 2 turn(s). Target: Self. Cleanse All Negative Effects. Heal 1.5X. Increase Damage By 50.0% for 2 turn(s), 2 attack(s).
|
| Bellow | Regular | - Priority. Cooldown: 2.
Target: Self. Shield By 50.0% for this turn, 4 attack(s). Target: Fastest. Reduce Speed By 50.0% for 2 turn(s).
|
| Bellowing Impact | Regular | - Cooldown: 1.
Target: Self. Shield By 50.0% for this turn, 4 attack(s). Taunt for 1 turn(s). Target: Fastest. Reduce Speed By 50.0% for 2 turn(s). Attack 1.5X.
|
| Berserk Alert Decoy | Regular | Secure: - Delay: 1. Cooldown: 3.
Target: Self. Increase Crit Chance By 100.0% for this turn. Target: Lowest HP. Attack 2X. Target: Self. Bypass Armor. Precise. Sacrifice 33.0% of target's max HP. Automatic Swap.
|
| Berserk Biting Revenge | Regular | |
| Berserk Clawed Revenge | Regular | |
| Berserk Decimating Wound | Regular | - Act Last. Cooldown: 2.
Target: Self. Bypass Armor. Precise. Sacrifice 33.0% of target's max HP. Target: Highest HP. Damage Over Time 25.0% of target's max HP for 2 turn(s). Break Shields. Bypass Armor. Attack 2.5X. Target: Self. Unable To Swap for 1 turn(s).
|
| Berserk Decimation | Regular | - Delay: 1. Cooldown: 2.
Target: Self. Bypass Armor. Precise. Sacrifice 33.0% of target's max HP. Cleanse Vulnerable. Target: Lowest HP. Break Shields. Bypass Armor. Attack 2.5X. Target: Self. Unable To Swap for 1 turn(s).
|
| Berserk Rampaging Cloak | Regular | - Delay: 1. Cooldown: 2.
Target: Lowest HP. Attack 2X. Target: Self. Unable To Swap for 1 turn(s). Bypass Armor. Precise. Sacrifice 33.0% of target's max HP. Cloak. 2X damage on next attack. 75% chance to dodge 67% of damage for 2 turn(s).
|
| Berserk Resilient Rampage | Regular | - Cooldown: 2.
Target: All Opponents. Remove Dodge. Remove Cloak. Remove Increased Speed. Remove Increased Damage. Attack 2X. Impose Vulnerability By 50.0% for 1 turn(s), 1 attack(s). Target: Self. Bypass Armor. Precise. Sacrifice 33.0% of target's max HP. Unable To Swap for 1 turn(s).
|
| Binding Impact | Regular | |
| Brace | Regular | |
| Bristling Stun | Regular | |
| Camouflage | Regular | - Priority. Cooldown: 0.
Target: Self. Increase Speed By 30.0% for 2 turn(s). 75.0% chance to Dodge By 67.0% for 2 turn(s), 2 attack(s). Target: Highest Damage. Reduce Damage By 50.0% for 1 turn(s), 2 attack(s).
|
| Camouflage On Escape | On Escape | Target: Self. Increase Speed By 30.0% for 2 turn(s). 75.0% chance to Dodge By 67.0% for 1 turn(s), 2 attack(s). Target: Highest Damage. Reduce Damage By 50.0% for 1 turn(s), 2 attack(s). Target: Self. Increase Crit Chance By 50.0% for 2 turn(s), 2 attack(s).
|
| Cautious Cunning Rampage | Regular | - Priority. Cooldown: 2.
Target: Self. Cleanse Damage Over Time. Target: Highest Damage. Reduce Damage By 50.0% for 1 turn(s), 2 attack(s). Reduce Crit Chance By 100.0% for 1 turn(s), 2 attack(s). Remove Increased Crit Chance. Remove Increased Damage. Attack 2X.
|
| Cautious Disarming Strike | Regular | - Cooldown: 0.
Target: Self. Increase Speed By 10.0% for 1 turn(s), 1 attack(s). 75.0% chance to Dodge By 67.0% for 1 turn(s), 1 attack(s). Target: Highest Damage. Reduce Damage By 50.0% for 1 turn(s), 1 attack(s). Precise. Attack 1X. Target: Most Positive Effects. Reduce Armor By 30.0% for 2 turn(s), 4 attack(s).
|
| Cautious Impact | Regular | - Cooldown: 1.
Target: Self. Increase Speed By 10.0% for 1 turn(s). 75.0% chance to Dodge By 67.0% for 1 turn(s), 1 attack(s). Target: Highest Damage. Reduce Damage By 50.0% for 2 turn(s), 4 attack(s). Precise. Attack 1.5X.
|
| Cautious On Escape | On Escape | |
| Cautious Rampage | Regular | - Delay: 1. Cooldown: 2.
Target: Self. Increase Speed By 10.0% for 1 turn(s). 75.0% chance to Dodge By 67.0% for 1 turn(s), 1 attack(s). Target: Highest Damage. Reduce Damage By 50.0% for 2 turn(s), 4 attack(s). Precise. Attack 2X.
|
| Cautious Strike | Regular | - Cooldown: 0.
Target: Self. Increase Speed By 10.0% for 1 turn(s). 75.0% chance to Dodge By 67.0% for 1 turn(s), 1 attack(s). Target: Highest Damage. Reduce Damage By 50.0% for 1 turn(s), 2 attack(s). Precise. Attack 1X.
|
| Cenozoic Smack | Regular | - Cooldown: 0.
Target: Self. Cleanse Vulnerable. Cleanse Reduced Damage. Target: Lowest HP. Break Shields. Remove Dodge. Bypass Armor. Precise. Attack 1X. Target: Fastest. Remove Increased Speed. Target: Lowest HP. Impose Vulnerability By 50.0% for 1 turn(s), 2 attack(s).
|
| Challenging Alert Impact | Regular | |
| Challenging Howl On Escape | On Escape | Target: Escapee. Unable To Swap for 1 turn(s). Attack 1X. Target: Self. Increase Speed By 50.0% for 2 turn(s), 4 attack(s). Increase Damage By 50.0% for 2 turn(s), 4 attack(s).
|
| Cleansing Decelerating Impact | Regular | |
| Cleansing Group Destroyer | Regular | |
| Cleansing Impact | Regular | |
| Cleansing Rampage | Regular | |
| Cleansing Shattering Strike | Regular | |
| Cleansing Strike | Regular | |
| Cleansing Swoop | Regular | |
| Cloak | Regular | |
| Cloak Of Rage | Regular | - Cooldown: 3.
Target: Team. Cleanse All Negative Effects. Increase Damage By 50.0% for 3 turn(s), 2 attack(s). Increase Speed By 10.0% for 2 turn(s), 2 attack(s). Target: All Opponents. Increase Damage By 50.0% for 2 turn(s), 1 attack(s). Target: Team. Cloak. 2X damage on next attack. 75% chance to dodge 67% of damage for 2 turn(s), 1 attack(s). Target: All Opponents. Reduce Armor By 100.0% for 2 turn(s), 4 attack(s).
|
| Collision | On Escape | |
| Constricting Rampage | On Escape | |
| Counter Ferocity | Counter | |
| Counter Power Heal | Counter | |
| Counter Power Heal | Counter | |
| Counter Vulnerability | Counter | |
| Counter Vulnerability | Counter | |
| Cower | Swap In | Target: Self. 75.0% chance to Dodge By 67.0% for 1 turn(s), 2 attack(s). Target: Highest Damage. Reduce Damage By 50.0% for 1 turn(s), 1 attack(s). Target: Self. Unable To Swap for 2 turn(s).
|
| Crafty Strike | Regular | |
| Critical Ambush | Swap In | Target: Self. Increase Speed By 30.0% for 2 turn(s). 75.0% chance to Dodge By 67.0% for 2 turn(s), 2 attack(s). Target: Highest Damage. Reduce Damage By 50.0% for 1 turn(s), 2 attack(s). Target: Self. Increase Crit Chance By 50.0% for 2 turn(s), 2 attack(s). Unable To Swap for 2 turn(s).
|
| Critical Impact | Regular | |
| Critical Obstruction | On Escape | Target: Self. Increase Crit Chance By 30.0% for 2 turn(s), 2 attack(s). Target: Escapee. Unable To Swap for 1 turn(s).
|
| Critical On Escape | On Escape | |
| Critical Rampage | Regular | |
| Critical Sidestep | Regular | - Priority. Cooldown: 1.
Target: Self. Cleanse All Negative Effects. Increase Speed By 10.0% for 2 turn(s). Increase Crit Chance By 100.0% for 2 turn(s), 1 attack(s). 100.0% chance to Dodge By 67.0% for this turn, 2 attack(s).
|
| Critical Strike | Regular | |
| Crushing Alert Showdown | Swap In | Threatened: (HP 50% or less) Target: Highest Damage. 100.0% chance to Stun for 1 turn(s). Target: Self. Heal By 100.0%. Target: Highest Damage. Heal By 100.0%. Target: Self. Increase Speed By 10.0% for 2 turn(s). Increase Crit Chance By 20.0% for 2 turn(s), 2 attack(s). Unable To Swap for 2 turn(s). Target: Highest Damage. Unable To Swap for 2 turn(s).
|
| Crushing Prowl | Regular | - Priority. Cooldown: 2.
Target: Self. Cleanse All Negative Effects. Increase Crit Chance By 75.0% for 2 turn(s), 2 attack(s). 75.0% chance to Dodge By 67.0% for 1 turn(s), 2 attack(s). Target: Team. Increase Damage By 50.0% for 4 turn(s), 2 attack(s). Cleanse Reduced Damage. Cleanse Crit Chance Reduction.
|
| Cunning Ferocious Strike | Regular | - Cooldown: 3.
Target: Self. Increase Damage By 50.0% for 3 turn(s), 6 attack(s). Cleanse Damage Over Time. Target: Highest Damage. Reduce Damage By 50.0% for 1 turn(s), 2 attack(s). Reduce Crit Chance By 100.0% for 1 turn(s), 2 attack(s). Remove Increased Crit Chance. Remove Increased Damage. Target: Lowest HP. Attack 1X.
|
| Cunning Fierce Strike | Regular | - Cooldown: 0.
Target: Self. Cleanse Damage Over Time. Target: Lowest HP. Break Shields. Remove Taunt. Bypass Armor. Attack 1X. Reduce Damage By 50.0% for 1 turn(s), 2 attack(s). Reduce Crit Chance By 100.0% for 1 turn(s), 2 attack(s). Remove Increased Crit Chance. Remove Increased Damage. Remove Increased Damage.
|
| Cunning Impact | Regular | - Cooldown: 1.
Target: Self. Cleanse Damage Over Time. Target: Highest Damage. Reduce Damage By 50.0% for 1 turn(s), 2 attack(s). Reduce Crit Chance By 100.0% for 1 turn(s), 2 attack(s). Remove Increased Crit Chance. Remove Increased Damage. Attack 1.5X.
|
| Cunning Rampage | Regular | - Delay: 1. Cooldown: 1.
Target: Self. Cleanse Damage Over Time. Target: Highest Damage. Reduce Damage By 50.0% for 1 turn(s), 2 attack(s). Reduce Crit Chance By 100.0% for 1 turn(s), 2 attack(s). Remove Increased Crit Chance. Remove Increased Damage. Attack 2X.
|
| Cunning Strike | Regular | - Cooldown: 0.
Target: Self. Cleanse Damage Over Time. Target: Lowest HP. Reduce Damage By 50.0% for 1 turn(s), 2 attack(s). Reduce Crit Chance By 100.0% for 1 turn(s), 2 attack(s). Remove Increased Crit Chance. Remove Increased Damage. Attack 1X.
|
| Daring Strike | Regular | - Cooldown: 0.
Target: Self. Cleanse Vulnerable. Cleanse Damage Over Time. Target: Lowest HP. Bypass Armor. Attack 1X. Reduce Damage By 50.0% for 1 turn(s), 2 attack(s).
|
| Darting Counter | Counter | |
| Death Roll | Regular | |
| Debilitating Distraction | Regular | |
| Debilitating Rampage And Run | Regular | - Delay: 1. Cooldown: 1.
Target: Lowest HP. Attack 2X. Reduce Damage By 100.0% for 2 turn(s), 4 attack(s). Target: Self. Automatic Swap.
|
| Debilitating Strike | Regular | |
| Decelerating Counter | Counter | |
| Decelerating Impact | Regular | |
| Decelerating Rampage | Regular | |
| Decelerating Rampage And Run | Regular | |
| Decelerating Sideflap | Regular | - Priority. Cooldown: 1.
Target: Self. Cleanse All Negative Effects. 100.0% chance to Dodge By 67.0% for this turn, 2 attack(s). Increase Speed By 10.0% for 2 turn(s). Taunt for 1 turn(s). Target: All Opponents. Reduce Speed By 50.0% for 1 turn(s).
|
| Decimating Hunger | Regular | |
| Decimating Telson | Regular | - Delay: 2. Cooldown: 2.
Target: Lowest HP. Break Shields. Target: Self. Increase Crit Chance By 100.0% for this turn. Target: Lowest HP. Bypass Armor. Precise. Attack 2.5X.
|
| Defense Shattering Alert | Regular | Threatened: (HP 50% or less) - Cooldown: 0.
Target: Most Positive Effects. Remove Taunt. Target: Lowest HP. Break Shields. Bypass Armor. Attack 1X. Target: Self. Cleanse Vulnerable.
|
| Defense Shattering Counter | Counter | |
| Defense Shattering Counter-Attack | Counter | |
| Defense Shattering Impact | Regular | |
| Defense Shattering Rampage | Regular | |
| Defense Shattering Revenge | Regular | |
| Defense Shattering Strike | Regular | |
| Defense Shattering Wound | Regular | |
| Defensive Edge | Regular | - Cooldown: 2.
Target: All Opponents. Break Shields. Target: Self. Increase Damage By 50.0% for 3 turn(s), 2 attack(s).
|
| Defensive Rending Attack | Regular | - Delay: 1. Cooldown: 2.
Target: Highest HP. Break Shields. Bypass Armor. Rend 40.0% of target's max HP. Target: Self. Shield By 50.0% for 1 turn(s), 2 attack(s).
|
| Defensive Swap In | Swap In | Target: Self. Increase Speed By 30.0% for 2 turn(s). 75.0% chance to Dodge By 67.0% for 2 turn(s), 2 attack(s). Target: Highest Damage. Reduce Damage By 50.0% for 1 turn(s), 2 attack(s). Target: Self. Unable To Swap for 2 turn(s).
|
| Definite Alert Frenzy [2] | Regular | Threatened: (HP 66% or less) - Delay: 1. Cooldown: 2.
Target: Self. Heal By 33.0%. Target: Slowest. Bypass Armor. Attack 1X. Bypass Armor. Attack 1X. Target: Self. Increase Speed By 30.0% for 2 turn(s).
|
| Definite Impact | Regular | |
| Definite Rampage | Regular | |
| Definite Shield Advantage | Regular | - Cooldown: 2.
Target: Most Positive Effects. Remove Cloak. Remove Dodge. Break Shields. Target: Self. Shield By 50.0% for 1 turn(s), 4 attack(s). Target: Most Positive Effects. Bypass Armor. Attack 2X.
|
| Definite Strike | Regular | |
| Delayed Cunning Rampage | Regular | - Delay: 2. Cooldown: 1.
Target: Self. Cleanse Damage Over Time. Target: Highest Damage. Reduce Damage By 50.0% for 1 turn(s), 2 attack(s). Reduce Crit Chance By 100.0% for 1 turn(s), 2 attack(s). Remove Increased Crit Chance. Remove Increased Damage. Attack 2X.
|
| Delayed Precise Rampage | Regular | |
| Delayed Rampage And Run | Regular | |
| Delayed Revenge Distracting Rampage | Regular | |
| Deliberate Prowl | Regular | |
| Determined Strike | Regular | - Cooldown: 0.
Target: Self. Cleanse Reduced Damage. Cleanse Damage Over Time. Target: Fastest. Remove Increased Speed. Remove Increased Crit Chance. Remove Increased Damage. Precise. Attack 1X. Impose Vulnerability By 50.0% for 2 turn(s), 1 attack(s). Reduce Damage By 50.0% for 1 turn(s), 2 attack(s). Reduce Crit Chance By 100.0% for 1 turn(s), 2 attack(s).
|
| Devastation | Regular | |
| Devious Strike | Regular | - Cooldown: 0.
Target: Self. 75.0% chance to Dodge By 67.0% for 1 turn(s), 2 attack(s). Increase Crit Chance By 30.0% for 2 turn(s), 2 attack(s). Target: Lowest HP. Attack 1X. Reduce Damage By 25.0% for 2 turn(s), 4 attack(s).
|
| Devouring Impact | Regular | |
| Devouring Stinger | Regular | - Cooldown: 0.
Target: Most Positive Effects. Break Shields. Bypass Armor. Attack 0.5X. Target: Self. Devour Heal By 50.0% for 1 turn(s). Target: Most Positive Effects. Damage Over Time 15.0% of target's max HP for 1 turn(s).
|
| Devouring Wound | Regular | - Cooldown: 1.
Target: Highest HP. Break Shields. Bypass Armor. Attack 1.5X. Target: Self. Devour Heal By 60.0% for 4 turn(s). Target: Highest HP. Damage Over Time 20.0% of target's max HP for 2 turn(s).
|
| Dig In | Regular | |
| Dig In Taunt | Regular | |
| Disarming Counter Strike | Counter | |
| Disarming Decimate And Run | Regular | - Priority. Delay: 2. Cooldown: 1.
Target: Highest Damage. Attack 2.5X. Target: Highest HP. Reduce Armor By 100.0% for 2 turn(s), 4 attack(s). Target: Self. Automatic Swap.
|
| Disarming Impact And Run | Regular | - Delay: 1. Cooldown: 1.
Target: Highest HP. Attack 1.5X. Reduce Armor By 30.0% for 2 turn(s), 4 attack(s). Target: Self. Automatic Swap.
|
| Disarming Lockdown On Escape | On Escape | |
| Disarming Strike | Regular | |
| Dispersed Cautious Strike | Regular | - Cooldown: 0.
Target: Self. Increase Speed By 10.0% for 1 turn(s). 75.0% chance to Dodge By 67.0% for 1 turn(s), 4 attack(s). Target: All Opponents. Reduce Damage By 50.0% for 1 turn(s), 2 attack(s). Precise. Attack 1X.
|
| Dispersed Ferocious Impact | Regular | - Cooldown: 3.
Target: All Opponents. Attack 1.5X. Target: Team. Increase Damage By 50.0% for 3 turn(s), 6 attack(s).
|
| Dispersed Raking Impact | Regular | |
| Dispersed Superior Vulnerability | Regular | - Cooldown: 0.
Target: Self. Cleanse Reduced Damage. Target: All Opponents. Reduce Speed By 50.0% for 1 turn(s). Precise. Attack 1X. Impose Vulnerability By 50.0% for 2 turn(s), 1 attack(s).
|
| Distracting Counter | Counter | |
| Distracting Devour Impact | Regular | - Cooldown: 3.
Target: Highest Damage. Reduce Damage By 50.0% for 2 turn(s), 4 attack(s). Attack 1.5X. Target: Self. Devour Heal By 50.0% for 2 turn(s).
|
| Distracting Impact | Regular | |
| Distracting Impact And Run | Regular | - Delay: 1. Cooldown: 1.
Target: Highest Damage. Reduce Damage By 50.0% for 2 turn(s), 4 attack(s). Attack 1.5X. Target: Self. Automatic Swap.
|
| Distracting Rampage | Regular | |
| Distracting Revenge Blow | Regular | |
| Distracting Sidestep | Regular | - Priority. Cooldown: 0.
Target: Self. Cleanse All Negative Effects. 100.0% chance to Dodge By 67.0% for this turn, 2 attack(s). Increase Speed By 10.0% for 2 turn(s), 2 attack(s). Target: Highest Damage. Reduce Damage By 50.0% for 1 turn(s), 2 attack(s).
|
| Distracting Strike | Regular | |
| Distracting Team Heal | Regular | - Priority. Cooldown: 2.
Target: Team. Cleanse All Negative Effects. Heal 2X. Target: Highest Damage. Reduce Damage By 25.0% for 2 turn(s), 2 attack(s).
|
| Distracting Triple Strike | Regular | |
| Distraction | Regular | |
| Dominant Roar | Regular | - Priority. Cooldown: 2.
Target: Team. Increase Damage By 50.0% for 2 turn(s), 2 attack(s). Target: All Opponents. Attack 1X. Target: Team. Increase Speed By 25.0% for 1 turn(s).
|
| Dragon's Flight | Regular | - Cooldown: 2.
Target: Self. Cleanse All Negative Effects. Target: All Opponents. Attack 1X. Damage Over Time 25.0% of target's max HP for 2 turn(s). Target: Self. Shield By 75.0% for 2 turn(s), 4 attack(s). Heal 1X.
|
| Dual Claw | Regular | - Cooldown: 1.
Target: Self. 50.0% chance to Dodge By 67.0% for 2 turn(s), 4 attack(s). Target: Most Positive Effects. Remove Dodge. Attack 0.75X. Attack 0.75X.
|
| Emergency Group Heal | Regular | |
| Emergency Heal | Regular | |
| Enfeebling Impact | Regular | |
| Enfeebling Rampage | Regular | |
| Enfeebling Stinger | Regular | |
| Enhancement Track LV5 [Aenocyonyx] | Reactive | At start of turn: if with effect Reduced Damage Target: Self. Increase Crit Chance By 10.0% for 1 turn(s), 1 attack(s).
|
| Enhancement Track LV5 [Alankyloceratops] | Reactive | At end of turn: when receiving critical attack Target: Self. Increase Speed By 10.0% for 1 turn(s), 2 attack(s).
|
| Enhancement Track LV5 [Albertocevia] | Reactive | At start of turn: if currently fielded opponent HP 50% or less Target: Self. Increase Crit Chance By 25.0% for 2 turn(s), 2 attack(s).
|
| Enhancement Track LV5 [Albertospinos] | Reactive | |
| Enhancement Track LV5 [Allodrigues] | Reactive | At start of turn: if HP 33% or more Target: Self. Increase Speed By 10.0% for 1 turn(s), 2 attack(s).
|
| Enhancement Track LV5 [Andrewtops] | Reactive | During action phase: if with effect Speed Decrease Target: Self. Increase Damage By 10.0% for 1 turn(s), 2 attack(s).
|
| Enhancement Track LV5 [Antarctovenator] | Reactive | At start of turn: if currently fielded opponent HP 50% or less Target: Self. Increase Speed By 15.0% for 1 turn(s), 2 attack(s).
|
| Enhancement Track LV5 [Ardentismaxima] | Reactive | During action phase: if with effect Reduced Damage Target: Self. Increase Armor By 5.0% for 1 turn(s), 2 attack(s).
|
| Enhancement Track LV5 [Ardontognathus] | Reactive | At start of turn: if on field for 3 consecutive turns Target: Self. Increase Speed By 50.0% for 1 turn(s), 2 attack(s).
|
| Enhancement Track LV5 [Atrocodistis] | Reactive | At start of turn: if HP 50% or less Target: Self. Increase Damage By 15.0% for 2 turn(s), 2 attack(s).
|
| Enhancement Track LV5 [Compsocaulus] | Reactive | At start of turn: if HP 33% or less Target: All Opponents. Reduce Damage By 25.0% for 1 turn(s), 2 attack(s).
|
| Enhancement Track LV5 [Compsoraptor] | Reactive | At end of turn: if with effect Stun Target: Self. Increase Crit Chance By 100.0% for 2 turn(s), 1 attack(s).
|
| Enhancement Track LV5 [Diloracheirus] | Reactive | At start of turn: if opponent of Resilient Class Target: Self. Increase Crit Chance By 15.0% for 1 turn(s), 1 attack(s).
|
| Enhancement Track LV5 [Diorajasaur] | Reactive | At end of turn: after receiving and surviving direct damage Target: Attacker. Reduce Speed By 25.0% for 1 turn(s), 2 attack(s).
|
| Enhancement Track LV5 [Dracoceratosaurus] | Reactive | At start of turn: if with effect Vulnerable Target: Self. Increase Speed By 25.0% for 1 turn(s), 1 attack(s).
|
| Enhancement Track LV5 [Dsungascorpios] | Reactive | At start of turn: if HP 67% or more Target: Attacker. Reduce Speed By 25.0% for 1 turn(s), 2 attack(s).
|
| Enhancement Track LV5 [Entelolania] | Reactive | During action phase: if with effect Shield Target: Self. Increase Damage By 15.0% for 2 turn(s), 2 attack(s).
|
| Enhancement Track LV5 [Erlidominus] | Reactive | During action phase: if HP 25% or less Target: Self. Increase Crit Chance By 100.0% for 2 turn(s), 2 attack(s).
|
| Enhancement Track LV5 [Erlikospyx] | Reactive | At end of turn: when receiving critical attack Target: Self. Increase Speed By 25.0% for 1 turn(s), 2 attack(s).
|
| Enhancement Track LV5 [Geminititan] | Reactive | At start of turn: if HP 50% or more Target: Self. Increase Armor By 15.0% for 1 turn(s), 2 attack(s).
|
| Enhancement Track LV5 [Giganyx] | Reactive | At end of turn: if with effect Crit Reduction Target: Self. Increase Damage By 15.0% for 2 turn(s), 2 attack(s).
|
| Enhancement Track LV5 [Grypolyth] | Reactive | At end of turn: if HP 50% or less Target: Self. Increase Armor By 15.0% for 1 turn(s), 2 attack(s). Increase Damage By 15.0% for 2 turn(s), 2 attack(s).
|
| Enhancement Track LV5 [Indoraptor] | Reactive | At start of turn: if with effect Speed Decrease Target: Self. Increase Crit Chance By 25.0% for 2 turn(s), 2 attack(s).
|
| Enhancement Track LV5 [Indotaurus] | Reactive | |
| Enhancement Track LV5 [Lystrosavis] | Reactive | During action phase: if with effect Speed Decrease Target: Self. Increase Armor By 10.0% for 2 turn(s), 2 attack(s).
|
| Enhancement Track LV5 [Magnapyritor] | Reactive | At start of turn: if on field for 1 consecutive turns Target: Self. Increase Speed By 50.0% for 1 turn(s), 2 attack(s).
|
| Enhancement Track LV5 [Mammolania] | Reactive | At end of turn: if with effect Reduced Damage Target: Self. Increase Armor By 20.0% for 1 turn(s), 2 attack(s).
|
| Enhancement Track LV5 [Monolorhino] | Reactive | At end of turn: if with effect Speed Decrease Target: Self. Increase Damage By 15.0% for 2 turn(s), 2 attack(s).
|
| Enhancement Track LV5 [Parasauthops] | Reactive | At end of turn: if HP 33% or less Target: Self. Increase Crit Chance By 25.0% for 2 turn(s), 2 attack(s).
|
| Enhancement Track LV5 [Phorurex] | Reactive | |
| Enhancement Track LV5 [Poukandactylus] | Reactive | At start of turn: if HP 25% or less Target: Self. Increase Damage By 50.0% for 1 turn(s), 2 attack(s).
|
| Enhancement Track LV5 [Pterovexus] | Reactive | |
| Enhancement Track LV5 [Pyrorixis] | Reactive | During action phase: if with effect Swap Prevention Target: Self. Increase Crit Chance By 25.0% for 2 turn(s), 2 attack(s).
|
| Enhancement Track LV5 [Quetzorion] | Reactive | During action phase: if with effect Vulnerable Target: Self. Increase Damage By 15.0% for 1 turn(s), 2 attack(s). Increase Speed By 25.0% for 1 turn(s), 2 attack(s).
|
| Enhancement Track LV5 [Scorpios Rex Gen 3] | Reactive | At start of turn: if with effect Damage Over Time Target: Self. Increase Speed By 25.0% for 1 turn(s), 2 attack(s).
|
| Enhancement Track LV5 [Skoonasaurus] | Reactive | During action phase: if with effect Damage Over Time Target: Self. Increase Crit Chance By 100.0% for 2 turn(s), 2 attack(s).
|
| Enhancement Track LV5 [Smilonemys] | Reactive | |
| Enhancement Track LV5 [Spinoconstrictor] | Reactive | At end of turn: if opponent of Fierce Class Target: Self. Increase Speed By 25.0% for 1 turn(s), 2 attack(s).
|
| Enhancement Track LV5 [Stygidaryx] | Reactive | |
| Enhancement Track LV5 [Tenontorex] | Reactive | |
| Enhancement Track LV5 [Testacornibus] | Reactive | At end of turn: if with effect Damage Over Time Target: Self. Increase Damage By 25.0% for 2 turn(s), 4 attack(s).
|
| Enhancement Track LV5 [Thoradolosaur] | Reactive | At end of turn: if currently fielded opponent HP 90% or more Target: Self. Increase Damage By 15.0% for 2 turn(s), 2 attack(s).
|
| Enhancement Track LV5 [Thylos Intrepidus] | Reactive | |
| Enhancement Track LV5 [Troodoboa] | Reactive | During action phase: if with effect Crit Reduction Target: Self. Increase Speed By 10.0% for 1 turn(s), 2 attack(s). Increase Damage By 10.0% for 1 turn(s), 2 attack(s). Shield By 25.0% for 1 turn(s), 2 attack(s).
|
| Enhancement Track LV5 [Trykosaurus] | Reactive | During action phase: when receiving critical attack Target: Self. Increase Armor By 10.0% for 2 turn(s), 2 attack(s).
|
| Enhancement Track LV5 [Tuoramoloch] | Reactive | At start of turn: if HP 33% or less Target: Self. Increase Speed By 25.0% for 1 turn(s), 2 attack(s).
|
| Enhancement Track LV5 [Tyrannometrodon] | Reactive | During action phase: if dealing critical damage Target: Self. Increase Speed By 10.0% for 1 turn(s), 2 attack(s).
|
| Enhancement Track LV5 [Utarinex] | Reactive | At end of turn: if with effect Speed Decrease Target: Highest Damage. Reduce Damage By 50.0% for 1 turn(s), 2 attack(s).
|
| Evasive Alert Rampage | Regular | Secure: - Delay: 1. Cooldown: 2.
Target: Highest Damage. Attack 2X. Target: Self. 100.0% chance to Dodge By 67.0% for 1 turn(s), 2 attack(s).
Threatened: (HP 33% or less) - Delay: 1. Cooldown: 2.
Target: Highest Damage. Attack 2X. 67.0% chance to Stun for 1 turn(s). Target: Self. Automatic Swap.
|
| Evasive Cunning Impact | Regular | - Priority. Cooldown: 1.
Target: Self. Cleanse Damage Over Time. Target: Highest Damage. Attack 1.5X. Reduce Damage By 50.0% for 1 turn(s), 2 attack(s). Reduce Crit Chance By 100.0% for 1 turn(s), 2 attack(s). Remove Increased Crit Chance. Remove Increased Damage. Target: Self. 75.0% chance to Dodge By 67.0% for this turn, 2 attack(s).
|
| Evasive Ferocious Rampage | Regular | - Delay: 1. Cooldown: 2.
Target: Highest HP. Attack 2X. Target: Self. Increase Damage By 50.0% for 2 turn(s), 4 attack(s). 100.0% chance to Dodge By 67.0% for 2 turn(s), 4 attack(s).
|
| Evasive Heal | Swap In | |
| Evasive Hunt | Regular | - Priority. Cooldown: 2.
Target: Self. Increase Speed By 25.0% for 1 turn(s), 2 attack(s). Increase Damage By 50.0% for 2 turn(s), 4 attack(s). 100.0% chance to Dodge By 100.0% for 1 turn(s), 2 attack(s).
|
| Evasive Impact | Regular | - Cooldown: 2.
Target: Self. 75.0% chance to Dodge By 67.0% for 2 turn(s), 4 attack(s). Target: Lowest HP. Attack 1.5X.
|
| Evasive Rampage | Regular | - Delay: 1. Cooldown: 2.
Target: Self. 75.0% chance to Dodge By 67.0% for 2 turn(s), 4 attack(s). Target: Lowest HP. Attack 2X.
|
| Evasive Resilient Impact | Regular | - Cooldown: 1.
Target: Self. Cleanse Reduced Damage. Target: Lowest HP. Remove Dodge. Remove Increased Speed. Remove Cloak. Attack 1.5X. Impose Vulnerability By 50.0% for 1 turn(s), 2 attack(s). Target: Self. 75.0% chance to Dodge By 67.0% for 1 turn(s), 2 attack(s).
|
| Evasive Restore | Regular | |
| Evasive Stance | Regular | |
| Evasive Strike | Regular | - Cooldown: 0.
Target: Self. 75.0% chance to Dodge By 67.0% for 1 turn(s), 1 attack(s). Target: Lowest HP. Attack 1X.
|
| Evasive Wounding Strike | Regular | - Cooldown: 2.
Target: Lowest HP. Attack 1X. Target: Highest HP. Damage Over Time 20.0% of target's max HP for 2 turn(s). Target: Self. 50.0% chance to Dodge By 67.0% for 2 turn(s), 4 attack(s).
|
| Expose Weak Spot | Regular | |
| Exposing Counter | Counter | |
| Extended Critical Strike | Regular | - Cooldown: 3.
Target: Team. Increase Crit Chance By 60.0% for 2 turn(s), 2 attack(s). Target: Lowest HP. Attack 1X.
|
| Fabled Fangs | Regular | |
| Fearless Alert | Regular | Secure: - Cooldown: 2.
Target: Self. Cleanse All Negative Effects. 75.0% chance to Dodge By 67.0% for 2 turn(s), 2 attack(s). Increase Speed By 10.0% for 2 turn(s). Target: All Opponents. Precise. Attack 1X. Reduce Damage By 50.0% for 2 turn(s), 2 attack(s).
Threatened: (HP 33% or less) - Cooldown: 2.
Target: Self. Cleanse All Negative Effects. Heal By 33.0%. 75.0% chance to Dodge By 67.0% for 2 turn(s), 2 attack(s). Increase Speed By 10.0% for 2 turn(s). Target: All Opponents. Precise. Attack 1X.
|
| Fearless Flap | Regular | - Cooldown: 2.
Target: Self. Cleanse All Negative Effects. 100.0% chance to Dodge By 67.0% for 2 turn(s), 2 attack(s). Increase Speed By 10.0% for 2 turn(s). Target: All Opponents. Reduce Damage By 50.0% for 2 turn(s), 2 attack(s). Attack 1X.
|
| Feast | Regular | |
| Ferocious Cleansing Strike | Regular | - Cooldown: 0.
Target: Highest HP. Break Shields. Bypass Armor. Attack 1X. Remove Taunt. Target: Self. Increase Damage By 20.0% for 2 turn(s), 4 attack(s). Cleanse All Negative Effects.
|
| Ferocious Counter Stun | Counter | Target: Self. Increase Damage By 25.0% for 1 turn(s), 1 attack(s). Target: Attacker. 66.0% chance to Stun for 1 turn(s).
|
| Ferocious Cunning Impact | Regular | - Cooldown: 3.
Target: Self. Increase Damage By 50.0% for 3 turn(s), 6 attack(s). Cleanse Damage Over Time. Target: Lowest HP. Reduce Damage By 50.0% for 1 turn(s), 2 attack(s). Reduce Crit Chance By 100.0% for 1 turn(s), 2 attack(s). Remove Increased Crit Chance. Remove Increased Damage. Attack 1.5X.
|
| Ferocious Defense | Regular | |
| Ferocious Impact | Regular | |
| Ferocious Rampage | Regular | |
| Ferocious Restore | Regular | - Cooldown: 3.
Target: Self. Cleanse All Negative Effects. Increase Speed By 10.0% for 2 turn(s). Target: Team. Increase Crit Chance By 30.0% for 4 turn(s), 2 attack(s). Increase Damage By 50.0% for 4 turn(s), 2 attack(s). Target: Self. Heal 1X.
|
| Ferocious Shield On Escape | On Escape | |
| Ferocious Shielded Heal | Regular | |
| Ferocious Strike | Regular | |
| Ferocious Strike | Swap In | |
| Ferocity On Escape | On Escape | |
| Fierce Counter | Counter | Target: Attacker. Break Shields. Bypass Armor. Attack 0.25X. Target: Self. Cleanse Vulnerable. Target: Attacker. Remove Taunt.
|
| Fierce Critical Impact | Regular | - Cooldown: 2.
Target: Lowest HP. Break Shields. Remove Taunt. Target: Self. Increase Crit Chance By 100.0% for this turn. Target: Lowest HP. Bypass Armor. Attack 1.5X.
|
| Fierce Decelerating Strike | Regular | |
| Fierce Devouring Cleanse | Regular | - Cooldown: 0.
Target: Lowest HP. Break Shields. Bypass Armor. Attack 1X. Target: Self. Devour Heal By 20.0% for 1 turn(s). Target: Lowest HP. Remove Taunt. Target: Self. Cleanse All Negative Effects.
|
| Fierce Devouring Impact | Regular | - Cooldown: 2.
Target: Lowest HP. Break Shields. Bypass Armor. Attack 1.5X. Target: Self. Devour Heal By 60.0% for 2 turn(s). Target: Lowest HP. Remove Taunt. Target: Self. Cleanse Vulnerable.
|
| Fierce Devouring Rampage | Regular | - Delay: 1. Cooldown: 1.
Target: Lowest HP. Break Shields. Bypass Armor. Attack 2X. Target: Self. Devour Heal By 60.0% for 4 turn(s). Target: Lowest HP. Remove Taunt. Target: Self. Cleanse Vulnerable.
|
| Fierce Impact | Regular | |
| Fierce Rampage | Regular | |
| Fierce Strike | Regular | |
| Fierce Strike On Escape | On Escape | |
| Fierce Swap In Strike | Swap In | Target: Self. Cleanse Vulnerable. Target: Lowest HP. Break Shields. Remove Taunt. Bypass Armor. Attack 1X. Target: Self. Unable To Swap for 2 turn(s).
|
| Flightless Strike | Regular | |
| Gashing Wound | Regular | |
| Greater Emergency Heal | Regular | |
| Greater Group Heal | Regular | |
| Greater Nullification | Regular | |
| Greater Rending Counter-Attack | Counter | |
| Greater Stunning Impact | Regular | |
| Greater Stunning Strike | Regular | |
| Group Accelerate Cunning Strike | Regular | - Cooldown: 0.
Target: Team. Increase Speed By 10.0% for 2 turn(s). Target: Self. Cleanse Damage Over Time. Target: Highest Damage. Remove Increased Damage. Remove Increased Crit Chance. Reduce Damage By 50.0% for 1 turn(s), 2 attack(s). Reduce Crit Chance By 100.0% for 1 turn(s), 2 attack(s). Attack 1X.
|
| Group Acceleration | Regular | |
| Group Cleansing Fatal Strike | Regular | - Cooldown: 3.
Target: Team. Cleanse All Negative Effects. Increase Damage By 50.0% for 3 turn(s), 6 attack(s). Target: Lowest HP. Attack 1X.
|
| Group Cleansing Strike | Regular | |
| Group Critical Alert | Regular | Secure: - Priority. Cooldown: 2.
Target: Team. Increase Crit Chance By 100.0% for 2 turn(s), 4 attack(s). Target: All Opponents. Reduce Damage By 50.0% for 2 turn(s), 4 attack(s).
Threatened: (HP 50% or less) - Priority. Cooldown: 2.
Target: Team. Increase Crit Chance By 50.0% for 2 turn(s), 4 attack(s). Target: All Opponents. Reduce Damage By 100.0% for 1 turn(s), 2 attack(s).
|
| Group Cunning Impact | Regular | - Cooldown: 1.
Target: Self. Cleanse Damage Over Time. Target: All Opponents. Reduce Damage By 50.0% for 1 turn(s), 2 attack(s). Reduce Crit Chance By 100.0% for 1 turn(s), 2 attack(s). Remove Increased Crit Chance. Remove Increased Damage. Attack 1.5X.
|
| Group Cunning Rampage | Regular | - Delay: 2. Cooldown: 1.
Target: Self. Cleanse Damage Over Time. Target: All Opponents. Reduce Damage By 50.0% for 1 turn(s), 2 attack(s). Reduce Crit Chance By 100.0% for 1 turn(s), 2 attack(s). Remove Increased Crit Chance. Remove Increased Damage. Attack 2X.
|
| Group Decelerating Impact | Regular | |
| Group Decelerating Rampage | Regular | |
| Group Decelerating Strike | Regular | |
| Group Defense Shattering Impact | Regular | |
| Group Defense Shattering Strike | Regular | |
| Group Defensive Edge | Regular | - Cooldown: 2.
Target: All Opponents. Break Shields. Target: Self. Increase Damage By 50.0% for 3 turn(s), 2 attack(s). Target: Team. Shield By 50.0% for 2 turn(s), 2 attack(s).
|
| Group Devouring Impact | Regular | - Cooldown: 2.
Target: All Opponents. Break Shields. Bypass Armor. Attack 1.5X. Target: Self. Devour Heal By 60.0% for 2 turn(s). Target: All Opponents. Remove Taunt. Target: Self. Cleanse Vulnerable.
|
| Group Disarming Rampage | Regular | - Cooldown: 2.
Target: All Opponents. Attack 2X. Reduce Armor By 15.0% for 1 turn(s), 2 attack(s). Reduce Damage By 33.0% for 2 turn(s), 4 attack(s). Reduce Speed By 33.0% for 2 turn(s), 4 attack(s).
|
| Group Distraction | Regular | |
| Group Ferocity | Regular | |
| Group Ferocity Strike | Regular | |
| Group Fierce Impact | Regular | |
| Group Fortifying Impact | Regular | |
| Group Heal | Regular | |
| Group Instant Distraction | Regular | |
| Group Instant Invincibility | Regular | |
| Group Persistence Strike | Regular | |
| Group Rampage | Regular | |
| Group Resilient Impact | Regular | - Cooldown: 1.
Target: Self. Cleanse Reduced Damage. Target: All Opponents. Remove Dodge. Remove Cloak. Remove Increased Speed. Attack 1.5X. Impose Vulnerability By 50.0% for 2 turn(s), 1 attack(s).
|
| Group Resilient Strike | Regular | - Cooldown: 0.
Target: Self. Cleanse Reduced Damage. Target: All Opponents. Remove Dodge. Remove Cloak. Remove Increased Speed. Attack 1X. Impose Vulnerability By 50.0% for 2 turn(s), 2 attack(s).
|
| Group Revenge Shattering Rampage | Regular | |
| Group Shattering Impact | Regular | |
| Group Shield | Regular | |
| Group Superiority | Regular | |
| Group Takedown | Regular | |
| Group Taunting Shields | Regular | |
| Group Taunting Shields Strike | Regular | - Cooldown: 1.
Target: Team. Shield By 50.0% for 2 turn(s), 2 attack(s). Target: Self. Taunt for 1 turn(s). Target: Lowest HP. Attack 1X.
|
| Group Warning Squeal | Regular | - Priority. Cooldown: 3.
Target: Team. Shield By 50.0% for 2 turn(s), 4 attack(s). Increase Crit Chance By 20.0% for 2 turn(s), 2 attack(s). Increase Damage By 25.0% for 2 turn(s), 4 attack(s). Target: Fastest. Reduce Speed By 50.0% for 2 turn(s).
|
| Harden | Regular | - Cooldown: 2.
Target: Highest HP. Attack 1.5X. Target: Team. Increase Armor By 50.0% for 2 turn(s), 4 attack(s). Target: Self. Cleanse All Negative Effects.
|
| Heal | Regular | |
| Healing Accelerate On Escape | On Escape | |
| Healing Bellow | Regular | - Priority. Cooldown: 2.
Target: Team. Cleanse Speed Decrease. Heal 0.5X. Shield By 50.0% for 2 turn(s), 4 attack(s). Target: Self. Taunt for 1 turn(s). Target: Fastest. Reduce Speed By 50.0% for 2 turn(s).
|
| Heavy Strike | Regular | - Cooldown: 0.
Target: Self. Cleanse Vulnerable. Cleanse Reduced Damage. Target: Lowest HP. Bypass Armor. Precise. Attack 1X. Target: Fastest. Remove Increased Speed.
|
| High Pounce | Regular | |
| Hop And Mock | Regular | - Priority. Cooldown: 1.
Target: Self. Cleanse All Negative Effects. 75.0% chance to Dodge By 67.0% for this turn, 2 attack(s). Target: Most Positive Effects. Nullify All Positive Effects. Target: Self. Taunt for 1 turn(s).
|
| Hostile Glow | Regular | - Cooldown: 2.
Target: Self. Cleanse Reduced Damage. Target: Fastest. Remove Dodge. Remove Cloak. Remove Increased Speed. Impose Vulnerability By 50.0% for 2 turn(s), 1 attack(s). Attack 1.5X. Target: Team. Shield By 50.0% for 2 turn(s), 2 attack(s). Target: Self. Taunt for 2 turn(s).
|
| Howl | Regular | |
| Imminent Stampede | Regular | - Priority. Cooldown: 2.
Target: Team. Cleanse Speed Decrease. Increase Speed By 50.0% for 2 turn(s). Target: Self. Increase Damage By 50.0% for 2 turn(s), 2 attack(s).
|
| Immobilize | Regular | |
| Immobilizing Strike | On Escape | |
| Impact | Regular | |
| Impact And Run | Regular | |
| Impact On Escape | On Escape | |
| Instant Ambush | Regular | - Priority. Cooldown: 2.
Target: Self. Increase Speed By 30.0% for 2 turn(s). 75.0% chance to Dodge By 67.0% for 1 turn(s), 2 attack(s). Target: Highest Damage. Reduce Damage By 50.0% for 1 turn(s), 2 attack(s). Target: Self. Increase Crit Chance By 50.0% for 2 turn(s), 2 attack(s).
|
| Instant Buff | Regular | |
| Instant Charge | Regular | |
| Instant Charging Impact | Regular | |
| Instant Cunning Strike | Regular | - Priority. Cooldown: 1.
Target: Self. Cleanse Damage Over Time. Target: Highest Damage. Reduce Damage By 50.0% for 1 turn(s), 2 attack(s). Reduce Crit Chance By 100.0% for 1 turn(s), 2 attack(s). Remove Increased Crit Chance. Remove Increased Damage. Attack 1X. Target: Self. 75.0% chance to Dodge By 67.0% for 1 turn(s), 2 attack(s).
|
| Instant Decelerating Distraction | Regular | |
| Instant Decelerating Precision | Regular | - Priority. Cooldown: 0.
Target: Self. Shield By 50.0% for 1 turn(s), 4 attack(s). Target: Fastest. Reduce Speed By 50.0% for 3 turn(s). Precise. Attack 1X.
|
| Instant Defense Shattering Strike | Regular | |
| Instant Distracting Strike | Regular | |
| Instant Distraction | Regular | |
| Instant Ferocious Revenge | Regular | |
| Instant Invincibility | Regular | |
| Instant Invincibility Taunt | Regular | |
| Instant Nullifying Strike | Regular | |
| Instant Precise Impact | Regular | |
| Instant Rampage | Regular | |
| Instant Rend | Regular | |
| Instant Rumble | Regular | - Priority. Cooldown: 3.
Target: Self. Shield By 50.0% for this turn, 4 attack(s). Increase Crit Chance By 20.0% for 2 turn(s), 2 attack(s). Increase Damage By 25.0% for 2 turn(s), 4 attack(s). Target: Fastest. Reduce Speed By 50.0% for 2 turn(s).
|
| Instant Stunning Strike | Regular | |
| Intimidating Impact | Regular | |
| Invincibility On Escape | On Escape | |
| Invincible Alert | Regular | Secure: - Cooldown: 2.
Target: Self. Shield By 100.0% for 1 turn(s), 8 attack(s). Target: Fastest. Remove Dodge. Remove Increased Speed. Remove Cloak. Target: Self. Cleanse Reduced Damage.
Threatened: (HP 50% or less) - Cooldown: 3.
Target: Self. Shield By 100.0% for 2 turn(s), 8 attack(s). Target: Fastest. Reduce Speed By 50.0% for 1 turn(s), 2 attack(s). Impose Vulnerability By 50.0% for 1 turn(s), 2 attack(s).
|
| Invincible Heal | Swap In | |
| Killer Instinct | Regular | |
| Lesser Emergency Heal | Regular | |
| Lesser Fierce Decelerating Strike | Regular | - Cooldown: 0.
Target: Self. Cleanse Vulnerable. Target: Lowest HP. Break Shields. Remove Taunt. Bypass Armor. Attack 1X. Reduce Speed By 50.0% for 1 turn(s), 2 attack(s).
|
| Lesser Group Heal | Regular | |
| Lesser Rending Attack | Regular | |
| Lethal Quill Shot | Regular | |
| Lethal Rampage And Run | Regular | |
| Lethal Wound | Regular | |
| Limited Evasive Strike | Regular | - Cooldown: 1.
Target: Lowest HP. Attack 1X. Target: Self. 75.0% chance to Dodge By 67.0% for 2 turn(s), 4 attack(s).
|
| Long Decelerating Strike | Regular | |
| Long Defense Strike | Regular | |
| Long Invincibility | Regular | |
| Long Protection | Regular | |
| Low Tide | On Escape | |
| Maiming Wound | Regular | |
| Maximal Counter-Attack | Counter | |
| Medium Counter-Attack | Counter | |
| Medium Nullifying Counter | Counter | |
| Medium Resilient Counter-Attack | Counter | |
| Merciless Alert | Regular | Threatened: (HP 50% or less) - Cooldown: 1.
Target: Lowest HP. Bypass Armor. Attack 1X. Damage Over Time 30.0% of target's max HP for 3 turn(s). Target: Self. Automatic Swap.
|
| Minimal Critical Counter | Counter | |
| Minimal Speedup Strike | Regular | |
| Minor Critical Counter | Counter | |
| Minor Decelerating Counter | Counter | |
| Minor Heal On Escape | On Escape | |
| Minor Precise Counter | Counter | |
| Minor Rending Attack | Regular | |
| Minor Rending Lockdown | Regular | |
| Minor Swoop | Regular | |
| Mutual Fury | Regular | - Cooldown: 1.
Target: Team. Cleanse All Negative Effects. Increase Damage By 50.0% for 3 turn(s), 2 attack(s). Increase Speed By 10.0% for 2 turn(s). Target: All Opponents. Increase Damage By 50.0% for 2 turn(s), 1 attack(s).
|
| Necrotic Impact | Regular | |
| No Escape | On Escape | |
| No Escape Strike | On Escape | Target: Escapee. Unable To Swap for 1 turn(s). Target: Self. Increase Damage By 50.0% for 2 turn(s), 2 attack(s). Target: Escapee. Attack 1X.
|
| Nullifying Counter | Counter | |
| Nullifying Impact | Regular | |
| Nullifying Rampage | Regular | |
| Nullifying Strike | Regular | |
| Obstructing Fierce Impact | Regular | |
| Obstruction To Flight | On Escape | Target: Escapee. Unable To Swap for 1 turn(s). Target: Self. Cleanse All Negative Effects. Increase Speed By 10.0% for 1 turn(s). Increase Crit Chance By 25.0% for 2 turn(s), 1 attack(s).
|
| On Escape Dust Cloud | On Escape | |
| On Escape Evasive Strike | On Escape | |
| On Escape Rampage | On Escape | |
| Persistent Counter | Counter | |
| Persistent Ferocious Strike | Regular | |
| Pesky Alert | On Escape | |
| Piercing Revenge | Regular | |
| Piercing Screech | Regular | - Priority. Cooldown: 3.
Target: Team. Cleanse All Negative Effects. Increase Speed By 10.0% for 1 turn(s). Increase Crit Chance By 20.0% for 2 turn(s), 2 attack(s). Target: All Opponents. Reduce Damage By 50.0% for 2 turn(s), 4 attack(s).
|
| Pinning Strike | Regular | |
| Playful Pounce | Regular | - Cooldown: 2.
Target: Self. Increase Speed By 20.0% for 2 turn(s). 50.0% chance to Dodge By 67.0% for 1 turn(s), 2 attack(s). Cleanse All Negative Effects. Target: Lowest HP. Attack 2X. Reduce Damage By 50.0% for 1 turn(s), 2 attack(s).
|
| Poison Counter | Counter | |
| Precise Counter | Counter | |
| Precise Decelerating Rampage | Regular | |
| Precise Distracting Impact | Regular | |
| Precise Double Strike | Regular | |
| Precise Group Counter | Counter | Target: All Opponents. Precise. Attack 1X. Target: Self. Increase Armor By 10.0% for 2 turn(s), 4 attack(s).
|
| Precise Impact | Regular | |
| Precise Impact And Run | Regular | |
| Precise Piercing Strike | Regular | |
| Precise Piercing Strike | Counter | |
| Precise Pounce | Regular | |
| Precise Rampage | Regular | |
| Precise Revenge | Regular | |
| Precise Shattering Counter | Counter | |
| Predatory Peck | Regular | - Cooldown: 0.
Target: Self. Increase Speed By 10.0% for 2 turn(s). Target: Lowest HP. Attack 1X. Target: Self. 75.0% chance to Dodge By 67.0% for 1 turn(s), 1 attack(s).
|
| Protective Alert [2] | Regular | Secure: - Cooldown: 3.
Target: Self. Cleanse All Negative Effects. Target: All Opponents. Impose Vulnerability By 50.0% for 2 turn(s), 4 attack(s). Reduce Damage By 50.0% for 2 turn(s), 4 attack(s).
Threatened: (HP 66% or less) - Cooldown: 3.
Target: Self. Cleanse All Negative Effects. Heal By 33.0%. Target: All Opponents. Reduce Damage By 50.0% for 2 turn(s), 4 attack(s).
|
| Prowl | Regular | |
| Prowl On Escape | On Escape | |
| Prowling Revenge Cloak | Regular | On Revenge: - Priority. Cooldown: 1.
Target: Self. Cleanse All Negative Effects. Cloak. 3X damage on next attack. 75% chance to dodge 67% of damage for 2 turn(s). Increase Crit Chance By 100.0% for 2 turn(s), 1 attack(s). Target: Fastest. Reduce Speed By 50.0% for 2 turn(s).
|
| Quill Impact | Regular | |
| Raking Claws | Regular | |
| Raking Counter-Attack | Counter | |
| Rampage | Regular | |
| Rampage And Run | Regular | |
| Ravenous Rampage | Regular | |
| Ready To Crush | Regular | |
| Refresh | Regular | |
| Reinforcing Cower | Swap In | Target: Self. 75.0% chance to Dodge By 67.0% for 1 turn(s), 2 attack(s). Target: Highest Damage. Reduce Damage By 50.0% for 1 turn(s), 1 attack(s). Target: Self. Heal By 33.0%. Unable To Swap for 2 turn(s).
|
| Remedy | Regular | - Priority. Cooldown: 2.
Target: Team. Cleanse All Negative Effects. Heal 1.5X. Target: Self. 100.0% chance to Dodge By 67.0% for this turn, 2 attack(s).
|
| Rending Attack | Regular | |
| Rending Counter-Attack | Counter | |
| Rending Takedown | Regular | |
| Resilient Devastation | Regular | - Delay: 2. Cooldown: 1.
Target: Self. Cleanse Reduced Damage. Target: Fastest. Remove Dodge. Remove Cloak. Remove Increased Speed. Attack 3X. Target: Self. Taunt for 1 turn(s). Target: Fastest. Impose Vulnerability By 50.0% for 2 turn(s), 1 attack(s).
|
| Resilient Impact | Regular | - Cooldown: 1.
Target: Self. Cleanse Reduced Damage. Target: Fastest. Remove Dodge. Remove Cloak. Remove Increased Speed. Attack 1.5X. Impose Vulnerability By 50.0% for 2 turn(s), 2 attack(s).
|
| Resilient Rampage | Regular | - Delay: 1. Cooldown: 1.
Target: Self. Cleanse Reduced Damage. Target: Fastest. Remove Dodge. Remove Cloak. Remove Increased Speed. Attack 2X. Impose Vulnerability By 50.0% for 2 turn(s), 2 attack(s).
|
| Resilient Rampage And Run | Regular | - Delay: 1. Cooldown: 2.
Target: Self. Cleanse Reduced Damage. Target: Fastest. Remove Dodge. Remove Cloak. Remove Increased Speed. Attack 2X. Impose Vulnerability By 50.0% for 2 turn(s), 2 attack(s). Target: Self. Automatic Swap.
|
| Resilient Rampage Revenge | Regular | - Delay: 1. Cooldown: 1.
Target: Self. Cleanse Reduced Damage. Target: Fastest. Remove Increased Speed. Remove Cloak. Remove Dodge. Attack 2X. Impose Vulnerability By 50.0% for 2 turn(s), 2 attack(s).
On Revenge: - Cooldown: 1.
Target: Self. Cleanse Reduced Damage. Target: All Opponents. Remove Increased Speed. Remove Cloak. Remove Dodge. Attack 2X. Impose Vulnerability By 50.0% for 2 turn(s), 1 attack(s).
|
| Resilient Shielded Rampage And Run | Regular | - Delay: 1. Cooldown: 2.
Target: Self. Cleanse Reduced Damage. Target: Fastest. Remove Dodge. Remove Cloak. Remove Increased Speed. Attack 2X. Impose Vulnerability By 50.0% for 2 turn(s), 1 attack(s). Target: Self. Automatic Swap. Shield By 50.0% for 1 turn(s), 1 attack(s).
|
| Resilient Strike | Regular | - Cooldown: 0.
Target: Self. Cleanse Reduced Damage. Target: Fastest. Remove Dodge. Remove Cloak. Remove Increased Speed. Attack 1X. Impose Vulnerability By 50.0% for 2 turn(s), 1 attack(s).
|
| Restricted Group Distraction | Regular | |
| Retreat | Regular | |
| Revenge Cloak | Regular | |
| Revenge Cunning Rampage | Regular | - Delay: 1. Cooldown: 1.
Target: Self. Cleanse Damage Over Time. Target: Highest Damage. Remove Increased Damage. Remove Increased Crit Chance. Reduce Damage By 50.0% for 1 turn(s), 2 attack(s). Reduce Crit Chance By 100.0% for 1 turn(s), 2 attack(s). Attack 2X.
On Revenge: - Cooldown: 1.
Target: Self. Cleanse Damage Over Time. Target: Highest Damage. Remove Increased Damage. Remove Increased Crit Chance. Reduce Damage By 50.0% for 1 turn(s), 2 attack(s). Reduce Crit Chance By 100.0% for 1 turn(s), 2 attack(s). Attack 2X.
|
| Revenge Decelerating Impact | Regular | |
| Revenge Definite Rampage | Regular | |
| Revenge Distracting Impact | Regular | |
| Revenge Distracting Strike | Regular | |
| Revenge Fierce Impact | Regular | |
| Revenge Impact | Regular | |
| Revenge Instant Ferocity | Regular | |
| Revenge Nullifying Rampage | Regular | |
| Revenge Protection | Regular | |
| Revenge Rampage | Regular | |
| Revenge Shattering Rampage | Regular | |
| Revenge Taunting Cloak | Regular | |
| Roar | Regular | - Priority. Cooldown: 2.
Target: All Opponents. Break Shields. Bypass Armor. Attack 1X. Target: Team. Increase Damage By 50.0% for 3 turn(s), 2 attack(s).
|
| Robbing Wing | Counter | Target: Self. Increase Speed By 20.0% for 1 turn(s), 2 attack(s). Shield By 50.0% for 1 turn(s), 1 attack(s). Target: Attacker. Reduce Speed By 20.0% for 1 turn(s), 2 attack(s). Break Shields.
|
| Secure Taunt | Regular | - Priority. Cooldown: 1.
Target: Team. Shield By 50.0% for 2 turn(s), 2 attack(s). Target: Self. Increase Armor By 20.0% for 2 turn(s), 2 attack(s). Taunt for 1 turn(s).
|
| Shattering Antidote | Counter | Target: Attacker. Break Shields. Bypass Armor. Attack 1X. Reduce Speed By 10.0% for 2 turn(s), 2 attack(s). Target: Self. Cleanse All Negative Effects.
|
| Shattering Swap In Wound | Swap In | |
| Shelter | Regular | |
| Sheltering Impact | Regular | - Priority. Cooldown: 2.
Target: Self. Cleanse All Negative Effects. Heal 2X. Increase Speed By 10.0% for 2 turn(s), 2 attack(s). Target: Highest Damage. Attack 1.5X.
|
| Shield Advantage | Regular | - Cooldown: 1.
Target: Self. Shield By 50.0% for 1 turn(s), 4 attack(s). Target: Highest HP. Break Shields. Bypass Armor. Attack 1X.
|
| Shielded Alert Stun | Swap In | Secure: Target: Highest Damage. 100.0% chance to Stun for 1 turn(s). Target: Self. Shield By 50.0% for 1 turn(s), 2 attack(s). Unable To Swap for 2 turn(s).
Threatened: (HP 50% or less) Target: Highest Damage. 33.0% chance to Stun for 1 turn(s). Target: Self. Shield By 100.0% for 1 turn(s), 2 attack(s). Unable To Swap for 2 turn(s).
|
| Shielded Decelerating Impact | Regular | - Cooldown: 1.
Target: Self. Shield By 50.0% for 1 turn(s), 4 attack(s). Target: Highest Damage. Precise. Attack 1.5X. Reduce Speed By 50.0% for 2 turn(s).
|
| Shielded Decelerating Strike | Regular | - Cooldown: 0.
Target: Self. Shield By 50.0% for 1 turn(s), 4 attack(s). Target: Lowest HP. Reduce Speed By 50.0% for 2 turn(s). Precise. Attack 1X.
|
| Shielded Devastation | Regular | - Delay: 2. Cooldown: 2.
Target: Highest HP. Precise. Attack 3X. Target: Self. Shield By 50.0% for 2 turn(s), 4 attack(s). Taunt for 1 turn(s).
|
| Shielded Evasive Strike | Regular | - Cooldown: 1.
Target: Lowest HP. Attack 1X. Target: Self. 75.0% chance to Dodge By 67.0% for 2 turn(s), 4 attack(s). Shield By 50.0% for 1 turn(s), 2 attack(s).
|
| Shielded Heavy Strike | Regular | - Cooldown: 0.
Target: Self. Cleanse Vulnerable. Cleanse Reduced Damage. Target: Lowest HP. Bypass Armor. Precise. Attack 1X. Target: Fastest. Remove Increased Speed. Target: Self. Shield By 50.0% for 2 turn(s), 2 attack(s).
|
| Shielded Lockdown | Regular | - Priority. Cooldown: 2.
Target: Self. Shield By 75.0% for 1 turn(s), 2 attack(s). Target: Random. Unable To Swap for 2 turn(s).
|
| Shielded Taunting Strike | Regular | - Cooldown: 0.
Target: Self. Shield By 50.0% for 1 turn(s), 4 attack(s). Target: Lowest HP. Attack 1X. Target: Self. Taunt for 1 turn(s).
|
| Shielding Alert Rampage | Regular | Secure: - Cooldown: 2.
Target: All Opponents. Remove Cloak. Remove Dodge. Break Shields. Target: Self. Shield By 50.0% for 1 turn(s), 4 attack(s). Target: All Opponents. Bypass Armor. Attack 2X.
Threatened: (HP 50% or less) - Priority. Cooldown: 2.
Target: All Opponents. Remove Cloak. Remove Dodge. Break Shields. Target: Team. Shield By 100.0% for 1 turn(s), 8 attack(s). Target: All Opponents. Bypass Armor. Attack 2X.
|
| Shielding Strike | Regular | |
| Short Defense | Regular | |
| Sideflap | Regular | |
| Sidestep | Regular | |
| Skirmish | Regular | |
| Slippery Alert | Regular | Secure: - Cooldown: 2.
Target: Self. Cleanse All Negative Effects. 50.0% chance to Dodge By 67.0% for 2 turn(s), 2 attack(s). Increase Crit Chance By 50.0% for 2 turn(s), 2 attack(s). Target: Highest Damage. Reduce Damage By 50.0% for 2 turn(s), 4 attack(s).
Threatened: (HP 50% or less) - Priority. Cooldown: 2.
Target: Self. Cleanse All Negative Effects. 75.0% chance to Dodge By 67.0% for 2 turn(s), 2 attack(s). Increase Crit Chance By 75.0% for 2 turn(s), 2 attack(s). Target: Highest Damage. Reduce Damage By 50.0% for 2 turn(s), 4 attack(s).
|
| Slowing Impact | Regular | |
| Slowing Resilient Strike | Regular | - Cooldown: 0.
Target: Self. Cleanse Reduced Damage. Target: Fastest. Remove Dodge. Remove Cloak. Remove Increased Speed. Attack 1X. Impose Vulnerability By 50.0% for 2 turn(s), 1 attack(s). Reduce Speed By 50.0% for 2 turn(s), 4 attack(s).
|
| Slowing Swap In | Swap In | |
| Sly Rampage And Run | Regular | - Delay: 1. Cooldown: 2.
Target: Highest Damage. Attack 2X. Reduce Damage By 50.0% for 2 turn(s), 2 attack(s). Target: Self. Automatic Swap. Shield By 50.0% for 2 turn(s), 1 attack(s).
|
| Strike | Regular | |
| Strike And Run | Regular | |
| Strike On Escape | On Escape | |
| Stuck Landing | Swap In | |
| Stunning Alert | Swap In | Threatened: (HP 50% or less) Target: Highest Damage. 33.0% chance to Stun for 1 turn(s). Target: Self. Unable To Swap for 2 turn(s).
|
| Stunning Distraction | Regular | |
| Stunning Dodge And Strike | Swap In | Target: Highest Damage. Bypass Armor. Attack 1X. 50.0% chance to Stun for 1 turn(s). Target: Self. Unable To Swap for 2 turn(s). 50.0% chance to Dodge By 67.0% for 1 turn(s), 2 attack(s).
|
| Stunning Impact And Run | Regular | |
| Stunning Obstruction | On Escape | |
| Stunning Rampage | Regular | |
| Stunning Rampage And Run | Regular | - Delay: 1. Cooldown: 1.
Target: Highest Damage. 100.0% chance to Stun for 1 turn(s). Target: Lowest HP. Attack 2X. Target: Self. Automatic Swap.
|
| Super Distraction | Regular | - Priority. Cooldown: 3.
Target: Highest Damage. Remove Dodge. Target: All Opponents. Attack 1.5X. Target: Highest Damage. Damage Over Time 25.0% of target's max HP for 2 turn(s). Reduce Damage By 50.0% for 1 turn(s), 2 attack(s). Target: All Opponents. Reduce Damage By 50.0% for 1 turn(s), 2 attack(s).
|
| Superior Vulnerability | Regular | - Cooldown: 0.
Target: Self. Cleanse Reduced Damage. Target: Fastest. Reduce Speed By 50.0% for 1 turn(s). Precise. Attack 1X. Impose Vulnerability By 50.0% for 2 turn(s), 1 attack(s).
|
| Superiority Impact | Regular | |
| Superiority Rampage | Regular | |
| Superiority Strike | Regular | |
| Swap In Armored Wound | Swap In | Target: Highest HP. Damage Over Time 25.0% of target's max HP for 2 turn(s). Target: Self. Increase Armor By 50.0% for 2 turn(s), 4 attack(s). Unable To Swap for 2 turn(s).
|
| Swap In Cunning Impact | Swap In | Target: Self. Cleanse Damage Over Time. Target: Highest Damage. Reduce Damage By 50.0% for 1 turn(s), 2 attack(s). Reduce Crit Chance By 100.0% for 1 turn(s), 2 attack(s). Remove Increased Crit Chance. Remove Increased Damage. Attack 1.5X. Target: Self. Unable To Swap for 2 turn(s).
|
| Swap In Decelerating Strike | Swap In | |
| Swap In Deceleration | Swap In | |
| Swap In Defense | Swap In | |
| Swap In Definite Strike | Swap In | |
| Swap In Devour Strike | Swap In | |
| Swap In Disarming Strike | Swap In | Target: Highest HP. Attack 1X. Reduce Armor By 100.0% for 3 turn(s), 6 attack(s). Target: Self. Unable To Swap for 2 turn(s).
|
| Swap In Distraction | Swap In | Target: Highest Damage. Reduce Damage By 100.0% for 1 turn(s), 2 attack(s). Target: Self. Unable To Swap for 2 turn(s).
|
| Swap In Dodge | Swap In | |
| Swap In Ferocity | Swap In | |
| Swap In Head Butt | Swap In | |
| Swap In Heal | Swap In | |
| Swap In Invincibility | Swap In | |
| Swap In Lockdown | Swap In | |
| Swap In Nullification | Swap In | |
| Swap In Resilient Strike | Swap In | Target: Self. Cleanse Reduced Damage. Target: Fastest. Remove Dodge. Remove Increased Speed. Remove Cloak. Attack 1X. Impose Vulnerability By 50.0% for 2 turn(s), 1 attack(s). Target: Self. Unable To Swap for 2 turn(s).
|
| Swap In Savagery | Swap In | |
| Swap In Shattering Strike | Swap In | |
| Swap In Shields | Swap In | |
| Swap In Slow | Swap In | |
| Swap In Stun | Swap In | |
| Swap In Stunning Strike | Swap In | |
| Swap In Wound | Swap In | |
| Swift Wounding Swap In | Swap In | |
| Taunt Shattering Rampage | Regular | |
| Taunting Bellow | Regular | - Priority. Cooldown: 2.
Target: Self. Shield By 50.0% for this turn, 4 attack(s). Taunt for 1 turn(s). Target: Fastest. Reduce Speed By 50.0% for 2 turn(s).
|
| Taunting Defense | Regular | |
| Taunting Heal Bellow | Regular | - Priority. Cooldown: 3.
Target: Self. Cleanse All Negative Effects. Shield By 50.0% for this turn, 4 attack(s). Taunt for 1 turn(s). Target: Fastest. Reduce Speed By 50.0% for 2 turn(s). Target: Self. Heal By 20.0%.
|
| Taunting Rampage | Regular | |
| Taunting Resilient Group Impact | Regular | - Cooldown: 2.
Target: Self. Cleanse Reduced Damage. Target: All Opponents. Remove Dodge. Remove Cloak. Remove Increased Speed. Attack 1.5X. Impose Vulnerability By 50.0% for 2 turn(s), 1 attack(s). Target: Team. Shield By 50.0% for 2 turn(s), 2 attack(s). Target: Self. Taunt for 2 turn(s).
|
| Taunting Shield Rampage | Regular | - Delay: 1. Cooldown: 1.
Target: Self. Shield By 50.0% for 1 turn(s), 4 attack(s). Taunt for 1 turn(s). Target: Lowest HP. Attack 2X.
|
| Taunting Shields | Regular | - Cooldown: 1.
Target: Lowest HP. Attack 1X. Target: Self. Shield By 50.0% for 2 turn(s), 4 attack(s). Taunt for 1 turn(s).
|
| Tip The Scales | Regular | |
| Total Immunity On Escape | On Escape | |
| Tough Group Cunning Strike | Regular | - Cooldown: 0.
Target: Self. Cleanse Damage Over Time. Target: All Opponents. Reduce Damage By 50.0% for 1 turn(s), 2 attack(s). Reduce Crit Chance By 100.0% for 1 turn(s), 2 attack(s). Remove Increased Crit Chance. Remove Increased Damage. Attack 1X.
|
| Toxic Quills | Regular | |
| Tyrant's Roar | Regular | Secure: - Cooldown: 2.
Target: Highest HP. Bypass Armor. Attack 1X. Target: Self. Increase Damage By 50.0% for 2 turn(s), 2 attack(s). Increase Speed By 25.0% for 1 turn(s), 2 attack(s).
Threatened: (HP 50% or less) - Priority. Cooldown: 2.
Target: All Opponents. Bypass Armor. Attack 1.5X. Target: Team. Increase Damage By 50.0% for 2 turn(s), 2 attack(s). Increase Speed By 25.0% for 1 turn(s). Target: Self. Heal By 25.0%.
|
| Venomous Counter | Counter | |
| Vulnerability Impact | Regular | |
| Vulnerability Rampage | Regular | |
| Vulnerability Strike | Regular | |
| Wingbeat | On Escape | |
| Wounding Counter | Counter | |
| Wounding Devouring Impact | Regular | - Cooldown: 2.
Target: Lowest HP. Break Shields. Bypass Armor. Attack 1.5X. Target: Self. Devour Heal By 60.0% for 2 turn(s). Target: Lowest HP. Remove Taunt. Damage Over Time 20.0% of target's max HP for 2 turn(s). Target: Self. Cleanse Vulnerable.
|