LV: 26
HP: 0
DMG: 0
SPD: 0

Concatoloch

concatolochresilient
26
BUGLE
BUGLE

Basic Stats

4600
1200
112
30%
5%
125%

Resistance

0%
0%
75%
0%
100%
100%
100%
0%
50%
50%
0%

Classification

RarityApex
ClassResilient
SizeMedium
Release Versionv3.4
Animation SetTheropod (Medium)
HealthDamageSpeedArmorCrit
Concatoloch
Resilient (Median)

DNA Source

  • This creature does not spawn in the wild. Keep an eye on events.

Sanctuary

This creature cannot be placed in sanctuaries.

Abilities

instant_shielded_ferocitypriority

Instant Shielded Ferocity

  • Priority.
  • Target: Self. Increase Damage By 50.0% for 2 turn(s), 2 attack(s). Shield By 50.0% for 2 turn(s), 4 attack(s).
group_stunning_slowing_impact

Group Stunning Slowing Impact

  • Target: All Opponents. Attack 1.75X (2100). Reduce Speed By 50.0% for 2 turn(s), 4 attack(s). 100.0% chance to Stun for 1 turn(s).
  • Cooldown: 1.
hastening_shelterpriority

Hastening Shelter

  • Priority.
  • Target: Team. Cleanse All Negative Effects. Heal By 66.0%. Increase Speed By 50.0% for 2 turn(s), 4 attack(s). Shield By 75.0% for 2 turn(s), 2 attack(s).
  • Cooldown: 2.
expose_weakness

Expose Weakness

  • Target: Fastest. Impose Vulnerability By 50.0% for 2 turn(s), 2 attack(s). Remove Dodge. Remove Cloak.
    Target: Self. Cleanse Reduced Damage.
    Target: Fastest. Attack 2X (2400).
    Target: Self. Increase Armor By 25.0% for 2 turn(s), 4 attack(s).
  • Cooldown: 2.
piercing_counter_strikeprecisereactive

Piercing Counter Strike

  • Target: Self. Increase Damage By 25.0% for 2 turn(s), 4 attack(s).
    Target: Attacker. Bypass Armor. Precise. Attack 1X (1200).
rejuvenate_on_escapereactive

Rejuvenate On Escape

  • Target: Self. Cleanse All Negative Effects. Heal By 100.0% (4600). Reduce Speed By 50.0% for 2 turn(s).
ra__7d6a3e619a792b14b8e3b0001399c1a6reactive

  • After each action phase: if Increase Damage
  • Target: Self. Heal By 10.0% (460).

Description

This predatory hadrosaurid hybrid uses the auditory signalling of its crest to deceive other hadrosaur species, drawing them into its hunting range!

Evolution Cost

* Assuming an average of 22 DNA per fuse, and all ingredients are ready to fuse.

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