LV: 26
HP: 0
DMG: 0
SPD: 0

Erlikospyx

erlikospyxcunning
26

Basic Stats

4650
1650
128
0%
20%
125%

Resistance

100%
100%
100%
0%
75%
100%
0%
0%
0%
0%
0%
0%
HealthDamageSpeedArmorCrit
Erlikospyx
Cunning (Median)

DNA Source

  • This creature does not spawn in the wild. Keep an eye on events.

Sanctuary

This creature cannot be placed in sanctuaries.

Abilities

75a8021661f6ec848b4ac8226865b401

Cunning Strike

  • Target: Self. Cleanse Damage Over Time.
    Target: Lowest HP. Reduce Damage By 50.0% for 1 turn(s), 2 attack(s). Reduce Crit Chance By 100.0% for 1 turn(s), 2 attack(s). Remove Increased Crit Chance. Remove Increased Damage. Attack 1X (1650).
2b7fdfa1bfc0ecb4684fa14929a1b77fpriority

Instant Decelerating Distraction

  • Priority.
  • Target: Highest Damage. Reduce Damage By 100.0% for 1 turn(s), 2 attack(s). Reduce Speed By 50.0% for 1 turn(s).
  • Cooldown: 1.
r__25d189ed355c5ea4188c8ade771e9c86_7fa738dfbb90c8f4eb2eb89b36d7adcfon-revenge

Revenge Distracting Impact

  • Target: Highest Damage. Reduce Damage By 50.0% for 2 turn(s), 4 attack(s). Attack 1.5X (2475).
  • Cooldown: 1.
  • On Revenge:
  • Target: Highest Damage. Reduce Damage By 50.0% for 2 turn(s), 4 attack(s). Attack 2X (3300).
  • Cooldown: 1.
f6750bbe3baf4344fb4989a22f5cea29precise

Precise Pounce

  • Target: Lowest HP. Precise. Attack 2X (3300). Reduce Damage By 50.0% for 1 turn(s), 2 attack(s).
  • Cooldown: 1.
3086fbfaaec320d4586df9a069d27b3creactive

Swap In Distraction

  • Target: Highest Damage. Reduce Damage By 100.0% for 1 turn(s), 2 attack(s).
    Target: Self. Unable To Swap for 2 turn(s).
ra__6e97e294655bbc549bf142a2f495077creactive

  • At end of turn: when receiving critical attack
  • Target: Self. Increase Speed By 25.0% for 1 turn(s), 2 attack(s).

Classification

RarityUnique
ClassCunning
SizeMedium
Release Versionv1.7
Animation SetTherizinosaurid

Description

This hybrid has been shown to be quite social, establishing communal nesting grounds and engaging in complex preening behaviors with other therizinosaurs.

Evolution Cost

* Assuming an average of 22 DNA per fuse, and all ingredients are ready to fuse.