LV: 26
HP: 0
DMG: 0
SPD: 0
Aerospinosaurus


26
Ingredients
Basic Stats
Resistance
Aerospinosaurus
Wild Card (Median)
DNA Source
- This creature does not spawn in the wild. Keep an eye on events.
Sanctuary
This creature cannot be placed in sanctuaries.
Abilities
Instant Group Fierce Strike
- Priority.
- Target: Self. Cleanse Vulnerable.Target: All Opponents. Break Shields. Remove Taunt. Bypass Absorb. Bypass Armor. Attack 1X (1700).

Aerial Evasion
- Target: Self. 100.0% chance to Dodge By 67.0% for 2 turn(s). Increase Crit Chance By 75.0% for 2 turn(s), 4 attack(s).Target: Fastest. Remove Dodge. Reduce Speed By 50.0% for 2 turn(s), 4 attack(s). Impose Vulnerability By 50.0% for 2 turn(s), 2 attack(s).
- Cooldown: 2.

Group Wounding Advance
- Target: Team. Increase Damage By 25.0% for 3 turn(s). Increase Speed By 25.0% for 3 turn(s).Target: All Opponents. Damage Over Time 33.4% of target's max HP for 3 turn(s). Reduce Speed By 25.0% for 3 turn(s). Remove Dodge.
- Cooldown: 3.

Cunning Fierce Rampage
- Target: Self. Cleanse Vulnerable. Cleanse Damage Over Time.Target: Highest Damage. Remove Increased Crit Chance. Remove Increased Damage. Reduce Crit Chance By 100.0% for 1 turn(s), 2 attack(s). Reduce Damage By 50.0% for 1 turn(s), 2 attack(s). Break Shields. Bypass Armor. Attack 2X (3400).
- Delay: 1. Cooldown: 1.
Afflicting Counter Strike
- Target: Attacker. Affliction By 25.0% for 2 turn(s). Attack 0.75X (1275).
Swap In Afflicting Invincibility
- Target: Highest HP. Affliction By 50.0% for 2 turn(s), 4 attack(s).Target: Self. Shield By 100.0% for this turn, 4 attack(s). Taunt for 1 turn(s). Unable To Swap for 2 turn(s).
Classification
| Rarity | Unique |
|---|---|
| Class | Wild Card |
| Size | Large |
| Release Version | v3.17 |
| Animation Set | Spinosaurid (New 2) |
Description
Aerospinosaurus looks slow, but the lighter bones inherited from its flying ancestor allow it to move rapidly while chasing prey. The mutualism exhibited by the Ile Saint-Hubert Spinosaurus is similarly present with the Aerospinosaurus, often finding itself hunting in pair with local pterosaurs!
Expertise
- Has Special Active Ability
- Has Swap In Ability
- Has Counter Ability
- Damaging Priority
- Target Team
- Target All Opponents
- Group Attack
- Bypass Armor
- Group Bypass Armor
- Bypass Absorb
- Group Bypass Alert
- Shield
- Dodge
- Increase Damage
- Group Increase Damage
- Increase Crit Chance
- Increase Speed
- Group Increase Speed
- Taunt
- Reduce Damage
- Reduce Crit Chance
- Reduce Speed
- Group Reduce Speed
- Impose Vulnerability
- Damage Over Time
- Group Damage Over Time
- Affliction
Evolution Cost
For Leveling Up: 1,120,000
Aerospinosaurus: 3,000
For Fusing: 137,000
Rebirth Spinosaurus: 6,850
Aerotitan: 27,400
* Assuming an average of 22 DNA per fuse, and all ingredients are ready to fuse.

