LV: 26
HP: 0
DMG: 0
SPD: 0
Ankylos Lux


26
Ingredients
Basic Stats






Resistance












Ankylos Lux
Resilient (Median)
DNA Source
- This creature does not spawn in the wild. Keep an eye on events.
Sanctuary
This creature cannot be placed in sanctuaries.
Abilities

Group Accelerate Cunning Strike
- Target: Team. Increase Speed By 10.0% for 2 turn(s), 2 attack(s).Target: Self. Cleanse Damage Over Time.Target: Highest Damage. Remove Increased Damage. Remove Increased Crit Chance. Reduce Damage By 50.0% for 1 turn(s), 2 attack(s). Reduce Crit Chance By 100.0% for 1 turn(s), 2 attack(s). Attack 1X (1300).


Hostile Glow
- Secure:
- Target: Self. Cleanse Reduced Damage.Target: Fastest. Remove Dodge. Remove Cloak. Remove Increased Speed. Impose Vulnerability By 50.0% for 2 turn(s), 1 attack(s). Attack 1.5X (1950).Target: Team. Shield By 50.0% for 2 turn(s), 2 attack(s).Target: Self. Taunt for 2 turn(s).
- Cooldown: 2.
- Threatened: (HP 50% or less (2250))
- Priority.
- Target: Self. Cleanse All Negative Effects.Target: Fastest. Remove Dodge. Remove Cloak. Remove Increased Speed. Impose Vulnerability By 50.0% for 2 turn(s), 1 attack(s). Attack 1.5X (1950).Target: Team. Shield By 50.0% for 2 turn(s), 4 attack(s).Target: Self. Heal 1X (1300).
- Cooldown: 2.



Alert Instant Shielded Strike
- Secure:
- Priority.
- Target: Highest Damage. Attack 1X (1300). 75.0% chance to Stun for 1 turn(s).Target: Self. Taunt for 2 turn(s). Shield By 50.0% for 2 turn(s), 4 attack(s).
- Delay: 1. Cooldown: 3.
- Threatened: (HP 50% or less (2250))
- Priority.
- Target: Highest Damage. Attack 1X (1300). 66.0% chance to Stun for 1 turn(s).Target: Self. Taunt for 2 turn(s). Shield By 100.0% for 2 turn(s), 4 attack(s).
- Delay: 1. Cooldown: 3.

Resilient Shielded Rampage And Run
- Target: Self. Cleanse Reduced Damage.Target: Fastest. Remove Dodge. Remove Cloak. Remove Increased Speed. Break Shields. Attack 2X (2600). Impose Vulnerability By 50.0% for 2 turn(s), 1 attack(s).Target: Self. Automatic Swap. Shield By 50.0% for 1 turn(s), 2 attack(s).
- Delay: 1. Cooldown: 2.



Ferocious Counter Healing Strike
- Target: Team. Increase Damage By 15.0% for 1 turn(s), 1 attack(s).Target: Self. Cleanse Reduced Damage. Heal 0.5X (650).Target: Attacker. Break Shields. Bypass Dodge. Attack 1X (1300).



Shielded Alert Stun
- Secure:
- Target: Highest Damage. 100.0% chance to Stun for 1 turn(s).Target: Self. Shield By 50.0% for 1 turn(s), 2 attack(s). Unable To Swap for 2 turn(s).
- Threatened: (HP 50% or less (2250))
- Target: Highest Damage. 33.4% chance to Stun for 1 turn(s).Target: Self. Shield By 100.0% for 1 turn(s), 2 attack(s). Unable To Swap for 2 turn(s).


On Escape Dust Cloud
- Target: Self. Shield By 100.0% for 1 turn(s), 2 attack(s). Increase Damage By 50.0% for 2 turn(s), 2 attack(s).
Classification
Rarity | Apex |
---|---|
Class | Resilient |
Size | Medium |
Release Version | v2.13 |
Animation Set | Ankylosaurid |
Description
Glowing spines decorate the cranium, spine and tail of the armored Ankylos lux. At night, congregations of these creatures have been observed using their bioluminescent tails to draw complex patterns in the air. More study is required to understand what these displays could signal.
Expertise
- Has Special Active Ability
- Has Special Passive Ability
- Has Swap In Ability
- Has On Escape Ability
- Has Counter Ability
- Has Alert Ability
- Damaging Priority
- Target Team
- Heal
- Automatic Swap
- Stun
- Bypass Dodge
- Shield
- Group Shield
- Increase Damage
- Group Increase Damage
- Increase Speed
- Group Increase Speed
- Taunt
- Reduce Damage
- Reduce Crit Chance
- Impose Vulnerability
Evolution Cost
For Leveling Up: 720,000
Ankylos Lux: 700
For Fusing: 64,000
Ankylomoloch: 6,400
For Fusing: 58,200
Bumpy: 14,550
Stygimoloch: 14,550
Diorajasaur: 1,600
For Fusing: 73,000
Rajakylosaurus: 3,650
For Fusing: 33,200
Rajasaurus: 8,300
Ankylosaurus: 8,300
Tuojiangosaurus: 36,500
* Assuming an average of 22 DNA per fuse, and all ingredients are ready to fuse.