LV: 26
HP: 0
DMG: 0
SPD: 0

Monolorhino

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26

Basic Stats

4500
1250
116
30%
5%
125%

Resistance

100%
100%
50%
50%
75%
100%
100%
0%
100%
0%
0%
HealthDamageSpeedArmorCrit
Monolorhino
Wild Card (Median)

DNA Source

  • This creature does not spawn in the wild. Keep an eye on events.

Sanctuary

This creature cannot be placed in sanctuaries.

Abilities

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Cunning Strike

  • Target: Self. Cleanse Damage Over Time.
    Target: Lowest HP. Reduce Damage By 50.0% for 1 turn(s), 2 attack(s). Reduce Crit Chance By 100.0% for 1 turn(s), 2 attack(s). Remove Increased Crit Chance. Remove Increased Damage. Attack 1X (1250).
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Definite Impact

  • Target: Most Positive Effects. Remove Cloak. Remove Dodge. Break Shields. Remove Taunt. Bypass Armor. Attack 1.5X (1875).
  • Delay: 1. Cooldown: 1.
54bad5e720cec4b4a98e2a5aaf039945priority

Group Shield

  • Priority.
  • Target: Team. Shield By 50.0% for 2 turn(s), 2 attack(s).
  • Cooldown: 1.
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Taunting Shields

  • Target: Lowest HP. Attack 1X (1250).
    Target: Self. Shield By 50.0% for 2 turn(s), 4 attack(s). Taunt for 1 turn(s).
  • Cooldown: 1.
12becd281050dea448e260c0005d7cd1reactive

Swap In Stunning Strike

  • Target: Highest Damage. Bypass Armor. Attack 1X (1250). 66.7% chance to Stun for 1 turn(s).
    Target: Self. Unable To Swap for 2 turn(s).
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  • At end of turn: if Speed Decrease
  • Target: Self. Increase Damage By 15.0% for 2 turn(s), 2 attack(s).

Classification

RarityUnique
ClassWild Card
SizeMedium
Release Versionv1.11
Animation SetRhino

Description

This omnivorous superhybrid can modify its core temperature by decreasing the blood circulation in the sail on its back. When blood circulation in the sail drops, the creature’s core temperature rises and the sail becomes a deeper shade of violet.

Evolution Cost

* Assuming an average of 22 DNA per fuse, and all ingredients are ready to fuse.