LV: 26
HP: 0
DMG: 0
SPD: 0

Monolorhino

monolorhinowild_card
26
RarityUnique
ClassWild Card
SizeMedium
Release Versionv1.11
Animation SetRhino

Ingredients

Compare CreaturesBattle

Basic Stats

  • Health4500
  • Damage1250
  • Speed116
  • Armor30%
  • Crit5%

Resistance

  • Crit Reduction100%
  • Damage Over Time100%
  • Reduced Damage50%
  • Rend50%
  • Reduce Speed75%
  • Stun100%
  • Swap Prevention100%
  • Taunt0%
  • Vulnerable100%
HealthDamageSpeedArmorCrit
Monolorhino
Wild Card (Median)

DNA Source

  • This creature does not spawn in the wild. Keep an eye on events.

Sanctuary

This creature cannot be placed in sanctuaries.

Abilities

cunning_strike

Cunning Strike

  • Cooldown: 0.
  • Target: Self. Cleanse Damage Over Time.  
    Target: Lowest HP. Remove Increased Damage.  Remove Increased Crit Chance.  Reduce Crit Chance By 100.0% for 1 turn(s), 2 attack(s).  Reduce Damage By 50.0% for 1 turn(s), 2 attack(s).  Attack 1X (1250).  
definite_impact

Definite Impact

  • Delay: 1. Cooldown: 1.
  • Target: Most Positive Effects. Remove Dodge.  Remove Cloak.  Remove Taunt.  Break Shields.  Bypass Armor.  Attack 1.5X (1875).  
group_shieldpriority

Group Shield

  • Priority. Cooldown: 1.
  • Target: Team. Shield By 50.0% for 2 turn(s), 2 attack(s).  
taunting_shields

Taunting Shields

  • Cooldown: 1.
  • Target: Self. Taunt for 1 turn(s).  Shield By 50.0% for 2 turn(s), 4 attack(s).  
    Target: Lowest HP. Attack 1X (1250).  
swap_in_stunning_strikeswap-in

Swap In Stunning Strike

  • Target: Highest Damage. 66.7% chance to Stun for 1 turn(s).  Bypass Armor.  Attack 1X (1250).  
    Target: Self. Unable To Swap for 2 turn(s).  

Description

  • This omnivorous superhybrid can modify its core temperature by decreasing the blood circulation in the sail on its back. When blood circulation in the sail drops, the creature’s core temperature rises and the sail becomes a deeper shade of violet.

Evolution Cost

  • coin For Leveling Up: 1,120,000
  • dna Monolorhino: 3,000

* Assuming an average of 22 DNA per fuse, and all ingredients are ready to fuse.

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