LV: 26
HP: 0
DMG: 0
SPD: 0

Monolorhino

monolorhinowild_card
26

Ingredients

Compare CreaturesBattle

Basic Stats

  • Health4500
  • Damage1250
  • Speed116
  • Armor30%
  • Crit5%
  • Critical Damage125%

Resistance

  • Crit Reduction100%
  • Damage Over Time100%
  • Reduced Damage50%
  • Rend50%
  • Speed Decrease75%
  • Stun100%
  • Swap Prevention100%
  • Taunt0%
  • Vulnerable100%
  • Reduced Armor0%
  • Affliction0%

Classification

RarityUnique
ClassWild Card
SizeMedium
Release Versionv1.11
Animation SetRhino
HealthDamageSpeedArmorCrit
Monolorhino
Wild Card (Median)

DNA Source

  • This creature does not spawn in the wild. Keep an eye on events.

Sanctuary

This creature cannot be placed in sanctuaries.

Abilities

cunning_strike

Cunning Strike

  • Target: Self. Cleanse Damage Over Time.
    Target: Lowest HP. Reduce Damage By 50.0% for 1 turn(s), 2 attack(s). Reduce Crit Chance By 100.0% for 1 turn(s), 2 attack(s). Remove Increased Crit Chance. Remove Increased Damage. Attack 1X (1250).
definite_impact

Definite Impact

  • Target: Most Positive Effects. Remove Cloak. Remove Dodge. Break Shields. Remove Taunt. Bypass Armor. Attack 1.5X (1875).
  • Delay: 1. Cooldown: 1.
group_shieldpriority

Group Shield

  • Priority.
  • Target: Team. Shield By 50.0% for 2 turn(s), 2 attack(s).
  • Cooldown: 1.
taunting_shields

Taunting Shields

  • Target: Lowest HP. Attack 1X (1250).
    Target: Self. Shield By 50.0% for 2 turn(s), 4 attack(s). Taunt for 1 turn(s).
  • Cooldown: 1.
swap_in_stunning_strikereactive

Swap In Stunning Strike

  • Target: Highest Damage. Bypass Armor. Attack 1X (1250). 66.7% chance to Stun for 1 turn(s).
    Target: Self. Unable To Swap for 2 turn(s).
ra__2c012f4982451c84eb5060666df35420reactive

  • At end of turn: if with effect Speed Decrease

  • Target: Self. Increase Damage By 15.0% for 2 turn(s), 2 attack(s).

Description

  • This omnivorous superhybrid can modify its core temperature by decreasing the blood circulation in the sail on its back. When blood circulation in the sail drops, the creature’s core temperature rises and the sail becomes a deeper shade of violet.

Evolution Cost

  • coin For Leveling Up: 1,120,000
  • dna Monolorhino: 3,000

* Assuming an average of 22 DNA per fuse, and all ingredients are ready to fuse.