LV: 26
HP: 0
DMG: 0
SPD: 0

Scutophicyon

scutophicyonfierce_resilient
26

Basic Stats

4050
1350
118
10%
25%
125%

Resistance

0%
0%
0%
0%
100%
100%
0%
0%
75%
0%
0%
0%
HealthDamageSpeedArmorCrit
Scutophicyon
Fierce Resilient (Median)

DNA Source

  • This creature does not spawn in the wild. Keep an eye on events.

Sanctuary

This creature cannot be placed in sanctuaries.

Abilities

b62fcff7362befd42a57eedeef95dc9fpriority

Instant Defense Shattering Strike

  • Priority.
  • Target: Highest HP. Break Shields. Attack 1X (1350).
r__9788a7a5fbfca364e8377bf6c94f2e88_3ef029c32b689a640a43331e6986fb9bon-revenge

Revenge Fierce Impact

  • Target: Self. Cleanse Vulnerable.
    Target: Lowest HP. Break Shields. Remove Taunt. Bypass Armor. Attack 1.5X (2025).
  • Cooldown: 1.
  • On Revenge:
  • Target: Self. Cleanse Vulnerable.
    Target: Highest HP. Break Shields. Remove Taunt. Bypass Armor. Attack 2X (2700).
  • Cooldown: 1.
r__914e220275813d84396ea7f3c36bdc63_ec470a1cf4d7c54438f05cfb2cd77c32on-revenge

Revenge Protection

  • Target: Lowest HP. Attack 1X (1350).
    Target: Self. Shield By 50.0% for 2 turn(s), 2 attack(s).
  • Cooldown: 1.
  • On Revenge:
  • Target: Lowest HP. Attack 1X (1350).
    Target: Self. Shield By 50.0% for 4 turn(s), 4 attack(s).
  • Cooldown: 1.
9b377daee5cd06c429e79649e3cf82f4

Resilient Group Rampage

  • Target: Self. Cleanse Reduced Damage.
    Target: All Opponents. Remove Dodge. Remove Cloak. Remove Increased Speed. Attack 2X (2700). Impose Vulnerability By 50.0% for 2 turn(s), 1 attack(s).
  • Delay: 1. Cooldown: 2.
2a5bce9724bd04c4ebfc8cd72db6ac11reactive

Disarming Lockdown On Escape

  • Target: Escapee. Unable To Swap for 1 turn(s). Reduce Armor By 100.0% for 2 turn(s), 4 attack(s).

Classification

RarityLegendary
ClassFierce Resilient
SizeSmall
Release Versionv2.8
Animation SetDog

Description

The powerful forelegs of this hybrid make it a swift runner with a very unique set of tracks! These forelegs also make Scutophicyon a great digger, a skill that comes in handy when burrowing after evasive prey or fashioning dens for overnight lodging.

Evolution Cost

* Assuming an average of 22 DNA per fuse, and all ingredients are ready to fuse.