LV: 26
HP: 0
DMG: 0
SPD: 0
Coelocephalus


26
Ingredients
Basic Stats
Resistance
Coelocephalus
Wild Card (Median)
DNA Source
- This creature does not spawn in the wild. Keep an eye on events.
Sanctuary
This creature cannot be placed in sanctuaries.
Abilities

Shielded Superior Vulnerability
- Target: Self. Shield By 50.0% for 2 turn(s), 2 attack(s). Cleanse Reduced Damage.Target: Fastest. Reduce Speed By 50.0% for 2 turn(s). Bypass Dodge. Attack 1X (1500). Impose Vulnerability By 50.0% for 2 turn(s), 2 attack(s).
Instant Group Fierce Rampage
- Priority.
- Target: Self. Cleanse Vulnerable.Target: All Opponents. Break Shields. Remove Taunt. Bypass Absorb. Bypass Armor. Attack 2X (3000).
- Delay: 1. Cooldown: 1.

Ferocious Dispiriting Impact
- Target: Self. Increase Damage By 25.0% for 2 turn(s), 4 attack(s).Target: Fastest. Reduce Speed By 25.0% for 2 turn(s), 4 attack(s). Reduce Damage By 25.0% for 2 turn(s), 4 attack(s). Attack 1.5X (2250).
- Cooldown: 1.

Invincible Cleansing Rally
- Target: Self. Shield By 100.0% for 1 turn(s), 4 attack(s). Cleanse Reduced Damage. Rally. Heal 1.5X (2250). Cleanse All Negative Effects.
- Cooldown: 2.
Critical Devouring Strike
- Target: Self. Increase Crit Chance By 100.0% for this turn.Target: Attacker. Attack 0.75X (1125).Target: Self. Devour Heal By 60.0% for 1 turn(s).
Swap In Nullifying Invincibility
- Target: Self. Shield By 100.0% for 1 turn(s), 4 attack(s).Target: Most Positive Effects. Nullify All Positive Effects.Target: Self. Unable To Swap for 2 turn(s).
Absorb
- Max damage received is remaining HP of flock member nearest defeat. Exception: Group attacks.
Classification
Description
Coelocephalus packs are ambush predators who feed on a most peculiar prey: other larger predators. Their combination of size, coloration, weight, pack instincts, and natural defenses make them perfect for such a purpose.
Expertise
- Has Special Active Ability
- Has Special Passive Ability
- Has Swap In Ability
- Has Counter Ability
- Damaging Priority
- Target All Opponents
- Group Attack
- Heal
- Bypass Armor
- Group Bypass Armor
- Bypass Dodge
- Bypass Absorb
- Group Bypass Alert
- Shield
- Increase Damage
- Increase Crit Chance
- Devour Heal
- Reduce Damage
- Reduce Speed
- Impose Vulnerability
Evolution Cost
For Leveling Up: 720,000
Coelocephalus: 700
For Fusing: 64,000
Amargocephalus: 16,000
For Fusing: 72,800
Amargasaurus: 36,400
Euoplocephalus: 145,600
Coelotator: 16,000
For Fusing: 72,800
Coelophysis: 145,600
Diplotator: 36,400
For Fusing: 33,100
Diplocaulus: 82,750
Irritator Gen 2: 82,750
* Assuming an average of 22 DNA per fuse, and all ingredients are ready to fuse.

