LV: 26
HP: 0
DMG: 0
SPD: 0
Aquilamimus
![aquilamimus](http://cdn.paleo.gg/games/jwa/images/creature/aquilamimus.png)
![cunning](http://cdn.paleo.gg/games/jwa/images/class/cunning.png)
26
Ingredients
Basic Stats
![](http://cdn.paleo.gg/games/jwa/images/stat/health.png)
![](http://cdn.paleo.gg/games/jwa/images/stat/damage.png)
![](http://cdn.paleo.gg/games/jwa/images/stat/speed.png)
![](http://cdn.paleo.gg/games/jwa/images/stat/armor.png)
![](http://cdn.paleo.gg/games/jwa/images/stat/crit.png)
![](http://cdn.paleo.gg/games/jwa/images/stat/critm.png)
Resistance
![](http://cdn.paleo.gg/games/jwa/images/resistance/rst_crit_decrease.png)
![](http://cdn.paleo.gg/games/jwa/images/resistance/rst_dot.png)
![](http://cdn.paleo.gg/games/jwa/images/resistance/rst_damage_decrease.png)
![](http://cdn.paleo.gg/games/jwa/images/resistance/rst_rend.png)
![](http://cdn.paleo.gg/games/jwa/images/resistance/rst_speed_decrease.png)
![](http://cdn.paleo.gg/games/jwa/images/resistance/rst_stun.png)
![](http://cdn.paleo.gg/games/jwa/images/resistance_full/rst_swap_prevent.png)
![](http://cdn.paleo.gg/games/jwa/images/resistance/rst_taunt.png)
![](http://cdn.paleo.gg/games/jwa/images/resistance/rst_vulner.png)
![](http://cdn.paleo.gg/games/jwa/images/resistance/rst_armor_decrease.png)
![](http://cdn.paleo.gg/games/jwa/images/resistance/rst_resistance_decrease_all.png)
![](http://cdn.paleo.gg/games/jwa/images/resistance/rst_heal_decrease.png)
Aquilamimus
Cunning (Median)
DNA Source
- This creature does not spawn in the wild. Keep an eye on events.
Sanctuary
This creature cannot be placed in sanctuaries.
Abilities
![a8eb77ffa898fce44b90498ff38d76b5](http://cdn.paleo.gg/games/jwa/images/move/icon/attack_dodge.png)
Evasive Strike
- Target: Self. 75.0% chance to Dodge By 67.0% for 1 turn(s), 1 attack(s).Target: Lowest HP. Attack 1X (1150).
![d4d6cfe4182ec93419b261715b73d4bd](http://cdn.paleo.gg/games/jwa/images/move/icon/attack_debuff.png)
Distracting Impact
- Target: Highest Damage. Reduce Damage By 50.0% for 2 turn(s), 4 attack(s). Attack 1.5X (1725).
- Cooldown: 2.
![fb001cb11a4b82d409ff404e353ae49d](http://cdn.paleo.gg/games/jwa/images/move/icon/attack_debuff.png)
![priority](http://cdn.paleo.gg/games/jwa/images/move/indicator/priority.png)
Group Distraction
- Priority.
- Target: All Opponents. Reduce Damage By 50.0% for 2 turn(s), 3 attack(s).
- Cooldown: 2.
![40c8aa2d3b63a264ea14a400573c2764](http://cdn.paleo.gg/games/jwa/images/move/icon/evasive_rampage.png)
Evasive Rampage
- Target: Self. 75.0% chance to Dodge By 67.0% for 2 turn(s), 4 attack(s).Target: Lowest HP. Attack 2X (2300).
- Delay: 1. Cooldown: 2.
Classification
Rarity | Epic |
---|---|
Class | Cunning |
Size | Small |
Release Version | v2.3 |
Animation Set | Ornithomimid |
Description
The call of an Aquilamimus sounds like the modern day Golden Eagle, but is significantly louder. By flexing its vocal cords it can let out a cry up of to 100 decibels. That’s louder than a motorcycle engine!
Evolution Cost
For Leveling Up: 20,000
Aquilamimus: 700
For Fusing: 3,200
Gallimimus: 6,400
Haast Eagle Gen 2: 1,600
* Assuming an average of 22 DNA per fuse, and all ingredients are ready to fuse.