Power Move
Last updated date: 2025-06-09
Power Move | Owner |
---|---|
![]() REVIVEGain 1 Action Point to be used immediately. Gain REVIVE ability (When KO'd, revive with 25% HP). | |
![]() PRIMAL ROARDeal damage equal to 250% of Attack power to opposing creature. Reduce Attack of target by 24% | |
![]() ROAR OF CHAMPIONSIncrease team HP by 50% . Increase team Attack by 50% . | |
![]() REINFORCEReduce damage received by 24% (max 75% ) and gain 2 Block Points. | |
![]() SEISMIC STOMPGain 2 Attack points. If opposing creature has surviving allies, they split 50 % of damage dealt. | |
![]() INNER STRENGTHSwap Attack power and HP for one turn. | |
![]() CHARGE UPGain 1 Attack Points. Increase attack by 25% each turn. | |
![]() TERRIBLE SCREAMGain 1 Block Point immediately. Next turn: Gain 1 Attack Point and Opponent cannot Block. | |
![]() RESOLUTE STANCEIncrease max HP by 25% and Heal to full. | |
![]() PREPAREGain 1 Reserve Points immediately, and 1 Action Points each turn. | |
![]() POISON TALONSWound all opposing creatures by 100% of Attack power. Wounded creatures take an additional 33% of Attack power as damage at the end of the attacker's turn. | |
![]() SABOTAGERemove 2 Action Point from opponent each turn for 2 turns. |