Power Move

Last updated date: 2025-06-09

Power MoveOwner
REVIVE

REVIVE

Gain 1 Action Point to be used immediately. Gain REVIVE ability (When KO'd, revive with 25% HP).

PRIMAL ROAR

PRIMAL ROAR

Deal damage equal to 250% of Attack power to opposing creature. Reduce Attack of target by 24%

ROAR OF CHAMPIONS

ROAR OF CHAMPIONS

Increase team HP by 50% . Increase team Attack by 50% .

REINFORCE

REINFORCE

Reduce damage received by 24% (max 75% ) and gain 2 Block Points.

SEISMIC STOMP

SEISMIC STOMP

Gain 2 Attack points. If opposing creature has surviving allies, they split 50 % of damage dealt.

INNER STRENGTH

INNER STRENGTH

Swap Attack power and HP for one turn.

CHARGE UP

CHARGE UP

Gain 1 Attack Points. Increase attack by 25% each turn.

TERRIBLE SCREAM

TERRIBLE SCREAM

Gain 1 Block Point immediately. Next turn: Gain 1 Attack Point and Opponent cannot Block.

RESOLUTE STANCE

RESOLUTE STANCE

Increase max HP by 25% and Heal to full.

PREPARE

PREPARE

Gain 1 Reserve Points immediately, and 1 Action Points each turn.

POISON TALONS

POISON TALONS

Wound all opposing creatures by 100% of Attack power. Wounded creatures take an additional 33% of Attack power as damage at the end of the attacker's turn.

SABOTAGE

SABOTAGE

Remove 2 Action Point from opponent each turn for 2 turns.