| Accelerating Shielded Distraction | Regular | - Priority.
Target: Highest HP. Reduce Damage By 50.0% for 2 turn(s), 4 attack(s). Target: Self. Shield By 50.0% for 2 turn(s), 4 attack(s). Increase Speed By 50.0% for 2 turn(s), 4 attack(s). - Cooldown: 2.
|
| Adrenaline Pulse | Regular | |
| Aerial Dominance | Regular | - Priority.
Target: Highest HP. Attack 2X. Target: Self. 100.0% chance to Dodge By 67.0% for 1 turn(s), 2 attack(s). - Delay: 1. Cooldown: 2.
|
| Afflicted Wounding Distraction | Regular | - Priority.
Target: Highest Damage. Affliction By 50.0% for 1 turn(s), 2 attack(s). Reduce Healing Received By 50.0% for 2 turn(s), 4 attack(s). Reduce Damage By 50.0% for 2 turn(s), 4 attack(s). Attack 1.75X. Damage Over Time 25.0% of target's max HP for 3 turn(s). - Cooldown: 2.
|
| Afflicting Alert Stun | Regular | Secure: - Priority.
Target: Self. Shield By 100.0% for 1 turn(s), 2 attack(s). Target: Highest HP. Nullify All Positive Effects. Attack 1X. - Cooldown: 1.
Threatened: (HP 50% or less) - Priority.
Target: Highest HP. Affliction By 25.0% for 2 turn(s), 4 attack(s). 100.0% chance to Stun for 1 turn(s). Attack 1X. - Cooldown: 1.
|
| Afflicting Horn | Regular | - Priority.
Target: Most Positive Effects. Affliction By 50.0% for 2 turn(s), 4 attack(s). 75.0% chance to Stun for 1 turn(s). Target: Highest HP. Damage Over Time 33.0% of target's max HP for 2 turn(s). Target: Most Positive Effects. Attack 1.5X. - Cooldown: 2.
|
| Afflicting Trap | Regular | - Priority.
Target: Highest Damage. Affliction By 100.0% for 1 turn(s), 1 attack(s). Reduce Damage By 100.0% for 2 turn(s), 2 attack(s). Reduce Speed By 100.0% for 2 turn(s), 2 attack(s). Unable To Swap for 2 turn(s). - Cooldown: 2.
|
| Agile Dominance | Regular | - Priority.
Target: Self. Cleanse All Negative Effects. 100.0% chance to Dodge By 67.0% for 1 turn(s), 2 attack(s). Increase Crit Chance By 50.0% for 2 turn(s), 4 attack(s). Target: All Opponents. Bypass Absorb. Bypass Armor. Bypass Dodge. Attack 2X. - Delay: 1. Cooldown: 2.
|
| Alert Critical Group Defense | Regular | Secure: - Priority.
Target: Team. Increase Crit Chance By 100.0% for 2 turn(s), 4 attack(s). Increase Speed By 20.0% for 2 turn(s), 4 attack(s). Target: All Opponents. Bypass Absorb. Attack 1X. Remove Increased Damage. Reduce Damage By 50.0% for 2 turn(s), 4 attack(s). - Cooldown: 2.
Threatened: (HP 50% or less) - Priority.
Target: Team. Increase Crit Chance By 100.0% for 2 turn(s), 4 attack(s). Increase Speed By 20.0% for 2 turn(s), 4 attack(s). Increase Damage By 15.0% for 2 turn(s), 2 attack(s). Target: All Opponents. Nullify All Positive Effects. Reduce Damage By 50.0% for 2 turn(s), 4 attack(s). - Cooldown: 2.
|
| Alert Defense | Regular | Threatened: (HP 50% or less) - Priority.
Target: Self. Cleanse All Negative Effects. Shield By 50.0% for 2 turn(s), 4 attack(s). Increase Armor By 25.0% for 2 turn(s), 4 attack(s). Target: Highest HP. Impose Vulnerability By 50.0% for 4 turn(s), 2 attack(s). - Cooldown: 2.
|
| Alert Defensive Rampage | Regular | Secure: - Priority.
Target: Fastest. Break Shields. Target: Team. Shield By 100.0% for 1 turn(s), 8 attack(s). Target: Fastest. Attack 2X. - Delay: 1. Cooldown: 2.
Threatened: (HP 50% or less) Target: Fastest. Attack 2X. Target: Team. Heal By 33.0%. - Delay: 1. Cooldown: 2.
|
| Alert Devouring Impact | Regular | Secure: - Priority.
Target: Self. Cleanse Vulnerable. Target: Lowest HP. Remove Taunt. Break Shields. Bypass Armor. Attack 1.5X. Target: Self. Devour Heal By 60.0% for 3 turn(s). - Cooldown: 2.
Threatened: (HP 50% or less) - Priority.
Target: Self. Cleanse Vulnerable. Heal 1.5X. Target: All Opponents. Remove Taunt. Bypass Armor. Bypass Dodge. Attack 1.5X. - Cooldown: 2.
|
| Alert Group Defense | Regular | Secure: - Priority.
Target: Highest HP. Impose Vulnerability By 50.0% for 2 turn(s), 1 attack(s). Target: Team. Increase Armor By 25.0% for 2 turn(s), 4 attack(s). Target: Highest HP. Reduce Healing Received By 50.0% for 2 turn(s). - Cooldown: 2.
Threatened: (HP 33% or less) - Priority.
Target: Team. Cleanse Reduced Damage. Heal 1.5X. Shield By 100.0% for 1 turn(s), 8 attack(s). - Cooldown: 2.
|
| Alert Instant Heal | Regular | Threatened: (HP 33% or less) - Priority.
Target: Self. Cleanse Reduced Damage. Target: Team. Heal 2X. Cleanse All Negative Effects. - Delay: 1. Cooldown: 2.
|
| Alert Instant Shielded Strike | Regular | Secure: - Priority.
Target: Highest Damage. Attack 1X. 75.0% chance to Stun for 1 turn(s). Target: Self. Taunt for 2 turn(s). Shield By 50.0% for 2 turn(s), 4 attack(s). - Delay: 1. Cooldown: 3.
Threatened: (HP 50% or less) - Priority.
Target: Highest Damage. Attack 1X. 66.0% chance to Stun for 1 turn(s). Target: Self. Taunt for 2 turn(s). Shield By 100.0% for 2 turn(s), 4 attack(s). - Delay: 1. Cooldown: 3.
|
| Alert Nullification | Regular | Threatened: (HP 50% or less) - Priority.
Target: All Opponents. Nullify All Positive Effects. Reduce Damage By 75.0% for 2 turn(s), 4 attack(s). - Cooldown: 2.
|
| Alert Shrill Screech | Regular | Secure: - Priority.
Target: Self. Increase Damage By 50.0% for 1 turn(s), 2 attack(s). 100.0% chance to Dodge By 67.0% for 2 turn(s), 4 attack(s). Target: Highest Damage. Bypass Armor. Bypass Dodge. Attack 2X. Target: Self. Taunt for 2 turn(s). - Delay: 1. Cooldown: 2.
Threatened: (HP 33% or less) - Priority.
Target: Self. Cleanse Reduced Damage. Heal By 33.0%. Cleanse All Negative Effects. Increase Armor By 25.0% for 2 turn(s), 4 attack(s). Shield By 50.0% for 2 turn(s), 2 attack(s). - Cooldown: 1.
|
| Alert Stunning Rampage | Regular | Threatened: (HP 33% or less) - Priority.
Target: Highest Damage. Attack 2X. 66.0% chance to Stun for 1 turn(s). Target: Self. Automatic Swap. - Delay: 1. Cooldown: 2.
|
| Alert Surge | Regular | Threatened: (HP 33% or less) - Priority.
Target: Lowest HP. Attack 1X. Target: Self. 50.0% chance to Dodge By 66.7% for 1 turn(s), 2 attack(s).
|
| Alpha Intimidation | Regular | - Priority.
Target: Self. Increase Damage By 25.0% for 2 turn(s), 4 attack(s). Increase Armor By 25.0% for 2 turn(s), 4 attack(s). Target: Lowest HP. Reduce Speed By 50.0% for 2 turn(s), 4 attack(s). Reduce Damage By 25.0% for 2 turn(s), 4 attack(s). - Cooldown: 2.
|
| Angry Endurance | Regular | |
| Anticipation | Regular | |
| Bared Teeth | Regular | |
| Bask | Regular | - Priority.
Target: Self. Cleanse Reduced Damage. Heal 1.5X. Cleanse All Negative Effects. Increase Damage By 50.0% for 2 turn(s), 2 attack(s). Target: Fastest. 100.0% chance to Stun for 1 turn(s). Unable To Swap for 2 turn(s). - Cooldown: 2.
|
| Battle Ready | Regular | Secure: - Priority.
Target: Self. Cleanse All Negative Effects. Target: Team. Increase Damage By 25.0% for 3 turn(s). Increase Speed By 25.0% for 3 turn(s). Target: Self. Increase Damage By 25.0% for 3 turn(s). Increase Speed By 25.0% for 3 turn(s). Sacrifice 51.0% of target's max HP. Target: All Opponents. Reduce Damage By 100.0% for 1 turn(s), 2 attack(s).
Threatened: (HP 50% or less) - Priority.
Target: Self. Heal By 75.0%. Nullify All Positive Effects. Shield By 100.0% for 1 turn(s), 1 attack(s). - Cooldown: 1.
|
| Bellow | Regular | - Priority.
Target: Self. Shield By 50.0% for this turn, 4 attack(s). Target: Fastest. Reduce Speed By 50.0% for 2 turn(s). - Cooldown: 2.
|
| Bellowing Alert Rampage | Regular | Secure: - Priority.
Target: Self. Shield By 50.0% for 2 turn(s), 4 attack(s). Taunt for 1 turn(s). Target: Fastest. Reduce Speed By 50.0% for 2 turn(s). Attack 2X. - Delay: 1. Cooldown: 2.
Threatened: (HP 33% or less) - Priority.
Target: Self. Shield By 100.0% for 2 turn(s), 4 attack(s). Taunt for 2 turn(s). Target: Fastest. Reduce Speed By 50.0% for 2 turn(s). Attack 2X. Target: Self. Heal By 50.0%. - Delay: 1. Cooldown: 2.
|
| Blighted Stall | Regular | - Priority.
Target: Most Positive Effects. Nullify All Positive Effects. Reduce Healing Received By 50.0% for 2 turn(s). Target: Self. Cleanse All Negative Effects. 75.0% chance to Dodge By 67.0% for 1 turn(s), 2 attack(s). Increase Speed By 50.0% for 2 turn(s). - Cooldown: 3.
|
| Brace | Regular | |
| Braking Impact And Run | Regular | - Priority.
Target: Highest HP. Attack 1.5X. Reduce Armor By 30.0% for 2 turn(s), 4 attack(s). Reduce Speed By 50.0% for 2 turn(s), 4 attack(s). Target: Self. Automatic Swap. - Delay: 1. Cooldown: 1.
|
| Bristling Stun | Regular | - Priority.
Target: Self. Cleanse All Negative Effects. Target: Highest Damage. Remove Increased Damage. Remove Increased Crit Chance. Reduce Damage By 75.0% for 2 turn(s), 4 attack(s). Reduce Crit Chance By 100.0% for 2 turn(s), 4 attack(s). 100.0% chance to Stun for 1 turn(s). Target: Self. Cleanse All Negative Effects. - Cooldown: 2.
|
| Bulwark | Regular | |
| Camouflage | Regular | - Priority.
Target: Self. Increase Speed By 30.0% for 2 turn(s). 75.0% chance to Dodge By 66.7% for 2 turn(s), 2 attack(s). Target: Highest Damage. Reduce Damage By 50.0% for 1 turn(s), 2 attack(s).
|
| Camouflaged Dig In | Regular | - Priority.
Target: Self. Heal 1X. Cleanse All Negative Effects. Increase Speed By 30.0% for 2 turn(s). 75.0% chance to Dodge By 66.7% for 2 turn(s), 2 attack(s). Shield By 50.0% for 2 turn(s), 2 attack(s). Target: Highest Damage. Reduce Damage By 50.0% for 1 turn(s), 2 attack(s). - Cooldown: 2.
|
| Cautious Cunning Rampage | Regular | - Priority.
Target: Self. Cleanse Damage Over Time. Target: Highest Damage. Reduce Damage By 50.0% for 1 turn(s), 2 attack(s). Reduce Crit Chance By 100.0% for 1 turn(s), 2 attack(s). Remove Increased Crit Chance. Remove Increased Damage. Attack 2X. - Cooldown: 2.
|
| Cautious Retreat | Regular | |
| Cheater's Mockery | Regular | - Priority.
Target: Highest Damage. Reduce Damage By 50.0% for 2 turn(s), 4 attack(s). Reduce Speed By 50.0% for 2 turn(s), 4 attack(s). Target: Self. Cheat Death for 1 turn(s). - Cooldown: 2.
|
| Cheating Impact | Regular | |
| Claw Sleight | Regular | - Priority.
Target: Self. Cleanse All Negative Effects. Target: Highest HP. Cleanse All Negative Effects. Target: Self. Shield By 50.0% for 1 turn(s), 1 attack(s). Target: Highest HP. Automatic Swap. Target: Self. Automatic Swap. - Delay: 1. Cooldown: 2.
|
| Cloak | Regular | |
| Cloak | Regular | |
| Concuss | Regular | - Priority.
Target: Highest HP. Attack 1.5X. Damage Over Time 33.0% of target's max HP for 2 turn(s). Target: Highest Damage. Affliction By 100.0% for 1 turn(s), 2 attack(s). Target: Highest HP. 75.0% chance to Stun for 1 turn(s). - Delay: 1. Cooldown: 2.
|
| Critical Evasive Strike | Regular | - Priority.
Target: Self. Cleanse All Negative Effects. 75.0% chance to Dodge By 67.0% for 1 turn(s), 2 attack(s). Increase Crit Chance By 50.0% for 1 turn(s), 2 attack(s). Target: Lowest HP. Attack 1X.
|
| Critical Sidestep | Regular | - Priority.
Target: Self. Cleanse All Negative Effects. Increase Speed By 10.0% for 2 turn(s). Increase Crit Chance By 100.0% for 2 turn(s), 1 attack(s). 100.0% chance to Dodge By 67.0% for this turn, 2 attack(s). - Cooldown: 1.
|
| Crushing Prowl | Regular | - Priority.
Target: Self. Cleanse All Negative Effects. Increase Crit Chance By 75.0% for 2 turn(s), 2 attack(s). 75.0% chance to Dodge By 67.0% for 1 turn(s), 2 attack(s). Target: Team. Increase Damage By 50.0% for 4 turn(s), 2 attack(s). Cleanse Reduced Damage. Cleanse Crit Chance Reduction. - Cooldown: 2.
|
| Crushing Stun | Regular | - Priority.
Target: Team. Cleanse Reduced Damage. Cleanse Crit Chance Reduction. Increase Damage By 25.0% for 4 turn(s), 2 attack(s). Increase Crit Chance By 30.0% for 4 turn(s), 2 attack(s). Target: Highest HP. 100.0% chance to Stun for 1 turn(s). - Cooldown: 2.
|
| Dazing Brace | Regular | - Priority.
Target: Self. Cleanse Reduced Damage. Heal 1X. Cleanse All Negative Effects. Increase Armor By 50.0% for 2 turn(s), 2 attack(s). Target: Most Positive Effects. Daze for 2 turn(s), 2 attack(s). - Cooldown: 2.
|
| Debilitating Nullification | Regular | |
| Decelerating Sideflap | Regular | - Priority.
Target: Self. Cleanse All Negative Effects. 100.0% chance to Dodge By 67.0% for this turn, 2 attack(s). Increase Speed By 10.0% for 2 turn(s). Taunt for 1 turn(s). Target: All Opponents. Reduce Speed By 50.0% for 1 turn(s). - Cooldown: 1.
|
| Defensive Impact | Regular | - Priority.
Target: Self. Cleanse Reduced Damage. Shield By 50.0% for 2 turn(s), 2 attack(s). Heal 1X. Target: Fastest. Remove Dodge. Remove Cloak. Attack 1.5X. - Cooldown: 1.
|
| Defensive Rampage | Regular | - Priority.
Target: Self. Shield By 50.0% for 2 turn(s), 4 attack(s). Cleanse Reduced Damage. Heal 2X. Target: Fastest. Attack 2X. Remove Cloak. Remove Dodge. - Delay: 1. Cooldown: 1.
|
| Devouring Revenge | Regular | - Priority.
Target: Lowest HP. Bypass Armor. Attack 2X. Target: Self. Devour Heal By 40.0% for 3 turn(s). Shield By 50.0% for 2 turn(s), 4 attack(s). Increase Armor By 25.0% for 2 turn(s), 4 attack(s). - Delay: 1. Cooldown: 3.
On Revenge: Target: Lowest HP. Bypass Armor. Attack 2X. Target: Self. Devour Heal By 60.0% for 3 turn(s). Shield By 50.0% for 3 turn(s), 4 attack(s). Increase Armor By 50.0% for 2 turn(s), 4 attack(s). - Cooldown: 2.
|
| Dig In | Regular | |
| Dig In Taunt | Regular | |
| Distorted Dominance | Regular | - Priority.
Target: Self. Increase Damage By 25.0% for 4 turn(s), 8 attack(s). Increase Armor By 25.0% for 4 turn(s), 8 attack(s). Heal 1X. Target: All Opponents. Break Shields. Bypass Absorb. Bypass Armor. Bypass Dodge. Attack 1X. Reduce Healing Received By 50.0% for 4 turn(s), 8 attack(s). - Cooldown: 2.
|
| Distracting Brace | Regular | - Priority.
Target: Self. Cleanse Reduced Damage. Heal 1X. Cleanse All Negative Effects. Increase Armor By 50.0% for 2 turn(s), 2 attack(s). Target: Highest Damage. Reduce Damage By 50.0% for 2 turn(s), 4 attack(s). - Cooldown: 2.
|
| Distracting Sidestep | Regular | - Priority.
Target: Self. Cleanse All Negative Effects. 100.0% chance to Dodge By 67.0% for this turn, 2 attack(s). Increase Speed By 10.0% for 2 turn(s), 2 attack(s). Target: Highest Damage. Reduce Damage By 50.0% for 1 turn(s), 2 attack(s).
|
| Distracting Team Heal | Regular | - Priority.
Target: Self. Cleanse Reduced Damage. Target: Team. Heal 2X. Cleanse All Negative Effects. Target: Highest Damage. Reduce Damage By 25.0% for 2 turn(s), 2 attack(s). - Cooldown: 2.
|
| Dodging Lockdown Shriek | Regular | - Priority.
Target: Self. 75.0% chance to Dodge By 67.0% for 2 turn(s), 4 attack(s). Target: All Opponents. Reduce Healing Received By 25.0% for 2 turn(s). Remove Increased Damage. Unable To Swap for 2 turn(s). Bypass Absorb. Bypass Dodge. Attack 1X. - Cooldown: 2.
|
| Dodging Shriek | Regular | - Priority.
Target: Self. 75.0% chance to Dodge By 67.0% for 2 turn(s), 4 attack(s). Target: All Opponents. Remove Increased Damage. Reduce Healing Received By 25.0% for 2 turn(s), 2 attack(s). Bypass Absorb. Bypass Dodge. Attack 1X. - Cooldown: 2.
|
| Dominant Roar | Regular | - Priority.
Target: Team. Increase Damage By 50.0% for 2 turn(s), 2 attack(s). Target: All Opponents. Bypass Absorb. Attack 1X. Target: Team. Increase Speed By 25.0% for 2 turn(s), 2 attack(s). - Cooldown: 2.
|
| Durable Protective Stance | Regular | - Priority.
Target: Self. Increase Armor By 25.0% for 3 turn(s), 6 attack(s). Shield By 50.0% for 3 turn(s), 6 attack(s). Increase Damage By 50.0% for 3 turn(s), 6 attack(s). Target: Highest Damage. Reduce Healing Received By 50.0% for 2 turn(s). Reduce Damage By 50.0% for 2 turn(s), 4 attack(s). - Cooldown: 2.
|
| Echolocate | Regular | - Priority.
Target: Self. Increase Crit Chance By 30.0% for 4 turn(s), 2 attack(s). Increase Damage By 50.0% for 4 turn(s), 2 attack(s). 100.0% chance to Dodge By 67.0% for 2 turn(s), 2 attack(s). - Cooldown: 2.
|
| Embolden | Regular | - Priority.
Target: Team. Increase Speed By 25.0% for 2 turn(s), 4 attack(s). Heal By 25.0%. Increase Damage By 25.0% for 2 turn(s), 4 attack(s). Increase Crit Chance By 50.0% for 2 turn(s), 4 attack(s). Target: Self. Increase Armor By 25.0% for 2 turn(s), 4 attack(s). Shield By 25.0% for 2 turn(s), 4 attack(s). - Cooldown: 2.
|
| Emergency Group Heal | Regular | |
| Emergency Heal | Regular | |
| Evasive Hunt | Regular | - Priority.
Target: Self. Increase Speed By 25.0% for 1 turn(s), 2 attack(s). Increase Damage By 50.0% for 2 turn(s), 4 attack(s). 100.0% chance to Dodge By 100.0% for 1 turn(s), 2 attack(s). - Cooldown: 2.
|
| Evasive Protection | Regular | - Priority.
Target: Self. Cleanse All Negative Effects. 75.0% chance to Dodge By 66.7% for 2 turn(s), 4 attack(s). Increase Armor By 25.0% for 2 turn(s), 4 attack(s). Shield By 25.0% for 2 turn(s), 4 attack(s). - Cooldown: 1.
|
| Evasive Restore | Regular | |
| Evasive Shield And Roar | Regular | - Priority.
Target: Team. Shield By 50.0% for 2 turn(s), 4 attack(s). 75.0% chance to Dodge By 67.0% for 2 turn(s), 4 attack(s). Increase Crit Chance By 25.0% for 2 turn(s), 4 attack(s). Target: All Opponents. Bypass Absorb. Attack 1.5X. - Cooldown: 1.
|
| Evasive Stance | Regular | |
| Fabled Fangs | Regular | |
| Ferocious Defense | Regular | - Priority.
Target: Self. Increase Damage By 50.0% for 3 turn(s), 6 attack(s). Shield By 50.0% for 2 turn(s), 4 attack(s). Target: Highest HP. Damage Over Time 33.0% of target's max HP for 2 turn(s). - Cooldown: 3.
|
| Flock Of One | Regular | Secure: - Priority.
Target: Self. Cleanse All Negative Effects. Target: All Opponents. Reduce Damage By 50.0% for 2 turn(s), 4 attack(s). Break Shields. Remove Increased Damage. Remove Increased Crit Chance. Bypass Absorb. Bypass Armor. Rend 60.0% of target's max HP. Impose Vulnerability By 50.0% for 2 turn(s), 1 attack(s). - Delay: 1. Cooldown: 1.
Threatened: (HP 50% or less) - Priority.
Target: Self. Cleanse Reduced Damage. Heal 1X. Cleanse All Negative Effects. Target: All Opponents. Reduce Damage By 50.0% for 2 turn(s), 4 attack(s). Break Shields. Remove Increased Damage. Remove Increased Crit Chance. Bypass Absorb. Bypass Armor. Rend 40.0% of target's max HP. - Cooldown: 2.
|
| Greater Emergency Heal | Regular | |
| Greater Nullification | Regular | |
| Greater Shield | Regular | - Priority.
Target: Self. Cleanse Reduced Damage. Heal 1X. Cleanse All Negative Effects. Shield By 50.0% for 2 turn(s), 4 attack(s). Target: Highest HP. Break Shields. Target: Self. Increase Armor By 15.0% for 2 turn(s), 2 attack(s). - Cooldown: 1.
|
| Group Acceleration | Regular | - Priority.
Target: Team. Cleanse Speed Decrease. Increase Speed By 50.0% for 3 turn(s), 3 attack(s). Target: Lowest HP. Attack 1.5X. - Cooldown: 1.
|
| Group Brace | Regular | |
| Group Bulwark | Regular | |
| Group Critical Alert | Regular | Secure: - Priority.
Target: Team. Increase Crit Chance By 100.0% for 2 turn(s), 4 attack(s). Target: All Opponents. Reduce Damage By 50.0% for 2 turn(s), 4 attack(s). - Cooldown: 2.
Threatened: (HP 50% or less) - Priority.
Target: Team. Increase Crit Chance By 50.0% for 2 turn(s), 4 attack(s). Target: All Opponents. Reduce Damage By 100.0% for 1 turn(s), 2 attack(s). - Cooldown: 2.
|
| Group Defensive Rampage | Regular | - Priority.
Target: Team. Cleanse Reduced Damage. Heal 1.5X. Increase Armor By 30.0% for 2 turn(s), 4 attack(s). Target: All Opponents. Break Shields. Bypass Absorb. Bypass Dodge. Attack 2X. - Delay: 1. Cooldown: 2.
|
| Group Distraction | Regular | |
| Group Ferocity | Regular | |
| Group Instant Charge | Regular | |
| Group Instant Distracting Vulnerability | Regular | |
| Group Instant Invincibility | Regular | |
| Group Instant Resilient Charge | Regular | - Priority.
Target: Self. Cleanse Reduced Damage. Target: All Opponents. Remove Dodge. Remove Cloak. Remove Increased Speed. Bypass Absorb. Attack 1X. Impose Vulnerability By 50.0% for 2 turn(s), 2 attack(s). Target: Highest Damage. 75.0% chance to Stun for 1 turn(s). - Delay: 1. Cooldown: 2.
|
| Group Shield | Regular | |
| Group Takedown | Regular | |
| Group Taunting Shield Exchange | Regular | - Priority.
Target: Fastest. Remove Taunt. Break Shields. Target: Team. Shield By 50.0% for 2 turn(s), 2 attack(s). Target: Self. Taunt for 1 turn(s). - Cooldown: 1.
|
| Group Taunting Shields | Regular | |
| Group Warning Squeal | Regular | - Priority.
Target: Team. Shield By 50.0% for 2 turn(s), 4 attack(s). Increase Crit Chance By 20.0% for 2 turn(s), 2 attack(s). Increase Damage By 25.0% for 2 turn(s). Target: Fastest. Reduce Speed By 50.0% for 2 turn(s). - Cooldown: 3.
|
| Hastening Shelter | Regular | |
| Heal | Regular | |
| Healing Bellow | Regular | - Priority.
Target: Team. Cleanse Speed Decrease. Target: Self. Cleanse Reduced Damage. Target: Team. Heal 0.5X. Shield By 50.0% for 2 turn(s), 4 attack(s). Target: Self. Taunt for 1 turn(s). Target: Fastest. Reduce Speed By 50.0% for 2 turn(s). - Cooldown: 2.
|
| Healing Formation | Regular | - Priority.
Target: Self. Cleanse Reduced Damage. Target: Team. Heal 1.5X. Cleanse All Negative Effects. 100.0% chance to Dodge By 67.0% for 2 turn(s), 4 attack(s). Increase Speed By 30.0% for 2 turn(s), 4 attack(s). - Cooldown: 2.
|
| Hop And Mock | Regular | - Priority.
Target: Self. Cleanse All Negative Effects. 75.0% chance to Dodge By 67.0% for this turn, 2 attack(s). Target: Most Positive Effects. Nullify All Positive Effects. Target: Self. Taunt for 1 turn(s). - Cooldown: 1.
|
| Howl | Regular | |
| Howling Impact | Regular | - Priority.
Target: Team. Increase Damage By 30.0% for 3 turn(s), 6 attack(s). Increase Speed By 25.0% for 3 turn(s), 6 attack(s). Target: All Opponents. Bypass Absorb. Attack 1.5X. - Cooldown: 3.
|
| Howling Rampage | Regular | - Priority.
Target: Team. Increase Damage By 30.0% for 3 turn(s), 6 attack(s). Increase Speed By 25.0% for 3 turn(s), 6 attack(s). Target: All Opponents. Break Shields. Bypass Absorb. Attack 2X. - Cooldown: 2.
|
| Illusion | Regular | - Priority.
Target: Self. Cloak. 2X damage on next attack. 75% chance to dodge 67% of damage for 2 turn(s). Increase Speed By 25.0% for 2 turn(s), 4 attack(s). Increase Crit Chance By 30.0% for 2 turn(s), 1 attack(s). - Cooldown: 3.
|
| Imminent Stampede | Regular | - Priority.
Target: Team. Cleanse Speed Decrease. Increase Speed By 50.0% for 2 turn(s). Target: Self. Increase Damage By 50.0% for 2 turn(s), 2 attack(s). - Cooldown: 2.
|
| Immobilize | Regular | |
| Immobilizing Impact | Regular | |
| Instant Afflicting Distraction | Regular | |
| Instant Ambush | Regular | - Priority.
Target: Self. Increase Speed By 30.0% for 2 turn(s). 75.0% chance to Dodge By 67.0% for 1 turn(s), 2 attack(s). Target: Highest Damage. Reduce Damage By 50.0% for 1 turn(s), 2 attack(s). Target: Self. Increase Crit Chance By 50.0% for 2 turn(s), 2 attack(s). - Cooldown: 2.
|
| Instant Armor Piercing Rampage | Regular | |
| Instant Armored Deflection | Regular | |
| Instant Blessed Strike | Regular | - Priority.
Target: Fastest. Attack 1X. Target: Self. Increase Healing Received By 25.0% for 2 turn(s). Increase Armor By 25.0% for 2 turn(s), 4 attack(s).
|
| Instant Blighted Dodge Impact | Regular | - Priority.
Target: Self. Cleanse Damage Over Time. 75.0% chance to Dodge By 66.7% for 2 turn(s), 4 attack(s). Target: Lowest HP. Attack 1.5X. Reduce Healing Received By 50.0% for 2 turn(s), 4 attack(s). - Cooldown: 2.
|
| Instant Buff | Regular | |
| Instant Charge | Regular | |
| Instant Charging Impact | Regular | |
| Instant Cleansing Shields | Regular | |
| Instant Critical Impact | Regular | |
| Instant Critical Strike | Regular | - Priority.
Target: Self. Increase Crit Chance By 50.0% for 2 turn(s), 4 attack(s). Target: Lowest HP. Break Shields. Bypass Armor. Attack 1X.
|
| Instant Crush | Regular | |
| Instant Cunning Impact | Regular | - Priority.
Target: Self. Cleanse Damage Over Time. Target: Highest Damage. Reduce Damage By 50.0% for 1 turn(s), 2 attack(s). Reduce Crit Chance By 100.0% for 1 turn(s), 2 attack(s). Remove Increased Crit Chance. Remove Increased Damage. Attack 1.5X. - Cooldown: 1.
|
| Instant Cunning Rampage | Regular | - Priority.
Target: Self. Cleanse Damage Over Time. Target: Highest Damage. Reduce Damage By 50.0% for 1 turn(s), 2 attack(s). Reduce Crit Chance By 100.0% for 1 turn(s), 2 attack(s). Remove Increased Crit Chance. Remove Increased Damage. Attack 2X. - Delay: 1. Cooldown: 1.
|
| Instant Cunning Strike | Regular | - Priority.
Target: Self. Cleanse Damage Over Time. Target: Highest Damage. Reduce Damage By 50.0% for 1 turn(s), 2 attack(s). Reduce Crit Chance By 100.0% for 1 turn(s), 2 attack(s). Remove Increased Crit Chance. Remove Increased Damage. Attack 1X. Target: Self. 75.0% chance to Dodge By 67.0% for 1 turn(s), 2 attack(s).
|
| Instant Debilitating Shield Impact | Regular | - Priority.
Target: Highest Damage. Reduce Damage By 75.0% for 2 turn(s), 4 attack(s). Attack 1.5X. Target: Self. Shield By 50.0% for 2 turn(s), 4 attack(s). - Cooldown: 2.
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| Instant Decelerating Distraction | Regular | |
| Instant Decelerating Precision | Regular | - Priority.
Target: Self. Shield By 50.0% for 1 turn(s), 4 attack(s). Target: Fastest. Reduce Speed By 50.0% for 3 turn(s), 3 attack(s). Bypass Dodge. Attack 1X.
|
| Instant Defense Shattering Strike | Regular | |
| Instant Destructive Feint | Regular | - Priority.
Target: Lowest HP. Remove Increased Damage. Break Shields. Reduce Armor By 50.0% for 2 turn(s), 4 attack(s). Reduce Healing Received By 25.0% for 2 turn(s). Reduce Damage By 50.0% for 2 turn(s), 4 attack(s). Reduce Speed By 50.0% for 2 turn(s), 4 attack(s).
|
| Instant Devious Strike | Regular | - Priority.
Target: Self. 75.0% chance to Dodge By 67.0% for 1 turn(s), 2 attack(s). Increase Crit Chance By 30.0% for 2 turn(s), 2 attack(s). Target: Lowest HP. Attack 1X. Reduce Damage By 25.0% for 2 turn(s), 4 attack(s).
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| Instant Distracting Strike | Regular | |
| Instant Distraction | Regular | |
| Instant Dodge Impact | Regular | - Priority.
Target: Self. Cleanse Damage Over Time. Target: Highest Damage. Attack 1.5X. Reduce Damage By 50.0% for 1 turn(s), 2 attack(s). Reduce Crit Chance By 100.0% for 1 turn(s), 2 attack(s). Remove Increased Crit Chance. Remove Increased Damage. Target: Self. 75.0% chance to Dodge By 67.0% for this turn, 2 attack(s). - Cooldown: 1.
|
| Instant Double Strike | Regular | - Priority.
Target: Highest Damage. Attack 0.75X. Impose Vulnerability By 50.0% for 2 turn(s), 2 attack(s). Attack 0.75X. Reduce Healing Received By 50.0% for 2 turn(s). Reduce Damage By 50.0% for 2 turn(s), 4 attack(s). - Cooldown: 2.
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| Instant Evasive Distracting Impact | Regular | - Priority.
Target: Self. Cleanse Damage Over Time. Target: Highest Damage. Attack 1.5X. Reduce Damage By 50.0% for 1 turn(s), 2 attack(s). Target: Self. 75.0% chance to Dodge By 67.0% for this turn, 2 attack(s). - Cooldown: 1.
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| Instant Evasive Precise Rampage | Regular | - Priority.
Target: Self. 75.0% chance to Dodge By 67.0% for 2 turn(s), 4 attack(s). Heal 1X. Target: Slowest. Reduce Speed By 50.0% for 2 turn(s), 4 attack(s). Bypass Dodge. Attack 2X. - Delay: 1. Cooldown: 1.
|
| Instant Ferocious Revenge | Regular | |
| Instant Fierce Rampage | Regular | |
| Instant Fierce Strike | Regular | |
| Instant Group Distracting Revenge | Regular | |
| Instant Group Distraction Impact | Regular | |
| Instant Group Fierce Strike | Regular | |
| Instant Impact And Run | Regular | |
| Instant Invincibility | Regular | |
| Instant Invincibility Taunt | Regular | |
| Instant Nullifying Strike | Regular | |
| Instant Precise Cunning Impact | Regular | - Priority.
Target: Self. Cleanse Damage Over Time. Target: Highest Damage. Reduce Damage By 50.0% for 1 turn(s), 2 attack(s). Reduce Crit Chance By 100.0% for 1 turn(s), 2 attack(s). Remove Increased Crit Chance. Remove Increased Damage. Bypass Dodge. Attack 1.5X. - Cooldown: 1.
|
| Instant Precise Impact | Regular | |
| Instant Quickening Charge | Regular | |
| Instant Rampage | Regular | |
| Instant Rampage And Run | Regular | |
| Instant Rend | Regular | |
| Instant Resilient Impact | Regular | - Priority.
Target: Self. Cleanse Reduced Damage. Target: Fastest. Remove Dodge. Remove Cloak. Remove Increased Speed. Attack 1.5X. Impose Vulnerability By 50.0% for 2 turn(s), 2 attack(s). - Cooldown: 1.
|
| Instant Resilient Rampage | Regular | - Priority.
Target: Self. Cleanse Reduced Damage. Target: Fastest. Remove Dodge. Remove Cloak. Remove Increased Speed. Attack 2X. Impose Vulnerability By 50.0% for 2 turn(s), 2 attack(s). - Delay: 1. Cooldown: 1.
|
| Instant Resilient Strike | Regular | - Priority.
Target: Self. Cleanse Reduced Damage. Target: Fastest. Remove Dodge. Remove Cloak. Remove Increased Speed. Attack 1X. Impose Vulnerability By 50.0% for 2 turn(s), 1 attack(s).
|
| Instant Rumble | Regular | - Priority.
Target: Self. Shield By 50.0% for this turn, 4 attack(s). Increase Crit Chance By 20.0% for 2 turn(s), 2 attack(s). Increase Damage By 25.0% for 2 turn(s). Target: Fastest. Reduce Speed By 50.0% for 2 turn(s). - Cooldown: 3.
|
| Instant Shield Impact | Regular | - Priority.
Target: Highest Damage. Attack 1.5X. Target: Self. Shield By 50.0% for 1 turn(s), 2 attack(s). Heal By 10.0%. - Cooldown: 1.
|
| Instant Shielded Resilient Strike | Regular | - Priority.
Target: Self. Cleanse Reduced Damage. Shield By 75.0% for 1 turn(s), 4 attack(s). Target: Fastest. Remove Dodge. Remove Cloak. Remove Increased Speed. Attack 1X. Impose Vulnerability By 50.0% for 2 turn(s), 1 attack(s).
|
| Instant Shielded Strike | Regular | - Priority.
Target: Highest Damage. Attack 1X. Target: Self. Shield By 50.0% for 1 turn(s), 2 attack(s). Heal By 10.0%.
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| Instant Stunning Brace | Regular | - Priority.
Target: Highest Damage. Affliction By 75.0% for 1 turn(s), 2 attack(s). 100.0% chance to Stun for 1 turn(s). Target: Self. Cleanse Reduced Damage. Heal 1X. Cleanse All Negative Effects. Increase Armor By 50.0% for 2 turn(s), 4 attack(s). - Delay: 1. Cooldown: 2.
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| Instant Stunning Impact | Regular | |
| Instant Stunning Revenge Impact | Regular | On Revenge: - Priority.
Target: All Opponents. Bypass Absorb. Bypass Dodge. Attack 1.75X. 100.0% chance to Stun for 1 turn(s). Target: Self. Shield By 100.0% for 1 turn(s), 2 attack(s). - Cooldown: 1.
|
| Instant Stunning Strike | Regular | |
| Instant Taunting Bulwark | Regular | |
| Instant Taunting Fortress | Regular | - Priority.
Target: Self. Increase Armor By 50.0% for 2 turn(s), 2 attack(s). Shield By 50.0% for 2 turn(s), 2 attack(s). Taunt for 2 turn(s). Increase Damage By 34.0% for 3 turn(s), 3 attack(s). - Cooldown: 2.
|
| Intimidate | Regular | - Priority.
Target: Fastest. Reduce Speed By 50.0% for 2 turn(s). Target: Self. Cleanse All Negative Effects. Increase Damage By 25.0% for 2 turn(s). Increase Armor By 25.0% for 2 turn(s), 4 attack(s). - Delay: 1. Cooldown: 2.
|
| Intimidating Brace | Regular | - Priority.
Target: Self. Cleanse Reduced Damage. Heal 1X. Cleanse All Negative Effects. Increase Damage By 25.0% for 2 turn(s), 4 attack(s). Target: Team. Increase Armor By 50.0% for 2 turn(s), 4 attack(s). Target: Lowest HP. Reduce Speed By 50.0% for 2 turn(s). Reduce Damage By 25.0% for 2 turn(s), 2 attack(s). - Cooldown: 2.
|
| Intimidating Stance | Regular | - Priority.
Target: Self. Increase Armor By 50.0% for 2 turn(s), 4 attack(s). Increase Damage By 50.0% for 2 turn(s), 4 attack(s). Target: Highest Damage. Reduce Healing Received By 50.0% for 2 turn(s). Target: Self. Cleanse All Negative Effects. - Cooldown: 2.
|
| Jab And Weave | Regular | - Priority.
Target: Highest Damage. Reduce Damage By 50.0% for 2 turn(s), 4 attack(s). Reduce Speed By 50.0% for 2 turn(s), 4 attack(s). Attack 1X. Attack 1X. Target: Self. 75.0% chance to Dodge By 67.0% for 3 turn(s), 4 attack(s). - Cooldown: 1.
|
| Killer Instinct | Regular | |
| Leader Leech | Regular | - Priority.
Target: Self. Cleanse Reduced Damage. Target: Highest HP. Break Shields. Bypass Armor. Bypass Dodge. Attack 2X. Target: Self. Devour Heal By 60.0% for 3 turn(s). Target: Highest HP. Reduce Healing Received By 60.0% for 3 turn(s). Damage Over Time 25.0% of target's max HP for 3 turn(s). - Delay: 1. Cooldown: 2.
|
| Lesser Emergency Heal | Regular | |
| Maximum Ferocity | Regular | - Priority.
Target: Self. Increase Damage By 75.0% for 2 turn(s), 4 attack(s). Shield By 50.0% for 2 turn(s), 2 attack(s). Target: Highest HP. Damage Over Time 40.0% of target's max HP for 2 turn(s). Target: Self. Cleanse Reduced Damage. Heal 1.5X. - Cooldown: 2.
|
| Motherly Instinct | Regular | - Priority.
Target: Team. Increase Armor By 15.0% for 1 turn(s), 4 attack(s). 100.0% chance to Dodge By 50.0% for 1 turn(s), 4 attack(s). Increase Speed By 15.0% for 1 turn(s). Target: All Opponents. Reduce Damage By 25.0% for 1 turn(s), 2 attack(s).
|
| Offensive Stance | Regular | - Priority.
Target: Self. Cleanse Vulnerable. Cleanse Reduced Damage. Cleanse Speed Decrease. 75.0% chance to Dodge By 66.7% for 2 turn(s), 4 attack(s). Increase Damage By 25.0% for 2 turn(s), 4 attack(s). Increase Crit Chance By 33.0% for 2 turn(s), 4 attack(s).
|
| Parental Encouragement | Regular | - Priority.
Target: Self. Increase Damage By 25.0% for 2 turn(s), 4 attack(s). Increase Armor By 25.0% for 2 turn(s), 4 attack(s). Shield By 50.0% for 2 turn(s), 4 attack(s). Target: Most Positive Effects. Nullify All Positive Effects. Reduce Damage By 25.0% for 2 turn(s), 4 attack(s). - Cooldown: 2.
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| Piercing Bulwark Impact | Regular | - Priority.
Target: Self. Cleanse Armor Reduction. Increase Armor By 35.0% for 2 turn(s), 4 attack(s). Target: Highest HP. Bypass Armor. Attack 1.5X. Impose Vulnerability By 50.0% for 2 turn(s), 2 attack(s). - Cooldown: 1.
|
| Piercing Screech | Regular | - Priority.
Target: Team. Cleanse All Negative Effects. Increase Speed By 10.0% for 1 turn(s). Increase Crit Chance By 20.0% for 2 turn(s), 4 attack(s). Target: All Opponents. Reduce Damage By 50.0% for 2 turn(s), 4 attack(s). Reduce Armor By 20.0% for 2 turn(s), 4 attack(s). - Cooldown: 3.
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| Precise Piercing Rampage | Regular | |
| Prolonged Sidestep | Regular | |
| Protective Advance | Regular | - Priority.
Target: Fastest. Attack 1X. Target: Self. Shield By 50.0% for 1 turn(s), 2 attack(s). Increase Armor By 15.0% for 1 turn(s), 2 attack(s).
|
| Protective Daze | Regular | - Priority.
Target: Self. Cleanse Reduced Damage. Heal 1.5X. Cleanse All Negative Effects. Shield By 50.0% for 2 turn(s), 2 attack(s). Increase Armor By 25.0% for 2 turn(s), 2 attack(s). Target: Most Positive Effects. Daze for 2 turn(s), 4 attack(s). - Cooldown: 2.
|
| Protective Stomp | Regular | - Priority.
Target: Self. Increase Armor By 50.0% for 2 turn(s), 4 attack(s). Increase Damage By 50.0% for 2 turn(s), 4 attack(s). Target: Highest Damage. Bypass Armor. Attack 1.5X. Affliction By 50.0% for 2 turn(s). - Cooldown: 1.
|
| Prowl | Regular | |
| Prowling Revenge Cloak | Regular | On Revenge: - Priority.
Target: Self. Cleanse All Negative Effects. Cloak. 3X damage on next attack. 75% chance to dodge 67% of damage for 2 turn(s). Increase Crit Chance By 100.0% for 2 turn(s), 1 attack(s). Target: Fastest. Reduce Speed By 50.0% for 2 turn(s). - Cooldown: 1.
|
| Ravenous Rampage | Regular | |
| Rebel's Escape | Regular | - Priority.
Target: Highest Damage. Reduce Damage By 75.0% for 2 turn(s), 4 attack(s). Attack 2X. Target: Self. Automatic Swap. - Delay: 1. Cooldown: 2.
|
| Remedy | Regular | - Priority.
Target: Self. Cleanse Reduced Damage. Target: Team. Heal 1.5X. Cleanse All Negative Effects. Target: Self. 100.0% chance to Dodge By 67.0% for this turn, 2 attack(s). - Cooldown: 2.
|
| Retreat | Regular | |
| Revenge Instant Ferocity | Regular | |
| Revenge Instinct | Regular | - Priority.
Target: Highest Damage. Reduce Damage By 50.0% for 2 turn(s), 4 attack(s). Target: Self. Shield By 50.0% for 2 turn(s), 4 attack(s). Cleanse All Negative Effects. Target: Highest Damage. Attack 1.5X. - Cooldown: 2.
On Revenge: - Priority.
Target: Self. Increase Damage By 50.0% for 2 turn(s), 2 attack(s). Shield By 50.0% for 2 turn(s), 4 attack(s). Cleanse All Negative Effects. Target: All Opponents. Bypass Absorb. Attack 1.5X. Target: Self. Devour Heal By 60.0% for 3 turn(s). - Cooldown: 2.
|
| Revenge Taunting Cloak | Regular | |
| Roar | Regular | - Priority.
Target: All Opponents. Break Shields. Bypass Armor. Attack 1X. Target: Team. Increase Damage By 50.0% for 3 turn(s), 2 attack(s). - Cooldown: 2.
|
| Secure Taunt | Regular | - Priority.
Target: Team. Shield By 50.0% for 2 turn(s), 2 attack(s). Target: Self. Increase Armor By 20.0% for 2 turn(s), 2 attack(s). Taunt for 1 turn(s). - Cooldown: 1.
|
| Sheltering Impact | Regular | - Priority.
Target: Self. Cleanse Reduced Damage. Heal 2X. Cleanse All Negative Effects. Increase Speed By 10.0% for 2 turn(s), 2 attack(s). Target: Highest Damage. Attack 1.5X. - Cooldown: 2.
|
| Shielded Evasive Hunt | Regular | - Priority.
Target: Self. Increase Damage By 50.0% for 2 turn(s), 4 attack(s). Increase Speed By 25.0% for 2 turn(s), 4 attack(s). 100.0% chance to Dodge By 67.0% for 2 turn(s), 4 attack(s). Shield By 50.0% for 2 turn(s), 4 attack(s). - Cooldown: 2.
|
| Shielded Greater Heal | Regular | |
| Shielded Lockdown | Regular | - Priority.
Target: Self. Shield By 75.0% for 1 turn(s), 2 attack(s). Target: Random. Unable To Swap for 2 turn(s). - Cooldown: 2.
|
| Sideflap | Regular | |
| Sidestep | Regular | |
| Solidarity | Regular | |
| Spiked Protection | Regular | - Priority.
Target: Self. Shield By 25.0% for 2 turn(s), 4 attack(s). Increase Armor By 25.0% for 2 turn(s), 4 attack(s). Target: Highest HP. Affliction By 25.0% for 2 turn(s), 4 attack(s). Damage Over Time 20.0% of target's max HP for 3 turn(s). - Cooldown: 2.
|
| Stall | Regular | - Priority.
Target: Most Positive Effects. Nullify All Positive Effects. Target: Self. Cleanse All Negative Effects. 66.7% chance to Dodge By 66.7% for this turn, 1 attack(s). Increase Speed By 50.0% for 1 turn(s), 1 attack(s). - Delay: 1. Cooldown: 3.
|
| Super Distraction | Regular | - Priority.
Target: Highest Damage. Remove Dodge. Target: All Opponents. Bypass Absorb. Attack 1.5X. Target: Highest Damage. Damage Over Time 25.0% of target's max HP for 2 turn(s). Reduce Damage By 50.0% for 1 turn(s), 2 attack(s). Target: All Opponents. Reduce Damage By 50.0% for 1 turn(s), 2 attack(s). - Cooldown: 3.
|
| Taunting Bellow | Regular | - Priority.
Target: Self. Shield By 50.0% for this turn, 4 attack(s). Taunt for 1 turn(s). Target: Fastest. Reduce Speed By 50.0% for 2 turn(s). - Cooldown: 2.
|
| Taunting Defense | Regular | |
| Taunting Heal Bellow | Regular | - Priority.
Target: Self. Heal By 20.0%. Cleanse All Negative Effects. Shield By 50.0% for this turn, 4 attack(s). Taunt for 1 turn(s). Target: Fastest. Reduce Speed By 50.0% for 2 turn(s). - Cooldown: 2.
|
| Terror Instinct | Regular | - Priority.
Target: Highest HP. Cleanse All Negative Effects. Automatic Swap. Target: Self. Increase Damage By 25.0% for 2 turn(s), 4 attack(s). Increase Speed By 25.0% for 2 turn(s), 4 attack(s). - Delay: 1. Cooldown: 2.
|
| Tiger's Takedown | Regular | |
| Tip The Scales | Regular | - Priority.
Target: All Opponents. Nullify All Positive Effects. Target: Team. Cleanse All Negative Effects. Target: Most Positive Effects. Attack 1.5X. - Cooldown: 1.
|
| Upper Claw | Regular | - Priority.
Target: Highest Damage. Reduce Damage By 50.0% for 2 turn(s), 4 attack(s). Attack 1.33X. Target: Self. Increase Crit Chance By 25.0% for 2 turn(s), 4 attack(s). - Cooldown: 1.
|
| Vengeful Ferocious Charge | Regular | - Priority.
Target: Self. Increase Damage By 25.0% for 2 turn(s), 4 attack(s). Target: Highest Damage. Remove Cloak. Remove Dodge. 75.0% chance to Stun for 1 turn(s). Attack 1X. Impose Vulnerability By 50.0% for 2 turn(s), 1 attack(s). - Delay: 1. Cooldown: 2.
On Revenge: - Priority.
Target: Self. Increase Damage By 50.0% for 2 turn(s), 4 attack(s). Target: Highest Damage. 75.0% chance to Stun for 1 turn(s). Nullify All Positive Effects. Attack 1X. Impose Vulnerability By 50.0% for 2 turn(s), 1 attack(s). - Cooldown: 2.
|
| Vengeful Ferocious Distraction | Regular | - Priority.
Target: Self. Increase Damage By 50.0% for 2 turn(s), 4 attack(s). Target: Highest Damage. Reduce Damage By 50.0% for 2 turn(s), 4 attack(s). - Cooldown: 2.
On Revenge: - Priority.
Target: Self. Increase Damage By 50.0% for 3 turn(s), 6 attack(s). Target: Highest Damage. Affliction By 75.0% for 1 turn(s), 2 attack(s). Reduce Damage By 50.0% for 3 turn(s), 6 attack(s). - Cooldown: 2.
|
| Vitalizing Impact | Regular | - Priority.
Target: Self. Cleanse Reduced Damage. Heal 1X. Cleanse All Negative Effects. Increase Speed By 10.0% for 2 turn(s), 2 attack(s). Target: Highest Damage. Attack 1.5X. - Cooldown: 2.
|
| Critical Ambush | Swap In | Target: Self. Increase Speed By 30.0% for 2 turn(s). 75.0% chance to Dodge By 66.7% for 2 turn(s), 2 attack(s). Target: Highest Damage. Reduce Damage By 50.0% for 1 turn(s), 2 attack(s). Target: Self. Increase Crit Chance By 50.0% for 2 turn(s), 2 attack(s). Unable To Swap for 2 turn(s).
|
| Defensive Swap In | Swap In | Target: Self. Increase Speed By 30.0% for 2 turn(s). 75.0% chance to Dodge By 66.7% for 2 turn(s), 2 attack(s). Target: Highest Damage. Reduce Damage By 50.0% for 1 turn(s), 2 attack(s). Target: Self. Unable To Swap for 2 turn(s).
|
| Swap In Lockdown | Swap In | |
| Ferocious Pursuit | On Escape | Target: Escapee. Unable To Swap for 1 turn(s). Break Shields. Attack 1X. Target: Self. Increase Damage By 20.0% for 2 turn(s), 4 attack(s).
|