| Accelerating Shielded Distraction | Regular | - Priority.
Target: Highest HP. Reduce Damage By 50.0% for 2 turn(s), 4 attack(s). Target: Self. Shield By 50.0% for 2 turn(s), 4 attack(s). Increase Speed By 50.0% for 2 turn(s), 4 attack(s). - Cooldown: 2.
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| Afflicting Alert Stun | Regular | Secure: - Priority.
Target: Self. Shield By 100.0% for 1 turn(s), 2 attack(s). Target: Highest HP. Nullify All Positive Effects. Attack 1X. - Cooldown: 1.
Threatened: (HP 50% or less) - Priority.
Target: Highest HP. Affliction By 25.0% for 2 turn(s), 4 attack(s). 100.0% chance to Stun for 1 turn(s). Attack 1X. - Cooldown: 1.
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| Alert Defense | Regular | Threatened: (HP 50% or less) - Priority.
Target: Self. Cleanse All Negative Effects. Shield By 50.0% for 2 turn(s), 4 attack(s). Increase Armor By 25.0% for 2 turn(s), 4 attack(s). Target: Highest HP. Impose Vulnerability By 50.0% for 4 turn(s), 2 attack(s). - Cooldown: 2.
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| Alert Defensive Rampage | Regular | Secure: - Priority.
Target: Fastest. Break Shields. Target: Team. Shield By 100.0% for 1 turn(s), 8 attack(s). Target: Fastest. Attack 2X. - Delay: 1. Cooldown: 2.
Threatened: (HP 50% or less) Target: Fastest. Attack 2X. Target: Team. Heal By 33.0%. - Delay: 1. Cooldown: 2.
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| Alert Group Defense | Regular | Secure: - Priority.
Target: Highest HP. Impose Vulnerability By 50.0% for 2 turn(s), 1 attack(s). Target: Team. Increase Armor By 25.0% for 2 turn(s), 4 attack(s). Target: Highest HP. Reduce Healing Received By 50.0% for 2 turn(s). - Cooldown: 2.
Threatened: (HP 33% or less) - Priority.
Target: Team. Cleanse Reduced Damage. Heal 1.5X. Shield By 100.0% for 1 turn(s), 8 attack(s). - Cooldown: 2.
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| Alert Instant Shielded Strike | Regular | Secure: - Priority.
Target: Highest Damage. Attack 1X. 75.0% chance to Stun for 1 turn(s). Target: Self. Taunt for 2 turn(s). Shield By 50.0% for 2 turn(s), 4 attack(s). - Delay: 1. Cooldown: 3.
Threatened: (HP 50% or less) - Priority.
Target: Highest Damage. Attack 1X. 66.0% chance to Stun for 1 turn(s). Target: Self. Taunt for 2 turn(s). Shield By 100.0% for 2 turn(s), 4 attack(s). - Delay: 1. Cooldown: 3.
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| Alert Shrill Screech | Regular | Secure: - Priority.
Target: Self. Increase Damage By 50.0% for 1 turn(s), 2 attack(s). 100.0% chance to Dodge By 67.0% for 2 turn(s), 4 attack(s). Target: Highest Damage. Bypass Armor. Bypass Dodge. Attack 2X. Target: Self. Taunt for 2 turn(s). - Delay: 1. Cooldown: 2.
Threatened: (HP 33% or less) - Priority.
Target: Self. Cleanse Reduced Damage. Heal By 33.0%. Cleanse All Negative Effects. Increase Armor By 25.0% for 2 turn(s), 4 attack(s). Shield By 50.0% for 2 turn(s), 2 attack(s). - Cooldown: 1.
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| Battle Ready | Regular | Secure: - Priority.
Target: Self. Cleanse All Negative Effects. Target: Team. Increase Damage By 25.0% for 3 turn(s). Increase Speed By 25.0% for 3 turn(s). Target: Self. Increase Damage By 25.0% for 3 turn(s). Increase Speed By 25.0% for 3 turn(s). Sacrifice 51.0% of target's max HP. Target: All Opponents. Reduce Damage By 100.0% for 1 turn(s), 2 attack(s).
Threatened: (HP 50% or less) - Priority.
Target: Self. Heal By 75.0%. Nullify All Positive Effects. Shield By 100.0% for 1 turn(s), 1 attack(s). - Cooldown: 1.
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| Bellow | Regular | - Priority.
Target: Self. Shield By 50.0% for this turn, 4 attack(s). Target: Fastest. Reduce Speed By 50.0% for 2 turn(s). - Cooldown: 2.
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| Bellowing Alert Rampage | Regular | Secure: - Priority.
Target: Self. Shield By 50.0% for 2 turn(s), 4 attack(s). Taunt for 1 turn(s). Target: Fastest. Reduce Speed By 50.0% for 2 turn(s). Attack 2X. - Delay: 1. Cooldown: 2.
Threatened: (HP 33% or less) - Priority.
Target: Self. Shield By 100.0% for 2 turn(s), 4 attack(s). Taunt for 2 turn(s). Target: Fastest. Reduce Speed By 50.0% for 2 turn(s). Attack 2X. Target: Self. Heal By 50.0%. - Delay: 1. Cooldown: 2.
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| Bulwark | Regular | |
| Camouflaged Dig In | Regular | - Priority.
Target: Self. Heal 1X. Cleanse All Negative Effects. Increase Speed By 30.0% for 2 turn(s). 75.0% chance to Dodge By 66.7% for 2 turn(s), 2 attack(s). Shield By 50.0% for 2 turn(s), 2 attack(s). Target: Highest Damage. Reduce Damage By 50.0% for 1 turn(s), 2 attack(s). - Cooldown: 2.
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| Claw Sleight | Regular | - Priority.
Target: Self. Cleanse All Negative Effects. Target: Highest HP. Cleanse All Negative Effects. Target: Self. Shield By 50.0% for 1 turn(s), 1 attack(s). Target: Highest HP. Automatic Swap. Target: Self. Automatic Swap. - Delay: 1. Cooldown: 2.
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| Defensive Impact | Regular | - Priority.
Target: Self. Cleanse Reduced Damage. Shield By 50.0% for 2 turn(s), 2 attack(s). Heal 1X. Target: Fastest. Remove Dodge. Remove Cloak. Attack 1.5X. - Cooldown: 1.
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| Defensive Rampage | Regular | - Priority.
Target: Self. Shield By 50.0% for 2 turn(s), 4 attack(s). Cleanse Reduced Damage. Heal 2X. Target: Fastest. Attack 2X. Remove Cloak. Remove Dodge. - Delay: 1. Cooldown: 1.
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| Devouring Revenge | Regular | - Priority.
Target: Lowest HP. Bypass Armor. Attack 2X. Target: Self. Devour Heal By 40.0% for 3 turn(s). Shield By 50.0% for 2 turn(s), 4 attack(s). Increase Armor By 25.0% for 2 turn(s), 4 attack(s). - Delay: 1. Cooldown: 3.
On Revenge: Target: Lowest HP. Bypass Armor. Attack 2X. Target: Self. Devour Heal By 60.0% for 3 turn(s). Shield By 50.0% for 3 turn(s), 4 attack(s). Increase Armor By 50.0% for 2 turn(s), 4 attack(s). - Cooldown: 2.
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| Dig In | Regular | |
| Dig In Taunt | Regular | |
| Durable Protective Stance | Regular | - Priority.
Target: Self. Increase Armor By 25.0% for 3 turn(s), 6 attack(s). Shield By 50.0% for 3 turn(s), 6 attack(s). Increase Damage By 50.0% for 3 turn(s), 6 attack(s). Target: Highest Damage. Reduce Healing Received By 50.0% for 2 turn(s). Reduce Damage By 50.0% for 2 turn(s), 4 attack(s). - Cooldown: 2.
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| Embolden | Regular | - Priority.
Target: Team. Increase Speed By 25.0% for 2 turn(s), 4 attack(s). Heal By 25.0%. Increase Damage By 25.0% for 2 turn(s), 4 attack(s). Increase Crit Chance By 50.0% for 2 turn(s), 4 attack(s). Target: Self. Increase Armor By 25.0% for 2 turn(s), 4 attack(s). Shield By 25.0% for 2 turn(s), 4 attack(s). - Cooldown: 2.
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| Evasive Protection | Regular | - Priority.
Target: Self. Cleanse All Negative Effects. 75.0% chance to Dodge By 66.7% for 2 turn(s), 4 attack(s). Increase Armor By 25.0% for 2 turn(s), 4 attack(s). Shield By 25.0% for 2 turn(s), 4 attack(s). - Cooldown: 1.
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| Evasive Shield And Roar | Regular | - Priority.
Target: Team. Shield By 50.0% for 2 turn(s), 4 attack(s). 75.0% chance to Dodge By 67.0% for 2 turn(s), 4 attack(s). Increase Crit Chance By 25.0% for 2 turn(s), 4 attack(s). Target: All Opponents. Bypass Absorb. Attack 1.5X. - Cooldown: 1.
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| Ferocious Defense | Regular | - Priority.
Target: Self. Increase Damage By 50.0% for 3 turn(s), 6 attack(s). Shield By 50.0% for 2 turn(s), 4 attack(s). Target: Highest HP. Damage Over Time 33.0% of target's max HP for 2 turn(s). - Cooldown: 3.
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| Greater Shield | Regular | - Priority.
Target: Self. Cleanse Reduced Damage. Heal 1X. Cleanse All Negative Effects. Shield By 50.0% for 2 turn(s), 4 attack(s). Target: Highest HP. Break Shields. Target: Self. Increase Armor By 15.0% for 2 turn(s), 2 attack(s). - Cooldown: 1.
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| Group Bulwark | Regular | |
| Group Instant Invincibility | Regular | |
| Group Shield | Regular | |
| Group Taunting Shield Exchange | Regular | - Priority.
Target: Fastest. Remove Taunt. Break Shields. Target: Team. Shield By 50.0% for 2 turn(s), 2 attack(s). Target: Self. Taunt for 1 turn(s). - Cooldown: 1.
|
| Group Taunting Shields | Regular | |
| Group Warning Squeal | Regular | - Priority.
Target: Team. Shield By 50.0% for 2 turn(s), 4 attack(s). Increase Crit Chance By 20.0% for 2 turn(s), 2 attack(s). Increase Damage By 25.0% for 2 turn(s). Target: Fastest. Reduce Speed By 50.0% for 2 turn(s). - Cooldown: 3.
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| Hastening Shelter | Regular | |
| Healing Bellow | Regular | - Priority.
Target: Team. Cleanse Speed Decrease. Target: Self. Cleanse Reduced Damage. Target: Team. Heal 0.5X. Shield By 50.0% for 2 turn(s), 4 attack(s). Target: Self. Taunt for 1 turn(s). Target: Fastest. Reduce Speed By 50.0% for 2 turn(s). - Cooldown: 2.
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| Instant Armored Deflection | Regular | |
| Instant Cleansing Shields | Regular | |
| Instant Debilitating Shield Impact | Regular | - Priority.
Target: Highest Damage. Reduce Damage By 75.0% for 2 turn(s), 4 attack(s). Attack 1.5X. Target: Self. Shield By 50.0% for 2 turn(s), 4 attack(s). - Cooldown: 2.
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| Instant Decelerating Precision | Regular | - Priority.
Target: Self. Shield By 50.0% for 1 turn(s), 4 attack(s). Target: Fastest. Reduce Speed By 50.0% for 3 turn(s), 3 attack(s). Bypass Dodge. Attack 1X.
|
| Instant Invincibility | Regular | |
| Instant Invincibility Taunt | Regular | |
| Instant Rumble | Regular | - Priority.
Target: Self. Shield By 50.0% for this turn, 4 attack(s). Increase Crit Chance By 20.0% for 2 turn(s), 2 attack(s). Increase Damage By 25.0% for 2 turn(s). Target: Fastest. Reduce Speed By 50.0% for 2 turn(s). - Cooldown: 3.
|
| Instant Shield Impact | Regular | - Priority.
Target: Highest Damage. Attack 1.5X. Target: Self. Shield By 50.0% for 1 turn(s), 2 attack(s). Heal By 10.0%. - Cooldown: 1.
|
| Instant Shielded Resilient Strike | Regular | - Priority.
Target: Self. Cleanse Reduced Damage. Shield By 75.0% for 1 turn(s), 4 attack(s). Target: Fastest. Remove Dodge. Remove Cloak. Remove Increased Speed. Attack 1X. Impose Vulnerability By 50.0% for 2 turn(s), 1 attack(s).
|
| Instant Shielded Strike | Regular | - Priority.
Target: Highest Damage. Attack 1X. Target: Self. Shield By 50.0% for 1 turn(s), 2 attack(s). Heal By 10.0%.
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| Instant Stunning Revenge Impact | Regular | On Revenge: - Priority.
Target: All Opponents. Bypass Absorb. Bypass Dodge. Attack 1.75X. 100.0% chance to Stun for 1 turn(s). Target: Self. Shield By 100.0% for 1 turn(s), 2 attack(s). - Cooldown: 1.
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| Instant Taunting Bulwark | Regular | |
| Instant Taunting Fortress | Regular | - Priority.
Target: Self. Increase Armor By 50.0% for 2 turn(s), 2 attack(s). Shield By 50.0% for 2 turn(s), 2 attack(s). Taunt for 2 turn(s). Increase Damage By 34.0% for 3 turn(s), 3 attack(s). - Cooldown: 2.
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| Maximum Ferocity | Regular | - Priority.
Target: Self. Increase Damage By 75.0% for 2 turn(s), 4 attack(s). Shield By 50.0% for 2 turn(s), 2 attack(s). Target: Highest HP. Damage Over Time 40.0% of target's max HP for 2 turn(s). Target: Self. Cleanse Reduced Damage. Heal 1.5X. - Cooldown: 2.
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| Parental Encouragement | Regular | - Priority.
Target: Self. Increase Damage By 25.0% for 2 turn(s), 4 attack(s). Increase Armor By 25.0% for 2 turn(s), 4 attack(s). Shield By 50.0% for 2 turn(s), 4 attack(s). Target: Most Positive Effects. Nullify All Positive Effects. Reduce Damage By 25.0% for 2 turn(s), 4 attack(s). - Cooldown: 2.
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| Protective Advance | Regular | - Priority.
Target: Fastest. Attack 1X. Target: Self. Shield By 50.0% for 1 turn(s), 2 attack(s). Increase Armor By 15.0% for 1 turn(s), 2 attack(s).
|
| Protective Daze | Regular | - Priority.
Target: Self. Cleanse Reduced Damage. Heal 1.5X. Cleanse All Negative Effects. Shield By 50.0% for 2 turn(s), 2 attack(s). Increase Armor By 25.0% for 2 turn(s), 2 attack(s). Target: Most Positive Effects. Daze for 2 turn(s), 4 attack(s). - Cooldown: 2.
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| Revenge Instinct | Regular | - Priority.
Target: Highest Damage. Reduce Damage By 50.0% for 2 turn(s), 4 attack(s). Target: Self. Shield By 50.0% for 2 turn(s), 4 attack(s). Cleanse All Negative Effects. Target: Highest Damage. Attack 1.5X. - Cooldown: 2.
On Revenge: - Priority.
Target: Self. Increase Damage By 50.0% for 2 turn(s), 2 attack(s). Shield By 50.0% for 2 turn(s), 4 attack(s). Cleanse All Negative Effects. Target: All Opponents. Bypass Absorb. Attack 1.5X. Target: Self. Devour Heal By 60.0% for 3 turn(s). - Cooldown: 2.
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| Secure Taunt | Regular | - Priority.
Target: Team. Shield By 50.0% for 2 turn(s), 2 attack(s). Target: Self. Increase Armor By 20.0% for 2 turn(s), 2 attack(s). Taunt for 1 turn(s). - Cooldown: 1.
|
| Shielded Evasive Hunt | Regular | - Priority.
Target: Self. Increase Damage By 50.0% for 2 turn(s), 4 attack(s). Increase Speed By 25.0% for 2 turn(s), 4 attack(s). 100.0% chance to Dodge By 67.0% for 2 turn(s), 4 attack(s). Shield By 50.0% for 2 turn(s), 4 attack(s). - Cooldown: 2.
|
| Shielded Greater Heal | Regular | |
| Shielded Lockdown | Regular | - Priority.
Target: Self. Shield By 75.0% for 1 turn(s), 2 attack(s). Target: Random. Unable To Swap for 2 turn(s). - Cooldown: 2.
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| Spiked Protection | Regular | - Priority.
Target: Self. Shield By 25.0% for 2 turn(s), 4 attack(s). Increase Armor By 25.0% for 2 turn(s), 4 attack(s). Target: Highest HP. Affliction By 25.0% for 2 turn(s), 4 attack(s). Damage Over Time 20.0% of target's max HP for 3 turn(s). - Cooldown: 2.
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| Taunting Bellow | Regular | - Priority.
Target: Self. Shield By 50.0% for this turn, 4 attack(s). Taunt for 1 turn(s). Target: Fastest. Reduce Speed By 50.0% for 2 turn(s). - Cooldown: 2.
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| Taunting Defense | Regular | |
| Taunting Heal Bellow | Regular | - Priority.
Target: Self. Heal By 20.0%. Cleanse All Negative Effects. Shield By 50.0% for this turn, 4 attack(s). Taunt for 1 turn(s). Target: Fastest. Reduce Speed By 50.0% for 2 turn(s). - Cooldown: 2.
|