MODs

List of all battle MODs in Jurassic World: The Game.

Last updated date: 2025-07-04

IconNameRarityClassDescription
Mirror

Mirror

LegendarySUPPORTReplace team's MODs with opposing team's MODs at beginning of battle.
Protectors

Protectors

LegendaryDEFENSEGain 1 Defense Point for every defeated ally at the beginning of each turn.
Regenerate

Regenerate

LegendaryHEALHeal all hurt allied creatures by 25% of their MAX HP at beginning of your next turn. Cancelled on defeat of modified creature.
Shuffle

Shuffle

LegendarySUPPORTShuffle all MODs at beginning of battle. Applicable only with 2 or more MODs in battle.
Splinter

Splinter

LegendaryOFFENSEIf opposing creature has surviving allies, they split 50% of damage dealt.
Survival

Survival

LegendaryDEFENSERemain at 1 HP upon receiving lethal damage. One time use.
Toxin

Toxin

LegendaryOFFENSEDeal 50% of modified creature's Attack Stat to enemy team at end of the owner's turn.
Adrenaline Rush

Adrenaline Rush

Super RareSUPPORTGain 1 Action Point per defeated creature on modified creature's team. Triggers at the start of the next turn after the creature is defeated.
Armored Hide

Armored Hide

Super RareDEFENSEDamage from first attack received is reduced by -75% .
Bleed

Bleed

Super RareOFFENSEDeal 40% of modified creature's Attack Stat for 3 turns. Bleed activates only after dealing damage. Cannot Stack. Counter resets on reapply. Maintain through Swap.
Clone

Clone

Super RareSUPPORTCopy Attack and Health Stat of opposing creature.
Inspire

Inspire

Super RareDEFENSEIncrease HP of all allied creatures by 75% and Attack Stat by 40% . Cancelled on defeat of modified creature.
Killer Instinct

Killer Instinct

Super RareSUPPORTGain 1 Action Point per defeated creature. Triggers at the start of the next turn after the creature is defeated.
Predation

Predation

Super RareSUPPORTClass advantage bonus is +150% of modified creature's Attack Stat instead of +50%. Class advantage is when a carnivore has advantage over a herbivore, for example.
Randomize

Randomize

Super RareSUPPORTAt beginning of battle entire team receives MODs Rare or above at random.
Siphoning Bite

Siphoning Bite

Super RareHEALHeal 50% of damage your creature deals every attack.
Spikes

Spikes

Super RareOFFENSEAfter being attacked deal 50% Attack Stat. Attacking enemy will receive damage.
Steal

Steal

Super RareSUPPORTSteal opposing creature's MOD. One time use. MOD takes effect when modified creature enters battlefield. Cancelled on defeat or swap of modified creature.
Terrify

Terrify

Super RareOFFENSEReduce Attack Stat of entire opposing team by 45% until modified creature is defeated.
Alpha

Alpha

RareOFFENSEIncrease Attack Stat of allied creatures by 100 .
Berserk

Berserk

RareOFFENSEIncrease modified creature's Attack Stat by 40% and reduce HP 25% for the duration of battle.
Bind

Bind

RareSUPPORTPrevent all swapping on enemy team. Cancelled on defeat of modified creature.
Invigorate

Invigorate

RareHEALIncrease HP of all allied creatures by 500 for duration of battle.
Nullify

Nullify

RareSUPPORTDisable opposing creature's MOD. Cancelled on defeat or Swap of modified creature.
Piercing Bite

Piercing Bite

RareOFFENSEDeal 40% of modified creature's Attack Stat if attack deals no damage due to being blocked.
Tough Skin

Tough Skin

RareDEFENSE -50% damage is dealt on first attack received.
Charge

Charge

CommonOFFENSEIncrease modified creature's Attack Stat by 15% for duration of battle.
Distraction

Distraction

CommonOFFENSEReduce Attack Stat of opposing creature by 15% for the duration of battle.
Endurance

Endurance

CommonHEALIncrease HP of entire team by 15% for duration of battle.
Intimidation

Intimidation

CommonOFFENSEReduce Attack Stat of entire enemy team by 10% Cancelled on defeat of modifed creature.
Rally

Rally

CommonOFFENSEIncrease Attack Stat of entire team by 10% . Cancelled on defeat of modified creature.
Split Wound

Split Wound

CommonOFFENSEReduce the HP of all creatures on the enemy team by -15% for the duration of battle.
Vitality

Vitality

CommonHEALIncrease HP of modified creature by 20% for duration of battle.
Wound

Wound

CommonOFFENSEReduce opposing creature's HP by 20% for the duration of battle.